Star Wars Galaxies’ main emulator got a major infrastructure upgrade and the Village Jedi system

    
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If you’ve not played on the original Star Wars Galaxies emulator in a season or two, it’s probably escaped your notice entirely that its core server, Basilisk, had a serious extended downtime back in August thanks to the hosting provider, which turns out to have been a blessing for the game’s longevity.

“We lost disks on the original Basilisk server causing us to do manual work to restore the game server databases, this work resulted in the restoration of the server on August 16, 2017,” explain the admins. “The week before this incident one of the mirrored disks failed, our hosting provider failed to notify us and meanwhile we did not get the emails from the sever alerting us to disk issues. In a sad twist of fate the second disk that was mirroring this failed drive also started to fail a week later. The odds of two disks failing within such a short timeframe are fairly rare.”

Wanna feel old? That server is from 2006. Fortunately, the developers were able to save all player data and get it all back up and running. The upside is that since then, they’ve also overhauled the infrastructure of the emu and its test server Nova to “power the project’s needs for many years to come” and “make it easier for the team to manage existing services and provide new and exciting capabilities to the community in the future.” Oh yeah, and while it’ll cost a bit more to donors in the short-run, in the long-run the costs will remain the same.

In case you’re considering playing, know that the emu patched up to publish 9 this past summer, adding the Village Jedi progression system (everything but Force ranking), tons of quests, the Corvette dungeon, and tons of fixes for professions, droids, and pets.

Source: Official site, patch notes
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blitzbomb4
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blitzbomb4

Was waiting for the Aurilian Jedi Village to get added on Dath to play again. The corvette is a nice addition too. I got a little warn out with no quests and repeating the tasks to get RIS armor or getting slaughtered in the DWB without a group. I would like the jetpacks to come back. I have to admit, I was one of those that liked the quests in the NGE. StellaBellum brought this system back for awhile and I played it there. I think there should be two emulation efforts going for both.

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Anstalt

I might be tempted to give the emu another shot.

It’s been a couple of years since I last tried it, the combat was OK back then but there were issues with grouping. When the game was live, I’d spend most of my time in groups – either from AH in leveling groups killing squills or picking up a “solo” group on Dath so I could farm rancors. But, on the emu last time I played, groups were messed up so I wasn’t getting xp.

I’m also EU based so population wasn’t great during my prime time.

How is the jedi village working out? I quit the live game shortly after the village came out (I went to uni..) but I remember being very annoyed at the time as I’d started the profession grind for jedi. Think I’d mastered 13 professions, then the village came out and invalidated my work.

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Geux Bacon

I should put my disks up in a torrent or something. I’d love the idea that more people would get to experience some of the joy of the best sandbox game that’s ever been made.

atherenlightspeed
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atherenlightspeed

Most days the population is over 1000. Mos Eisely seems busiest, and there are always people around Coronet. I’m rarely in Theed, so I don’t know how it is there. Consider as always there are nine planets to adventure on. Dantooine is always popular as is Dathomir.
I thought once the Jedi were in game, there would be a big population surge, but it finally occurred to me that most people would have tossed their disks, and won’t have the access we do, since we still have all of ours.

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Neurotic

How has it not been shut down already??

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Cosmic Cleric

The SWGEmu runners are very careful to make sure that you own the client (discs) before allowing an account and login to the server.

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Neurotic

Huh. Well, good for them! Long may it sail the digital seas. :)

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styopa

OTOH that seems like a reasonable precaution, and a reasonable solution.

OTOH I’d loved to have tried it but never played/owned SWG in the day.

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Sorenthaz

Alternatively owning a Steam copy still works I think. I’ve still got Star Wars Galaxies in my Steam library so I have a legal copy.

amkosh
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amkosh

While laudable, I guess, that is meaningless. In order to legally run this, they’d need a license from Sony Online Entertainment, Daybreak (Probably both, as SWG died way before Daybreak broke off, the separation documentation probably doesn’t refer to it, so both have a claim) and Disney/LucasArts.
They would also need to issue an updated EULA, because the original had reverse engineering clauses in it. So even with the game discs, you’re against EULA if you use an emulator.

The most likely reason it is not been shut down is LucasArts never noticed it, or if they did, never documented it officially. I’m reasonably sure if Disney was aware, they’d serve a cease and desist on it.

And no it doesn’t mean shit that the SWGemu folks didn’t copy any of SOE’s code. This is an urban legend these days, and has been since the at least the 70s. SOE/DB/LA has copyrights on it because they made it. Unless the copying party has a license to do so, they’re in violation of said copyright. This is not free software or a CC license, so its pretty freaking simple. Its also a case where SoE/DB probably doesn’t give a fuck, but LA sure would, because if it’s provable that they knew it existed, then any challenge to those properties becomes so much harder. So lets say LA knows about SWGemu and does nothing. And then lets say next year someone decides to be cute and drops a “Star Wars” app on the play store w/o a license. They have a strong argument that LA abandoned their license or is being discriminatory. The LucasArts of old would not do this. Disney sure as fucking hell wouldn’t do this.

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Cosmic Cleric

First, full disclosure, I’ve actually contributed a very small amount of coding to the SWGEmu project some time ago. Take it as you will.

I’ll answer your last point first. I can tell you from what I’ve read/seen, that the SWGEmu server software is not based on anybody else’s code but their own.

In the time I was working with the SWGEmu coders, they were VERY careful as to what could be added to the code, and what could not, extremely so, as they did not want to be in any kind of violation, So, IMHO, they are above reproach on your second point. They try very hard to stay “legit”.

To your first point, and IANAL (as the cool kats on the Internetwebs say), the jury is still out (see what I did?) as to if someone who legit purchases the client can connect to other servers than the ones that SOE provided (past tense). From what I’ve been told, there is no explicit clause in the EULA for SWG that says you cannot connect to other servers, it was added some time later, and that omission is why its ok for the SWGEmu guys to do what they are doing. You may be thinking of WoW emulators and Blizzard’s EULA as to your comment on ‘reverse engineering’.

And even if there was a clause there, breaking a EULA is not illegal in the slightest, just a breach of contract, and even then may not even be a valid contractual statement (hasn’t made it to the Supreme Court yet). And there was a recent court ruling that we actually own (not rent/lease/etc.) software that we purchase, and when you own something, you can do allot more with it, under the current laws, than if you just lease it.

Finally, personal opinion, I purchased a right to use the art assets on the client, and I’m not required legally to connect to a specific server, so be in SWGEmu, or a WoW emulator, there’s no unethical behavior in doing so, which others would scream from the highest mountaintops otherwise, especially when the servers are no longer online. If Microsoft said I could only save my Word documents on their servers, I wouldn’t pay attention to that either. And I’m the kind of guy who actually sits through and watches the full YouTube videos so that I feel like I’m paying something to Google for offering me YouTube.

amkosh
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amkosh

More than likely LucasArts never noticed.

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Knox Harrington

Beats SWTOR at this point

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Cosmic Cleric

Imagine the same game with a modern client/3D.

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Cosmic Cleric

The odds of two disks failing within such a short timeframe are fairly rare.

Actually, if the two disks are made/purchased at the same time, the odds can go up, especially if they were from an “iffy” manufacturing batch.

Cyclone Jack
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Cyclone Jack

Indeed. We had two disks fail a day apart. That was a bad weekend…

deekay_000
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deekay_000

it’s kind of wild that they still keep on with developing this despite the lack of any substantial concurrent population 99% of the time. even macro bots are sparse any time i’ve logged in.

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Cosmic Cleric

Uh, I’ve always seen a consistent population, larger than most WoW emu servers. /shrug

deekay_000
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deekay_000

ive logged in a number of times over the past 7 years since it became playable and it’s always been a ghost town populated by a small (less than 10) number of macro bots spamming rp/doing easy spawns.

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Cosmic Cleric

It was pretty populated last Thanksgiving week. /shrug

Also, lately there are also other SWGEmu servers out there, so the population is across multiple servers, but the player base is at a couple of thousand players.

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BDJ

The busted economy is from the devs helping their friends out. I have seen it done personally. The devs go to x y on the very outskirts of planets and spawn 100s of elders , krayts etc. They auto kill and their friends run around auto looting.

I had it done for me, but I was a tester and was helping work on values for drops. They are as corrupt as you can get over there. The excuses I always heard was “lulz not live”, but it wont be any different on Suncrusher. The economy will be monopolized by the devs close friends who will get the top tier farming mobs auto spawned for them. PvP will be dominated by them as well. They will be helped with their Jedi Path. Just like they do now.

This coupled with their spawning system sucking goats ass is why I won’t touch it.

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Cosmic Cleric

Yikes! Seen that on other SWG emu servers, but never on the main one.

Pepperzine
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Pepperzine

You can only log on two characters simultaneously and the rules limit 1 account per person. A member of my guild had to send in a picture of her and husband each holding a copy of the games disks to get permission to have more than one account.

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Cosmic Cleric

I had to scan and fax in my two discs and receipt for myself and my son.

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Rolan Storm

Go in the evening to Theed, Naboo. Cosmic Cleric is right: while population numbers are far from original game people are there.

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BDJ

As of this moment , there are 1168 “players” online. The original SWG servers held a cap of 1500 concurrent players.

Pepperzine
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Pepperzine

Deekay, I’m sorry but you are misinformed with this comment. I am part of a guild that has over 120 active members (yes active, we have a monthly activity check to free up guild space).

The galaxy is not a ghost town, go to dath and you’ll realize that instantly. Last phase change we had full two groups (so over 30 players) waiting for the waves at the village. Go to mos eisley and you’ll find an abundance of doctors both in the med center and cantina. Go to theed cantina and you’ll find no less than 30 entertainers in there at a time.