Wander struggles with bugs, crashes

If you're thinking of picking up Wander to enjoy an exploration-heavy, non-combat MMO, you may want to consider waiting until some of its rougher patches are smoothed out.

At least, this is the report from some players and outlets who are testifying to multiple crashes, severe clipping issues, and game-breaking bugs. "It's perhaps the worst game to launch on the PS4," The Sixth Axis lamented. "When the game wasn't crashing, my character was running into invisible walls, or clipping through walls, or floating above the ground, or moonwalking, or any of a number of other wonky behaviors," blog Dragonchasers said.

On the other hand, some of our Massively OP staff have played the game without encountering the worst of these problems, so your experience may vary. Caveat emptor!

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42 Comments on "Wander struggles with bugs, crashes"

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krieglich
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krieglich

So this is the UI after the recent patch ...

MJ Guthrie
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MJ Guthrie

Veldan CrowingOne I've been playing since launch and other than clipping through rocks, have only encountered 2 real problems.  One was getting stuck between rocks in a falling motion so I couldn't transform to get out and the other was randomly being unable to draw once which fixed with a relog.

MJ Guthrie
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MJ Guthrie

Dystopiq I have been having quite a bit of fun in the game and have not experienced any crashes or problems like the hose complaining about the PS4 version.  Yes, there is clipping in rocks, but otherwise it's good to go. Maybe the take-away here is just to not put games out on PS4 and stick with PC =D

Veldan
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Veldan

I just read that the Wander team has only 3 people that work on the game full time, of which only 1 is a programmer. They had a second programmer who worked on the game parttime, but he had more important things to do and left :D This should explain why the game is in a rather... imperfect state.

Source: http://steamcommunity.com/app/293280/discussions/0/615086038683774035/

krieglich
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krieglich

karmamule CrowingOne I play a lot on all systems (mostly PC) and no rocky launch of a pc game is comparable to this mess at the PS4. It's crashing nonstantly (you can barely play ten minutes straight), the "draw the word" controls are a joke, there's clipping, texture popping, and so on. I'm a gamer by heart, I don't cry Jehova just about every little bug, but this is ridiciolous. For the first time in my long gamer life I consider to ask for a refund.

Zulika_Mi_Nam
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Zulika_Mi_Nam

CrowingOne dirtyklingon MorpayneRADIO Bah you said Code Monkeys.......gonna have to rewatch all of those now.

Robert80
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Robert80

Wait, didn't a whole bunch of us basically give this tip back in the non-combat story?  Oh well...

Veldan
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Veldan

CrowingOne What is that supposed to mean?

Loopstah
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Loopstah

CrowingOne Loopstah Veldan Aaaand there it is :)

Loopstah
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Loopstah

CrowingOne Veldan White-knighting much? Veldan is simply stating a fact, that he hasn't played the game since he bought it because of all the issues. 
Are we all supposed to simply accept that a product is flawed and endure its shortcomings that most of the time eat away at the joys of actually playing the game?

Veldan
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Veldan

CrowingOne I bought the Steam version a few hours after launch, and run into so many issues that I haven't played it since.

Veldan
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Veldan

CrowingOne MorpayneRADIO A buggy half-working game has nothing to do with catering to anyone.

Dystopiq
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Dystopiq

What it needs it needs to do is wander right back into the studio and stay there until it's finished.

MorpayneRADIO
Guest
MorpayneRADIO
MorpayneRADIO
Guest
MorpayneRADIO

Yes, I'm entitled to a working product, what confuses me is how that makes me an asshole.
Asshole.

MorpayneRADIO
Guest
MorpayneRADIO

You sound like a bad developer, here's a tip: find a new job. Incompetence is incompetence be it at a hospital, auto shop or even GASP! A development studio.
You are not special, do your job and do it right or gtfo imo.

MorpayneRADIO
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MorpayneRADIO

This reminds me of the Seinfeld episode where George rants about how his doctor is a "delicate genius" exempt from any kind of critizism due to the perceived difficulty of her job. That's how I see game developers alot of the time, divas who put out shoddy products fully expecting to be cut tons of slack.

DPandaren
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DPandaren

CrowingOne DPandaren karmamule I don't really think that just because they're an indie studio, they should get off the hook. What I am saying though, is that these kinds of things just happen. Big studios, small studios, it happens to both and Wander is no different. But it's not an early access title and being crowd funded should not be a handicap. It's just a released game with a poopy launch. 

It happens to a lot of games, crowd funded or no.

Rozyn
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Rozyn

karmamule CrowingOne I definitely feel like this will be a cautionary tale to other independent/early access games that might think they can just hop on console easily.

Rozyn
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Rozyn

It's been interesting reading console players' reactions to this. PC gamers have put up with some buggy shit with Steam Early Access, Greenlight, and Indie games, but consoles generally have a fair amount of quality control. I actually... kind of want PC to get some quality control again, it's been eye opening of how much we put up with compared to the other side of the gaming market. (Which isn't to say that there are no bugs with console games, but developers have to pay a chunk of money and be certified and whatnot - used to anyway.)

Liandreth
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Liandreth

karmamule Liandreth CrowingOne Yeah, pretty much agree with what you and CrowingOne are saying. I'm still going to watch this game.

karmamule
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karmamule

CrowingOne karmamule Liandreth I really think the imagination of MMO creators is tremendously hindered by the assumption that combat must be a central activity.  I was hoping Wander could demonstrate at least a few of the possibilities of what could happen when you let go of that commonplace structure.

Midgetsnowman
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Midgetsnowman

karmamule BalsBigBrother CrowingOne I can see the idea of a non-combatMMO working fine.

The problem is, wander doesnt seem to have done any of them in favor of trying to replicate Journey in a forest.

karmamule
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karmamule

CrowingOne karmamule RodSilvermane Well, at least in the case of my (oversized) cat Spiffy, they'd be right.

karmamule
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karmamule

Liandreth CrowingOne karmamule You're right, I had just assumed given most things, especially MMOs, debut as EA or alpha/beta these days.

I'm excited behind the *idea* the game quite a bit. I'm just disappointed they didn't flesh out what can be done in the game more. Still holding out hope future updates will bring a broader palette to the game. Unfortunately this release is going to reinforce the view of "no combat, no game" for a lot of people if they check it out in its current state.

Diskonekted
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Diskonekted

When I first heard of this I was expecting something very different.  (I only say a trailer and didn't really investigate it.)  But I was under the impression you would get to not just transform into these animals, but actually live as them.  I think that would have given the game some direction.  That you are like some formless being that can "possess" animals or what have you and in doing so you lived out the life of that animal until you decided to change to another.

I guess for none combat that could get tricky considering you would need to hunt as some animals, but I still think that should be fine (others might not agree I understand) as it could be much more realistic in that animals don't eat everyday necessarily and not be like survival games which try and force you to eat constantly.  I think that would have made for a more interesting concept and stayed with int the realm of what they are trying to do.

karmamule
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karmamule

Manic Velocity When I'm in a kind mood what you said is exactly how I feel.  For what I'd say when I'm in a less than kind mood, see my reply to Midgetsnowman

karmamule
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karmamule

CrowingOne RodSilvermane I do sympathize with dev teams in regards to handling that whole of EA or not EA, what to call alpha, what to call beta, when to call it a release.  Definitely lots of "damned if you do, damned if you don't" decisions to be made there.

karmamule
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karmamule

Midgetsnowman Well, let's see, you can change shape (but no variety within those shapes that I can see), you can click on stones and hear a word spoken, see the rune strokes to draw the word, and learn to shakily use your mouse to approximate it to either get your character to cough or successfully say the word, or you can click on these other stones and hear a vague narrative that talks about mysterious flowers or jewelry.  There's PLENTY to do!!!! 

Before long you too can have conversations with other players like "Yes.....up.....transform stone", or, "Down.......river.......where".

:::cough::::

karmamule
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karmamule

BalsBigBrother CrowingOne Well said, especially about the need for them to do well.  I'm dismayed because most people's reaction to a non-combat MMO is "Well then what the hell can we do?!?!".  I think there's lots of possibilities, but unfortunately Wander is going to make them all say "Look I TOLD you so!!!" when they see how much there is (or is not) there to do in Wander.

Still, fingers crossed they have plans to enrich the gameplay in the next few months because I really WANT to see a game like this succeed.

BalsBigBrother
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BalsBigBrother

CrowingOne A rushed launch is rushed regardless of the reasons. Ask Marvel Heroes how well a rushed and buggy launch works out.  They had to go as far a relaunch under an altered name to get away from that mill stone and they had the Marvel brand to fall back on.
This is a niche product with a limited crowd potential so this is going to hurt them I expect though I wish it wasn't the case.  I hope that they can eventually turn around the "mostly negative" rating that they currently have and are able to survive. 
As I said above we do need products like this on the market and for them to do well if we are to have any hope of stepping away from the current mmo tropes.  So no pressure :-)

karmamule
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karmamule

BalsBigBrother karmamule CrowingOne I'm so used to things being Early Access at launch that I didn't look closely, but now I see you're absolutely right.

I'm still not overly concerned with the issues I saw on the PC, but am guessing the PS4 issues are either more serious, or the users less tolerant.  Not sure which without having experienced it myself.

I am more concerned about the narrow range of activities, and the fact that this is a "real" release with a theoretically complete first feature set is much more bothersome to me than the bugs.

Lights_andMusic
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Lights_andMusic

CrowingOne DPandaren karmamule

Perfectly sums up why I don't crowdfund games.  This game looked interesting to me, but I decided to wait until release, which turned out to be just enough time for the poor business management decisions to really shine through.

Midgetsnowman
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Midgetsnowman

I watched Jim sterling do a play of this game..and I dont get it. Its like dear esther with less plot, worse graphics, and barebones interaction with other trees.

BalsBigBrother
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BalsBigBrother

CrowingOne BalsBigBrother karmamule Its a launched game with issues and that is not an unknown phenomenon.
First impressions are important and what is reported in this article is not a good first impression.  Sadly I fear that because its a niche product in the first place that
these issues will adversely affect its future potential even if they do
eventually sort them all out.
That said I do  hope they can pull through as I do think we need products like this in the mmo space.

Wild_Phil
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Wild_Phil

Releasing a game in beta state isn't acceptable and a great way to kill an MMO.  Especially considering games on Steam can be in 'early release' state for years before full release.

Liandreth
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Liandreth

CrowingOne My issues are on the computer. I want the game to be good, but there's too many issues for me to get it right now. A lot of locking up, crashing and such. I haven't written any reviews, but I would recommend people wait and watch it for a bit. But it's definitely a game, for me, to be excited for. The idea behind it is great.
To karmamule the title is released, not in EA anymore. At least, there is no EA message on steam.

BalsBigBrother
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BalsBigBrother

karmamule CrowingOne but its not an early access game its officially launched now

Manic Velocity
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Manic Velocity

I'm enjoying the game in its early stages, but yeah... I'm rather surprised it was released in this state.  Especially considering the mapping feature is essentially disabled for now which, in a game designed around exploration, seems like quite an oversight.

I haven't noticed anything that I would consider particularly game-breaking, but every now and then I'll come across something and wonder how they didn't catch that in testing.  Stuff like world assets floating several feet above the navmesh.  Or the navmesh itself sitting several feet above what should be the ground, causing my character to float.

Glitchy animations, server lag, random disconnects.  These things are getting better as patches get applied.  According to the devs, patches for the PS4 version have to come much later than the PC version due to Sony's testing and approval process.

I've been looking forward to this game for a couple years.  I'm glad to see a team doing something significantly different and risky, rather than another level-based gear treadmill.  But the game does need more work, and from what I've seen so far the developers are working long hours to address the issues that people are reporting.

DPandaren
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DPandaren

karmamule It's sitting at mixed reviews on Steam right now. But it is not an early access title. Just a poopy release. Which still happens.

karmamule
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karmamule

CrowingOne I think that's exactly it, plus console users aren't as used to the whole 'Early Access' thing as gamers, so will be less tolerant of what would just make a PC player write off as par for the course when it comes to an Early Access title.

karmamule
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karmamule

I played it on the PC and while it had some silly bugs (character flipping into falling animation while just walking, water splash animation while high up on a mountain) it was no worse off than any other *early access* title.  If anything, it was a touch more stable.  BUT, I don't think console players are as used to hinky Early Access titles as PC gamers.

Overall my biggest concern is that there isn't much to do in the game.  I applaud the effort to emphasize activities other than combat, but, where exactly are these activities?  You can morph shape, but only between a small set of choices. I didn't see any way to alter your avatar's appearance regardless of form.  And, there seemed to just be small word-translation markers and some story markers to interact with, and the rest was just a lovely island to go out for a stroll in.

I assume there's more to come, and despite that criticism I did have a few hours of fun noodling around in it.  I'm just hoping there's much more to come in terms of features.

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