The recent announcement of WoW Classic’s starting point — Patch 1.12 — started to make the prospect of this legacy server a lot more real to players, including many MMORPG bloggers.
“Fans of Captain Placeholder are no doubt disappointed, but it seems like a reasonable place to call Vanilla to me,” said The Ancient Gaming Noob.
“I do wonder whether Blizzard will ever take this idea to the logical next step, as other studios have already (both EverQuests and now RIFT), and make it into a progression server so that players can relive the highs of each new content release, patches, and expansions in turn,” mused GamingSF.
Inventory Full concurs: “A server that simply locks at a specific snapshot of the game risks stagnation. There is a market for an unchanging experience as can be seen by the number of ‘maintenance mode’ MMOs that still hold some kind of population but it’s easy to see why a company as large and successful as Blizzard might not consider that audience sufficiently large or profitable to encourage.”
On this week’s show, Bree and Justin get a little bit crazy and weird as they date MMO NPCs, throw themselves into the middle of studio fights, take a ride on the delay/launch whiplash train, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
If it seems like World of Warcraft Classic would be an easy project, you may not have spent as much time thinking about it as the developers. Heck, according to the latest development watercooler, it took some time for the team to decide what classic World of Warcraft should even be. The decision ultimately settled on patch 1.12, the last patch before the launch of The Burning Crusade, but that didn’t mean just loading it up and going.
It turns out that the classic code not only doesn’t like to play nice with modern video cards and anti-cheating software (because it’s more than a decade old) but has a lot of really inefficient ways of storing spell and ability data. So the developers have to also go through, piece by piece, to store everything in better formats and improve the experience across the board. Check out the full article to see the work going into making the classic experience work.
The information dam seems to have broken with World of Warcraft: Battle for Azeroth, and we are all about to be swept away in the flood. At a press event at the studio this week, Blizzard disclosed many more details about the upcoming expansion including its plans leading up to it.
The expansion beta should be starting soon. Blizzard said that the expansion “pre-patch” will hit the game a few weeks before Battle for Azeroth’s August 14th release. It’ll contain quests and scenarios leading up to the main expansion, including the Burning of Teldrassil and the Battle for Lordaeron.
As for allied races, each side will have six emissaries planned, although some of those races will be shared. Mag’har Orcs and Dark Iron Dwarves will be unlocked after going through the war campaign, with Kul Tiran Humans and Zandalari Trolls to be unlocked later in the expansion cycle. Blizzard said that it liked the pacing of Legion’s content rollout and will be using that as a template for Battle for Azeroth.
We are getting right down to it in our look at the top 32 best World of Warcraft tracks. In today’s column, we’ll be breaking into the top 10 with some of my absolute favorite pieces that have been added to this long-running (and extensively scored) MMO.
If you’ve been going on this journey with me this far, I want to thank you for your patience and interest! For me, it has been a great reminder of the game’s musical journey so far and has also served to whet my desire for Battle for Azeroth’s score.
Let’s get going!
Curious about what’s going to happen to all of those World of Warcraft legacy emulators with WoW Classic on the way? It doesn’t look like any are feeling that they should pack up and leave, especially considering how long it might take for the notoriously slow Blizzard to get its version out the door.
The Elysium Project reported that it has a population hovering between 3.5k and 5.5k players and is preparing to release Patch 1.6 and Blackwing Lair on March 10th. Light’s Hope posted a schedule of server events and plans to merge its three shards together on June 6th, with a fresh PvP realm coming online soon thereafter.
Additionally, there’s a new legacy PvP server called Kronos III that should be coming online on March 31st. The server won’t allow multiboxing and has buffed XP in groups to encourage players to team up.
Desperate for some World of Warcraft Classic news now that the BlizzCon high has faded? Forbes has an interview up with Blizzard Executive Producer J. Allen Brack and Senior Game Designer Jeremy Feasel that at least touches on the challenges that lay ahead in bringing a legacy server to the gaming population.
The two don’t mince words about the technical challenge, but say that there is a plan to minimize the complexity of such a project and move forward. The studio said that “lots of decisions to make” and many things to do, such as to partner with the community and get feedback about the formation of Classic.
Brack emphasized that Blizzard wants to structure this so that it will not be managing two MMOs at the same time. He said that headaches aside, it’s a project worth pursuing: “We’re convinced, through the desire of those folks, the desire of our internal folks, and the desire to preserve what WoW was, that this is the right decision.”
One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It’s way too easy to assume that if someone is predicting game X will flop, she wants it to happen and is gleefully steepling her fingers and cackling madly over its future demise. Which is just not so! I never steeple my fingers.
But all the same, for tonight’s Massively Overthinking, we’d like to take a moment to set aside our fears and expectations and just talk about our hopes and wishes for 2018 in an MMORPG context. That was what we think will happen. This is a summary of our most optimistic daydreams.
We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!
Blizzard took the month of November with huge announcements for World of Warcraft, specifically the Battle for Azeroth expansion and vanilla-flavored WoW Classic servers.
Meanwhile, we saw the sunset of Motiga, the sunset announcement for Master X Master, and the abysmally handled and abrupt end of Gazillion and Marvel Heroes.
In happier news, Kakao took the wraps off its next mega-MMORPG, Ascent: Infinite Realm, specifically targeting western players.
And lockboxes continued to drive conversations around the law, the cost of games development, the press, and gambling, and not just because of EA: Guild Wars 2’s mount lockboxes and Star Citizen’s land claims sales reminded MMO players that monetization problems aren’t just for mainstream gamers. Still, we doubt anyone will be forgetting the ol’ claim that lockboxes create a “sense of pride and accomplishment” any time soon.
Read on for the whole list!
Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Most Anticipated MMORPG, which was awarded to Star Citizen last year for the third year in a row, though it was an incredibly close vote. (And yes, we recognize the irony of Star Citizen mopping up both negative and positive awards.) This year’s discussion on most anticipated was close too, but there’s more a sense of frustration since a lot of the games we’re picking from here year after year are the same – because they still aren’t out.
Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Most Anticipated MMORPG of 2018 and Beyond is…
Fishing in MMOs: You either really get it or you really don’t. Ancient Gaming Noob Wilhelm is among those who enjoys taking every opportunity possible to cast his rod and reel in search of slimy, scaly adventure under the waves — and he’s shared how he assigns an alt the joy and responsibility of fishing in each one of his games.
“If there is fishing in a game, I’ll be there. But fishing really only needs one character,” he writes. “I generally pick somebody to be my fisherman and send them out to fish around the world, following whatever plans the game happens to have for the vocation.”
Oh my cod, you say, this column has already started to flounder. Well, fear not, we have a porpoise for everything we post, and we’re sure that you’ll get hooked on one of these MMO essays and end up trouting its virtues.
Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Biggest MMO Story, which was awarded to the death of EverQuest Next last year. This isn’t an award based on popularity as measured by hits or comments, and it’s not for a single article; it’s an award for an ongoing narrative or event of deep importance and significance for the genre in 2017. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Biggest MMO Story of 2017 is…
One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.
Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.
So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.