Crowfall is tweaking healing, dizzy states, and multiple archetypes

Hopefully you weren’t unduly attached to the number-crunched specifics of any of Crowfall’s planned archetypes because the in-development MMO is contemplating some minor changes.

In the wake of the Ranger’s development and new tech, Design Lead Thomas “Blixtev” Blair says, ArtCraft is headed back to other systems and archetypes for a balancing pass, something he says we can continue to expect as the Siege Perilous ruleset is tested.

For example, ArtCraft is implementing a “dizzy” state, adding base health and damage modifiers, tweaking heal scaling, adjusting Champion damage powers, and working on Ranger bow damage. The Legionnaire is shifting around a bit too:

“The Legionnaire had a bit of work done on his basic combo chain. We looked at the play metrics and found that virtually no Legionnaires were using the 4th and 5th portion of the chain. So, we cut them and pushed down the power of the Command Buff into the Discipline Buff in the 3rd attack. We also added an instant group heal component to the 3rd attack. This should make the Legionnaire feel a bit more “heal-y”, as most Legionnaires do tend to make it to the 3rd attack. We are also pumping up the FX on the basic heals so you can tell what is going on. (Many folks don’t realize that the 3rd attack has a proc that it puts on teammates that heals mana/health when they attack!)”

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15 Comments on "Crowfall is tweaking healing, dizzy states, and multiple archetypes"

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Spesh
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Spesh

Cambruin While the graphics are better in Archeage and Black Desert, the art style is not appealing to me at all.

Vunak
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Vunak

Leilonii Samizdat b
Its actually the opposite right now. The game is really slow. Darkfall was extremely fast paced and really clunky. Crowfall is in a much better state at the moment after implementing the client controller. It was extremely clunky as well, but now its pretty damn fluid. 
The downside to Crowfall isnt its difficulty since the game has an EXTREMELY low skill ceiling compared to the other games mentioned (its easier to hit targets in crowfall than it is in TERA), its the LAS and the predetermined combos. I-frames attached to attack skills and being on seriously long cooldowns. Its more a button spam fest than an actual well played or well timed attack phase like TERA or BDO.

ayatesart
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ayatesart

I don’t know if this game will appeal to me, but I love the stylized look of it!

More games should go this route and focus more energy creating a fun, dynamic game instead of trying to look so ultra-realistic & detailed.

Dystopiq
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Dystopiq

Pretty sure the graphical stylenis not changing.

Nakua
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Nakua

Leilonii Completely disagree, if you are bad no matter how much gear you have you will lose. I 100% support true player skills games over games that simplify and dumb down the combat for bad players.
I backed the game to have fun and for the true aim combat, not have the easy way with a crappy tab targeting smashingfest.

If you don’t accept this, this game is not for you.

Samizdat
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Samizdat

Leilonii Samizdat Haven’t played a ton of BDO. Tera is soft lock ranged with animation locked combat in melee and an emphasis on animation canceling. Seems pretty similar to BDO to me from my brief stint with it. If that’s mind boggling to you, you might want to consider expanding your horizons. Maybe the actual implementation or the interfaces are different (like BDO’s combo system), but the feel of the character seems about the same with respect to what animations play when and how they move you. If you can explain how they’re different in melee in tangible terms I’d be interested. Don’t care about ranged since Crowfall will play more like an FPS in that respect (which is a good thing).

With respect to mobility, it’s a preference. I like animation locks because they force you to commit to attacks. PvP in Wildstar is ridiculous because everyone is constantly floating around, whereas in Tera I find it easier to punish other people’s mistakes and have to think more about when to attack and when to evade. People are constantly arguing this on the Crowfall forums. It’s a chocolate vs. vanilla argument, and the devs have already committed to chocolate. Confessors do need some more ability, but not too much. They already have a number of dashes and an escape or two.

Ultimately, I just think your premise that making players aim is too hard is wrong. Games like Counterstrike are wildly popular and have far more sophisticated ranged attack aiming than any MMO. If anything I’d be happy if Crowfall added things like head or leg hitboxes for arrows and went farther down the shooter route. Sure, maybe it won’t attract the arthritic sort, but indie MMO development is all about finding niches these days. I fall pretty squarely into Crowfall’s where others’ mileage may vary.

Leilonii
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Leilonii

Samizdat Leilonii It’s not about polish, TERA and BDO have very different combat systems than Crowfall does. And the combat is also very stiff and lacking in movement right now. That needs to be fixed. But the aiming is just not going to attract a large audience unless you do things like nerf range limits and movement to make it easier, which is effectively what they’ve done now.

Samizdat
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Samizdat

Leilonii Samizdat So all of those millions of people playing first person shooters without soft lock targeting are super geniuses then?

Leilonii
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Leilonii

Samizdat Leilonii I’m not talking about traditional targeting systems and your examples show that you either have no clue what I’m talking about or have never watched an Alpha test video of this game.

They have Darkfall style completely free aiming, very difficult to use with any sort of proficiency. TERA and Black Desert have easier targeting mechanics. Black Desert uses soft lock targeting and TERA uses that for some of it’s ranged skills, and the rest of it’s ranged skills are larger radius skills in a game with very short range and slower combat, so it’s easy to hit with. Basically, aiming is not difficult in either Black Desert or TERA. It’s just fun and the skill in those action combat systems comes from other combat mechanics. But Darkfall and Crowfall style free aiming, for all classes, is going to make it far harder than it needs to be. It won’t be fun for a lot of gamers, and a lot of gamers will simply not be good enough to play.

Samizdat
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Samizdat

Leilonii “I hope they rethink that idea later on.”

I certainly hope they don’t! The targeted action combat system is the biggest selling point for my friends and I. It’s the main reason I’m not interested in Camelot Unchained, which has the more traditional MMO targeting mechanics you’re talking about. Having played Tera, BDO, Darkfall, and so on, I simply can’t go back to MMOs with more traditional targeting systems.

Leilonii
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Leilonii

Infraction Cambruin I think Black Desert’s developers are technically on a level all their own. I don’t say that to put down other developers – Western or Asian – but just looking at what they’ve accomplished in the time they’ve done it is insane. 

They created one of the best game engine’s we’ve seen from scratch in a very short amount of time. The company was founded in late 2010 and was in standard closed beta testing 3 years later. In the first year after Open Beta launch, they released 7 additional classes and two major game updates. The quality of all of that stuff has proven to be top notch. 

I haven’t a clue how they pull it off, but I’d just put Black Desert and Pearl Abyss as an outlier.

Leilonii
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Leilonii

Sounds like some good changes. The one thing that I find iffy is their targeting. It’s completely Darkfall style FPS which is going to limit their potential playerbase a lot. It’s odd because their campaign system allows for a wider variety of playstyles, but the amount of people that enjoy that sort of hardcore combat is pretty limited, even among action combat fans. I hope they rethink that idea later on. You can have a skillful and fun action combat system designed for PvP without going crazy with the targeting. Especially considering a lot of their backers right now are older gamers and many gamers from tab target games, I don’t know well this will turn out. We’ll see I guess!

Also, obligatory “it’s too cartoony” comment. If they can improve the graphical style that will go a long way – along with of course my above comment. They’ve got a great idea on their hands that can have wide-ranging appeal if they only do it right.

Infraction
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Infraction

Cambruin I find that some of the more graphically realistic MMOs tend to have some of the shallowest gameplay in my opinion.

Don’t get me wrong I want my MMO to look good but I find a lot of the Korean MMO imports we’ve been getting to ultimately be very shallow once you get in and start playing.

Black Desert so far doesn’t feel quite as shallow to me but its still early and could just be the honeymoon phase still.

Archebius
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Archebius

Cambruin I think everyone agrees that’s ideal, but typically, those big Asian games are a lot heavier on graphics (time intensive and expensive) than they are on content or innovative gameplay mechanics (also very time intensive and expensive). Especially with a game like Crowfall, you just can’t get it up to Black Desert-style animations and graphics on the budget they have.

Cambruin
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Cambruin

I’m wondering how much of a future Western MMOs have when games the likes of Archeage, Black Desert, … exist. I’m not talking quality of content, but quality of graphics. I think we’re all pretty muchd one with the 2005 graphics most Western MMO companies put on display. 

Don’t get me wrong, I’m really not into Asian imports. I really dislike the child races, the portrayal of female avatars, the action combat with damage numbers filling half your screen and “oooohs” and “aaahs” that would put many a pornstar to shame, but the graphics are really incomparable. Why can’t we have our Western gameplay tied with Eastern graphics? The most beuatiful Western MMO we have would be Guild Wars 2 and it caters heavily to the fans of Asian MMOs.

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