Hey crafters. Let’s talk Crowfall for a minute. ArtCraft Design Lead Thomas “Blixtev” Blair explains today in a new dev blog that crafting in the PvP-centric MMORPG is due for a pretty hefty update. “These changes will add some significant aspects to gameplay as we’re shifting game development from building many standalone systems to adding features that will mesh the systems together,” he says.
For starters, crafters are getting recipe tiering that just screams Star Wars Galaxies; some recipes can be made while you’re standing in the middle of nowhere, while others require experimentation and different levels of crafting stations, the higher-quality versions of which will be located in increasingly challenging or remote locations, further adding to the purpose of places like forts and keeps. I’m giddy just thinking about it. The crafting UI is getting an overhaul as well. And that’s not all!
“In addition, we’ve got other Crafting-related systems in the pipe, too, like player-owned vendors and gold… all of which falls broadly under the umbrella of “player-driven economy”. Once we get past that, we’ll turn our attention to stuff like the factories and caravans that will really make the system shine. Oh, and we’re also going to fix the experiment and crafting failure loop to be not so damned painful.”
Crowfall’s been making lots of headlines in the past few weeks, first for delaying its soft launch to next year, and second for raising a cool 6 million bucks from investors earlier this month to make that 2018 launch go off with a worthy bang.
We'll soon bring #crowfallgame 5.3.1 to LIVE; this will include a wipe of all skills, Spirit Banks, inventories, Purchase imports & Eternal Kingdoms. (TEST will not be affected.) LIVE is available 24/7 to the Pre-Alpha 1 through Beta 2 test groups. pic.twitter.com/3TKTVm0y2i
— Crowfall (@CrowfallGame) December 7, 2017