Overwatch kicks off Halloween, hires for a new game possibly set in the Overwatch universe

Halloween – sorry, “Halloween Terror 2017” – is live for Overwatch players this week and runs through November. After all, come November 1st, spooky stuff is just weird, right? That’s Christmas season. Everyone knows that. Shut down the pumpkins and ghosts ASAP.

“Players can explore the haunted streets of Eichenwalde and Hollywood, expand their collection of Halloween seasonal cosmetics, and team up to fight the forces of evil in two PvE brawls—Junkenstein’s Revenge and the all-new Junkenstein Endless brawl featuring a different cast of heroes,” Blizzard says. Also lootboxes. “We’re also re-opening our crypt so players can unlock their favorite Halloween-themed items from last year along with over 50 new tantalizing treats, including legendary skins like Corsair Ana, Van Helsing McCree, Dragon Symmetra, and Cultist Zenyatta.”

In more tantalizing Overwatch news, PC Gamer noticed yet another job listing on the Blizzard site, this one for an artist to work on an unannounced project relating to Overwatch or at least requiring familiarity with the “Overwatch universe” specifically. Is it an intern developing marketing materials or another game set in the same universe – that first-person project that it’s been hiring for over the last year, perhaps? Or maybe – just maybe – Overwatch could be getting an MMO, bringing the whole franchise full circle.

Source: Official site, press release, PC Gamer
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25 Comments on "Overwatch kicks off Halloween, hires for a new game possibly set in the Overwatch universe"

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Grave Knight

Doubltful on an MMO. Though I could see them doing something like Warframe, an instance based shooter. Have it set during the Omnic Crisis.

Loyheta
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Loyheta

I got the Cultist Zenyatta outfit… it is so cool. Also got the Viking Torbjorn. I really want the Dragon Symmetra though.

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Melissa McDonald

The Overwatch Universe.

(breaks up laughing)

I knew I’d never be able to say that with a straight face.

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Loopy

You gotta start somewhere.. But seriously though, i understand you couldn’t get into the game – but why all the animosity towards it in almost every article?

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George

Haters gonna… Can’t remember how it ends.

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Jon Sleeper

That Zarya skin is totally radical, dude.

DeadlyAccurate
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DeadlyAccurate

I got the Ana skin and the Lucio victory pose yesterday. I’m really hoping for the Mei Jiangshi and Zenyatta Cthulu skins. I have enough credits to buy one of those if I don’t get it in a loot box.

The new PvE endless mode is pretty fun. We had a team makeup of an Ana, Zenyatta, Torbjorn, and Soldier 76 and lasted quite a while.

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starbuck1771

Made it all the way to bonus wave six before the group I was in finally tanked. I want Reapers Vampire outfit. Sucks there is very little for Bastion.

DeadlyAccurate
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DeadlyAccurate

We just got to wave 9 (Normal) with an odd team makeup: Zenyatta, Torbjorn, Genji, and Hanzo.

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TomTurtle

Symmetra gets a kick ass skin. <3 I honestly thought that was Widowmaker when I first saw her with the scowl on her face. And this is on top of her already wonderful vampire skin from the previous year.

It's good to see that Blizzard is considering doing more with Overwatch. It makes sense that they'd want to take further advantage of the IP like how they've done with Heroes of the Storm. I just hope it isn't a shallow mobile-design game or hell, a battle royale game mode. (You never know these days.)

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Leiloni

Ugh I hope it’s not an MMO. I’m just not into the Overwatch universe. It doesn’t grab me at all.

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Leviathonlx

Given Overwatch is based on the remnants of Titan which was an MMO I’m going to take a guess that’s not the case.

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Sray

The posting actually isn’t for a game per se, but rather their conceptual division, where they come up with ideas for games and do pre-pre-production (yes, that’s a thing); but most projects there never turn into anything. They’re probably exploring the feasibility of a PVE co-op game set in the Overwatch world.

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Leiloni

That sounds like a really depressing job to have, where you come up with cool ideas that will most likely never see the light of day. It must feel really pointless and unproductive. :\

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Melissa McDonald

New to having a job? /s

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Leiloni

No – most jobs are more productive and purposeful, that’s the point. My work goes directly to our clients and I’m often able to directly track the results. My boyfriend works directly with outside contacts and when they get the job, he knows exactly how he contributed to that. My brother is an ER doctor, my sister in law is a radiation therapist with cancer patients.

Doing a job that seems pointless and where your hard work is not measurable nor known to even be used, is not a world I’m familiar with. It doesn’t sound very fulfilling. :\

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thickenergy

I agree, but getting paid to sit around and think up cool stuff is sort of a win in itself.

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Sray

While a lot of it is thinking of games that will never exist, a great deal of the work ultimately gets incorporated into other projects, so it’s not quite as dead end as it seems.

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Leiloni

Like Titan–>Overwatch lol?

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Sray

That’s an obvious version, but the less obvious (and more frequent) is assets that are brought into entirely different games. For example, a guy designs a crossbow meant for a theoretical Diablo game; that game goes nowhere, but the crossbow ends up in World of Warcraft.

However, it’s usually a much more complex process than that. You’re seldom working on a singular idea until very late in a project’s lifespan (usually it’s actually a greenlit for production game at that point). Generally the process starts with a dozen proposals spread out among three or four teams. Your team goes off to create basic outlines for three or four of them. One or two of those basic outlines get picked to go into further development. Usually only one idea from each team gets picked to go into a final round, although sometimes teams get merged, and only two ideas compete for a development greenlight from the studio head/publisher, and usually they will incorporate work from other proposals that went nowhere. Sometimes those singular greenlit projects do still get canned, but even then assets that have been generated tend to get incorporated into something (or even sold off to other studios).

A person working in the conceptual design department of a game studio might move with a project from conception to completion, or stay working on early concept work. However, your notion that it’s some type of non-productive dead end work couldn’t be further from the truth: virtually every video game that you’ve ever seen is the end result of ten or twenty other games that didn’t get made; and it carries with it aspects that were made for those games that were often never more than a descriptive paragraph and a couple sketches.

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Serrenity

If they do make it an MMO – I hope they start small and build up. Don’t try and tackle the world out the gate, or we’ll be waiting another 5 years for the then-blizz to scrap the project because its too technically outdated

Siphaed
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Siphaed

The new game is dubbed “Project: Titan 2”, is an MMORPG/FPS/RTS/MOBA/TCG hybrid, will only take 7 years to develop, and absolutely 100% will NOT change both direction and design mid-way through development….

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Bryan Correll

/sigh. I got here too late to be the first one to speculate along those lines.

what-4
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what-4

And after 6 years of dev time, it gets scrapped and turned into a mobile city builder.

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Melissa McDonald

using voxels

wpDiscuz