Valiance Online is developing stunning special effects

When Valiance Online puts out its next playable alpha build, it may just be the visual effects that will send players jumping up and down for joy.
“I think the area that you’ll see the most significant progress in is visual effects and rendering. We’re currently implementing aura and some impact effects, but I’m sure that’s what people will be most excited to see,” the team said on the forums, going on to post a video showing some jaw-dropping power effects in Unity3D.
The team has also made progress on character creation options. Expect to see boatloads of sliders that will allow players to sculpt anything from a delicate elf to a grey-skinned alien to a big-brained mastermind. Is it too soon to start thinking about what you’re going to make in this game? Never!
LEAVE A COMMENT
28 Comments on "Valiance Online is developing stunning special effects"
You must be new here! Ignore this link and connect with one of the social logins above to comment.
You must be new here! Ignore this link and connect with one of the social logins above to comment.
Very cool!
Now this is how you do effects! Looks great.
Very pretty!
After watching this I really miss my City Of Heroes characters and can not wait for their rebirth in Valiance.
Why hello there my pretty!
That looks amazing!
I’m liking those quite a bit more than what I’ve seen from UE4. SWTOR and WoW could sure use some vfx like that.
Ditto. My thought was Unity could look pretty good and I was happy enough with it being used on superhero game but I don’t think I’ve ever seen it look that good. Just makes me more excited to see how it is implemented in VO.
You know what? That does look fantastic. I hope they’re considering the response of the lag monster, though!
The VFX screens and video are taken directly from an asset for sale on the Unity Asset store.
https://www.assetstore.unity3d.com/en/#!/content/85675
More power to them then. Spend the effort on transporting them into a hero/villain setting. That ice looked especially sweet but the earthquake/fissue and the vine wrap thing was amazing.
That is correct but not the whole story. Read one of the OP’s comments.
Hello,
My pack includes shaders, scripts, sprites, particle system etc. Tutorial will include so many information how it work. And I not sure if I can do a tutorial for all effects. Also, it will take a lot of time. Mabye later I can’t do that, but not right now.
What a effects you want to learn?
Sure sounds like he made it, is selling the assets and people are asking for a tutorial on how to get the visuals he achieved in his demo video.
Is that really a bad thing? I guess I don’t know if this is shady or not…
I dunno, did someone fart all over these files?
if this tiny studio needs help with fx, trees, systems and objects I say buy them and eventually replace with home grown should the game take off. if they purchased underlying code for authentication, payment transactions or database management would anyone care?
If it looks bad or it all looks too similar they will get the feedback to change that crap…. otherwise, get those games going already.
Sounds more cheezy than sleazy. o.O
At first after watching I was thinking… “Wow this actually looks impressive”…… and then after realizing what you said… I was just like
I thought the same thing, until I read the forums:
“We’ve improved in all areas of production, but I think the area that you’ll see the most significant progress in is visual effects and rendering. We’re currently implementing aura and some impact effects, but I’m sure that’s what people will be most excited to see. Check out the visual effects created by our visual effects designer: (link to video here)”
Could be they hired the guy, or they allowed him to release some of his work to supplement his income? It was added to the asset store just last week, so who knows.
At $35 a sale, I was tempted to buy this myself. (then I remembered I don’t know how to program and wouldn’t have a clue what to do with it)
One of his Youtube comments:
Hello,
My pack includes shaders, scripts, sprites, particle system etc. Tutorial will include so many information how it work. And I not sure if I can do a tutorial for all effects. Also, it will take a lot of time. Mabye later I can’t do that, but not right now.
What a effects you want to learn?
Actually, that’s an interesting idea. An idie shop working on an MMO selling some of the assets they create for the game to generate revenue.
Darn pretty for the Unity Engine. Impressed!