Divergence Online cracks Steam Greenlight’s top 10, starts work on combat

It’s been a very good week indeed for Divergence Online, as the upcoming sandbox MMO has shot into the top 10 list of Steam Greenlight titles.

Due to the support, the team is patching near-daily and has decided to ramp up its development timetable and start working on getting fighting into the game: “We’ve decided to basically go for broke and start burning what little reserves we had to get us the resources we need to do both things simultaneously: fix and improve existing stuff and create new stuff. What this means is that we’re going to begin developing combat right now and not wait for the IndieGoGo to complete.”

The Divergence team also announced that it will be hosting a livestream on Wednesday, October 14th, at 9:00 p.m. EST to field player questions about the project. It’s currently running an Indiegogo campaign to raise $15,000 for the game.

Source: Steam
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12 Comments on "Divergence Online cracks Steam Greenlight’s top 10, starts work on combat"

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sray155
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sray155

This is one that shows how easily Steam Greenlight is abused. The Indiegogo campaign is half way through and less than one third of the way funded. This game hasn’t managed to raise five thousand dollars yet, but it’s in the top ten for Greenlight? Something doesn’t smell right here.

rottenrotny
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rottenrotny

Curious about this one. Can’t wait to see it in action.
I love that it is shooting for the SWG, open world sandbox vibe. Also I think it’s cool that they’re doing it on such a small budget.
$15k? That seems like pocket change in MMO development.

karmamule
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karmamule

Any time I see an article on this game I immediately think of the term ‘EdgeLord’ and giggle….

karmamule
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karmamule

usagizero No, it’s aim is to be a spiritual successor to pre-NGE SWG.  It’s also no-opt-out PVP if that matters to you, whether for good or ill.

Serrenity
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Serrenity

I’m curious about this game, but I’m not sure I want to dive in. Does anyone have first hand experience with it?

Serrenity
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Serrenity

usagizero Nope, not at all.

Huxys
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Huxys

Cavadus ohforfs If they really stick with this “True Physics” mantra (which I doubt) then what we’ll get is long stretches of awkward frustration punctuated by moments of unintentional hilarity.

usagizero
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usagizero

So, i  haven’t really noticed this before, and i have to ask. Is this at all related to the Divergent book/movie series? Doesn’t seem to be, but hopefully it’s not an attempt at making people think that.

Lights_andMusic
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Lights_andMusic

I could certainly be wrong, but to me this falls directly into the category of “games that will likely never finish or never be anywhere what they say they will”.  Expected final, fully functional, feature complete, release date: 7th of never

Cavadus
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Cavadus

ohforfs There will be a huge difference in the combat gameplay.  TRP’s combat is, sadly, quite clunky.  It’s a hybrid tab-to-target or “action” combat system kind of like STO.  It’s still all of the usual RNG business under the hood.
DO’s combat is supposed to be far more action and gunplay oriented.  Much closer to a real shooter.
Straight from DO’s website:

True Combat. True Physics.

Keeping with it’s mission goal of truth in gaming, Divergence’s core gameplay is based on a real-world model.

Under typical circumstances, there is no “TAB targetting and attacking”. Where you point your weapon is where you fire it, swing it, or focus your righteous indignation. You aren’t “faked out” with a pretty particle system made to fool you into thinking you’re actually firing, you ARE firing.

Projectiles have mass and momentum. You have mass. All objects have mass and almost all objects can be destructible. What does this mean? Use your imagination.

Real physics means real movement. There is no “jump on a flying mount and move from place to place in 3D.” In Divergence (as you can already see in our Part 2 video) all movement, and subsequently flight, is REAL and at times hard to control. How’s your piloting skill?