Former PS2 producer: ‘Don’t hate on Daybreak’

After yesterday’s news it’s understandable that fans of Daybreak Games‘ software lineup might be somewhere between nervous and upset. Former PlanetSide 2 producer David Carey took to Reddit yesterday to caution against some of those feelings, stating that neither Daybreak nor Columbus Nova (the investment group backing the former Sony Online Entertainment) deserves the ire or animosity of players. Carey explains that far from being the villains of the piece, both groups are simply doing what they should be, upsetting though it may be.

“The fact is, there are no (or at least, extremely few) permanent gaming jobs,” says Carey, saying that while several people lost their jobs, many of them will be in new jobs in very short order. High turnover is simply one of the perils of the industry, he argues; Columbus Nova and the shakeup of what was once SOE was necessary, something that the ur-studio had needed for quite some time. He goes on to state that if you enjoy the games, you should continue subscribing and playing rather than place blame at a company’s feet.

[Source: Reddit, Via: EQ2Wire]
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109 Comments on "Former PS2 producer: ‘Don’t hate on Daybreak’"

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Remianen
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Remianen

Mathew_Reuther Caec Keep in mind that CN already has a ‘non-standard game’ developer inhouse. One of their senior managing directors owns Harmonix. I’d say Rock Band and Dance Central are fairly non-standard.

I also think people are seriously exaggerating the potential market value of the EQ franchise. Who would buy it? You only have a handful of companies that might have the financial wherewithal to acquire it and continue its development (and thus, its revenue generation) and most of those companies already have their own franchises (A-B, PWI, NCSoft, Nexon, EA, Warner/Turbine, Disney, who else?). It doesn’t make sense to split it up. The company’s far more valuable in its combined state than it would be in pieces, especially given the tarnishing of the brands that has occurred over the last few days. Hold onto it and develop it for a year or two, THEN dump it when you’ve rebuilt some goodwill with the marketplace.

Gylnne
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Gylnne

Midgetsnowman Golden_Girl I haven’t seen what corporate restructuring looks like so I am taken your word on it and from a newbie standpoint this doesn’t look good.

Remianen
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Remianen

Gylnne Denice J Cook Not necessarily. It might be a clause that says you can’t trash the company but more likely, it’s self-preservation. We live in a time where anything you say online can be recalled with a few mere keystrokes. Where literally everyone walks around with an audio and video recording device in their pocket. It looks better to prospective employers when you play good soldier and “take it like a man”. Also remember that the game development biz is a fairly small industry, all told. It’s not beyond the realm of possibility that any of these people could wind up working for Daybreak again in the future.

In short, they’re simply refraining from burning bridges.

Midgetsnowman
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Midgetsnowman

Golden_Girl Right, exactly. I dont hate Daybreak. I hate that I’m seeing an all too familiar corporate restructuring pattern that likely will KILL Daybreak

A Dad Supreme
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A Dad Supreme

paragonlostinspace  He’s definitely more magnanimous than I’d be in his shoes, that’s for sure.

Mathew_Reuther
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Mathew_Reuther

Caec There’s a very real limit to what a console-based MMO can do. If you follow broader PC development you’ll see a trend in many genres where games have gotten much less complicated and simultaneously much more annoying  (mash this button that does these three different things contextually because controllers) …
There are a couple of genres more complex than MMOGs, but in general the genre tends to be much less prone to wholesale conversion to the console space.

You gave a good example of this in your post, actually, because MOBAs have about 4-8 abilities you can use. It would be much easier to consolize a MOBA than an MMO. But FWIW I’m unsure of what MOBAs are on consoles. None of the big ones. (No DOTA2, LOL, or whatnot. A couple like Awesomenauts and Guardians of Middle Earth, but those are hardly big in the space.)
I’m not saying it is not possible to put an MMO on console. I am saying that outside of a handful of moderate successes there’s no overarching trend which points to MMOs being anything but a PC-strong genre for the time to come. (And note that one of the “better” MMOGs on console is FFXIV, and that’s very often being played with mouse and keyboard attached to the Playstation console via USB. As good as the control scheme SE came up with may be, it’s clearly inferior for an MMOG.)
Pursuing options for expanding into console space I can see, but unless they buy a mobile studio or contract with one to use the IP they acquired, I have no reason to believe that CN will be going “non-standard” with whatever they put out…assuming they choose to keep the doors open and not butcher the company.

Gylnne
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Gylnne

eLdritchMD Tandor Shadewalker LOL

paragonlostinspace
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paragonlostinspace

I totally disagree with David Carey. That is all.

Gylnne
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Gylnne

Denice J Cook My thinking also.

Gylnne
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Gylnne

Hmm an investment firm with no ties to the gaming industry buys out a gaming company and in short order guts key personnel and David says not to blame anyone? Sorry David not all gamers are that stupid.:P