Official Site:Â Star Wars Galaxies
Studio:Â SOE, now Daybreak Game Company
Launch Date:Â June 26, 2003
Sunset Date: December 15, 2011
Genre:Â Sci-Fi Sandbox
Business Model:Â Subscription
Platform: PC
star wars galaxies
Divergence Online’s Ethan Casner on SWG 2.0, open PvP, and edgelords
Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP's readers...
The Daily Grind: What’s the grindiest MMO?
Allow me to butcher a phrase: MMO grind is in the eye of the beholder. A few hundred architect entertainment missions in City of...
EverQuesting: EverQuest franchise expansion announcements erode more trust
Is it just me, or is Daybreak actively trying to make me dislike it? To force me abandon all hope when I enter? Because...
MMO Burnout: Star Wars Uprising
When I heard that Disney's first foray into the new Star Wars gaming universe was a mobile-only RPG, it made me sort of angry....
Gloria Victis name drops SWG for crafting inspiration
Gloria Victis developers have been working on a "massive gameplay overhaul" for a few weeks now, and today's website update says that alpha players...
The Daily Grind: What makes a good MMO spiritual successor?
News of Divergence Online's third crowdfunding campaign sparked a bit of discussion about MMO spiritual sequels earlier this week. Stained Glass Llama's sci-fi sandbox purports...
‘SWG 2.0’ Divergence Online hits alpha 3, launches Indiegogo campaign
If Divergence Online sounds familiar, that's because it's been in pre-launch testing for a few years already. This week, it's entered its third alpha and launched...
Massively Overthinking: Building your dream MMORPG
Massively OP Kickstarter donor xenaphex wants to hear about our dream MMOs. What really makes you tick? What would you build with a million-bajillion...
Ask Mo: The state of Massively Overpowered
Ask Mo is back, and today Mo and I are answering a few meta questions about Massively OP itself. Our first question is from long-time...
Guild Chat: Finding MMO fun without your guildmates
Good news, everyone: I'm back with an unexpected edition of Guild Chat for you! Observant Massively Overpowered readers might have noticed that I rotate...
The Soapbox: The fun and frustration of SWTOR’s housing system
When I was a kid, I had far too many Star Wars action figures, vehicles, and playsets. And when I say kid, I actually...
Massively Overthinking: Making MMOs more social from the inside out
This week's Massively Overthinking topic from an anonymous Kickstarter donor asks us to set aside our criticisms of the social environment of MMOs and...
The Game Archaeologist: Star Wars Galaxies’ NGE
It became one of the most infamous moments in MMO history -- and perhaps one of the most misunderstood.
For all that the MMO community...
Massively Overthinking: MMOs that need VR
Man, our Kickstarter backers are fixated on virtual reality. It's almost as if you guys are really tech-savvy and into gaming immersion or something!
Today's Massively Overthinking question...
Hyperspace Beacon: SWTOR datamining and guild building
Usually, I don't combine two topics into one article, but these two things are important and I don't want to go another week without...
The Daily Grind: Should MMO studios disclose the odds of winning lockbox prizes?
Every once in a while in an MMO, the desire to play with numbers grips me, like the time I hand-crafted a thousand drinks in Star...
Chaos Theory: I’d fund The Secret World for Funcom if I could
Funcom is in trouble? Say it isn't so! No, seriously -- giving it words feels like personally putting a nail in the coffin, as...
Massively Overthinking: How seriously do you take MMO lore?
Kickstarter donor Alien Legion has proposed an intriguing question about lore in MMORPGs.
"Back in my World of Warcraft days, I mentioned to a friend that I would...
Perfect Ten: Clever features that should be in more MMOs
MMOs are built on the backs of many interlocking systems, some more crucial to the experience than others. While I have great appreciation for...
The Daily Grind: Have you ever run an event in an MMO?
Long ago, I used to live for player-run MMO events. In old-school MMORPGs, people judged a guild's quality as much on what it did for...