Massively OP’s Best of 2017 Awards: Biggest MMO Industry Disappointment of 2017

Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Biggest MMO Industry Disappointment, which was awarded to EverQuest Next’s cancellation and No Man’s Sky’s lack of multiplayer in a tie last year. Disappointments can be games, launches, patches, trends, stories, sunsets, all manner of topics in the MMORPG genre and orbiting sub-genres. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end.

The Massively OP staff pick for Biggest MMO Industry Disappointment of 2017 is…

THE SAD DEATH OF MARVEL HEROES

Andrew Ross (@dengarsw): The shutdown of Asheron’s Call 1 & 2. My god. Just… such a huge chapter of my life closed with barely a whimper. What a terrible way to start 2017. On the plus side, it did get MJ to finally jump in, and mainstream gaming sites mentioned the situation. I just hope it was enough for Turbine to actually, secretly, work on doing something with the IP, especially as Landmark of the former EverQuest name also saw its historical brand threatened. Runner up: I’m admittedly biased, but the Pokemon Go-fest disaster seems to fit here really well. A birthday event that press were told was social ended up essentially selling power, a global event many players didn’t even know about, and Niantic failing not only in the tech department but in their ability to read the audience in front of them. What a hot dumpster fire that was, and thanks to AR, the flames were felt in both meat-space and virtual space.

Brendan Drain (@nyphur): Toxicity and harassent in general this year. Feels worse than last year.

Brianna Royce (@nbrianna): Nothing disappointed me more personally and professionally this year than to see Gazillion shutter and Marvel Heroes tossed out in the street by not just Gazillion but by Disney as well, neither of which company lifted a finger to communicate the early sunset of the game to loyal paying players. I’m still livid about it, and that’s without even fully processing the personal pain as I played it myself. Shame on all of those companies. My runner-up would be the mishandling of The Secret World and the balls it took Funcom to not just try to play both the MMORPG and non-MMORPG side of the gamerbase but seriously ask MMORPG players to come back after sidelining their longstanding accounts and characters, not to mention maintenance-moding two other MMORPGs with nary an announcement or apology.

Eliot Lefebvre (@Eliot_Lefebvre): I have never been fond of Marvel Heroes. I think it was a poor use of the license and a rather thin reskinning of Diablo II, but superheroes. And yet it was a well-liked game with what appeared to have a solid playerbase. Turns out nope, that was all a pile of lies, and it just kept getting worse after unexpected silence about everything. It was cruddy, uncool to players and purchasers, and generally a crappy ending to a game that lots of people really enjoyed. Just because I won’t miss it doesn’t mean it wasn’t upsetting.

Justin Olivetti (@Sypster): Marvel Heroes bungling and its sad, pathetic death. I honestly loved this game so much a year or two ago, and it really deserved so much better than to have the PC version be virtually abandoned and then Gazillion and Disney to shut it down in literally the worst way possible on the worst week possible. How could this great MMO have fallen so low with such a hot IP?

Larry Everett (@Shaddoe): Secret World Legends was an opportunity to really make a difference in a game that has some amazing storytelling. But they didn’t even really put a new skin on it. The combat for SWL is definitely different than TSW’s, but it wasn’t so different that it made the combat better. I didn’t think the combat system itself was broken, so just like many MMOs before it, SWL fixed something that wasn’t broken and left things like terrible animations and graphics in. I might get some hate for voicing my opinion here, but really don’t like SWL.

MJ Guthrie (@MJ_Guthrie): I am answering this one for me personally: The loss of SMITE Rivals and Amazing Eternals is my biggest disappointment. Yes, I know these aren’t MMORPGs, but dangnabbit it affected me. Apparently if MJ loves a game outside her comfort zone, it’s doomed! If I have to select a MMORPG, I add my voice in with the Marvel Heroes vote. How it all went down is horrible: losing the game, the studio, and all the devs jobs!

Tina Lauro Pollock (@purpletinabeans): Aside from the usual reasons for voting for this game’s closure being a massive disappointment, I feel personally guilty about the shutdown on Marvel Heroes because on paper it is an MMO that excites me yet I didn’t get around to meaningfully engaging with it.

The death of Marvel Heroes took our award for Biggest MMO Industry Disappointment of 2017. What’s your pick?

Reader poll: What was the biggest MMORPG disappointment of 2017?

  • The death of Marvel Heroes (27%, 188 Votes)
  • The increase of toxicity in MMOs (14%, 98 Votes)
  • The sunset of the Asheron's Call franchise (7%, 49 Votes)
  • Pokemon Go's Chicago event disaster (1%, 5 Votes)
  • The mishandling of The Secret World (13%, 89 Votes)
  • The maintenance-moding of Anarchy Online and Age of Conan (2%, 17 Votes)
  • The slow progress of games like Star Citizen, Crowfall, and Camelot Unchained (18%, 128 Votes)
  • The CCP implosion over VR and loss of the EVE CM team (3%, 21 Votes)
  • The loss of SMITE Rivals or The Amazing Eternals (1%, 5 Votes)
  • The derail and sale of The Repopulation (3%, 22 Votes)
  • No news on New World (4%, 31 Votes)
  • Nothing (3%, 18 Votes)
  • Something else (tell us in the comments) (3%, 22 Votes)

Total Voters: 693

Loading ... Loading ...
Poll options include all stories nominated plus others we thought would be worthy.

MOP’S 2017 AWARDS (SO FAR)
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75 Comments on "Massively OP’s Best of 2017 Awards: Biggest MMO Industry Disappointment of 2017"

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nesh

All of the above with a sprinkle of Destiny 2.

Skoryy
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Skoryy

Late to the convo, but I disagree with Larry: Secret World’s combat was as dull and repetitive as heck, SWL switching to semi-active combat while tightening up the skills made it much more lively.

I had to vote with the Marvel Heroes debacle as well, even if I hadn’t touched the game in a long while. It had its moments, especially with character interaction and worldbuilding. (Taskmaster’s ad, never forget.) To see it all collapse because Gazillion is run by a jackwagon and Disney’s solution to all its problems being ‘drop it like its hot’ is just… bwargh.

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kanbe

Marvel Hero’s wins this out for me too. I lived that game a year ago and now it’s just gone. Being gone is bad enough, but the way it was handled was just horrible.

Runner up would be SWL . Funcom took a game I loved and turned it into something I keep trying, unsuccessfully, to force myself to play and enjoy.

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mistressbrazen

@shaddoe gets love from me, he hit the nail on the head. I do think Marvel Heroes and the SWL fiascos are equally bad (aside from the Gazillion employees not getting paid which is the absolute worse thing) from a player perspective. I think the new suits at Funcom are the least interested in their actual games as I have seen in a while. Their sole motivation now seems to be profit, although it looks like that is true for many of the AAA developers also. It’s as if the new handbook says “forget quality and just go for cash.” 2017 has been a bleak year indeed.

I respect the fact Mark Jacobs visits MOP articles and I hope you all that are going to play his game hold his feet and promises to the fire next year. I will just keep waiting patiently for a good non-fantasy game that isn’t pvp…..although frankly from this vantage point 2018 doesn’t look like it will be much better.

styopa
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styopa

I’ve been sadly laughing at CIG since the beginning of this entire process, but I can honestly say I’m sad that they haven’t come out with anything near what they hoped to produce.

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Jack Pipsam

The loss of Asheron’s Call I think will have the longest impact.

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wratts

EQ:N doesn’t make the poll?

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Bryan Correll

It was cancelled way back in March 2016 and “won” the award last year. The closure of Landmark, which was announced in January 2017, should probably be on the list.

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Sally Bowls

And I disagreed with that. EQ:N was announced in ’16, but I felt its demise was determined prior to ’16.

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Denice J. Cook

My biggest disappointment was seeing NCSoft/Nexon insert shambling zombie rezzes of Statesman/Cole and Ghost Widow into a MOBA that A.) cost way more millions to make than it would have cost them to just resurrect City of Heroes!! and B.) got shut down in 6 months flat anyway.

Earth to NCSoft: people don’t play your new games because you’ve run them over with the Shuttermobile way too many times in the past! You could really use some positive press these days, to help with the new games you launch as well as the few remaining ones you haven’t already killed off.

Runescape is running original code right alongside their newer games, Blizzard is coughing up true vanilla WoW code, and even you are running original Lineage 2 in EU!

Just do eeet! Do it! Rez a shutdown image of CoX and be done with it!

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rafael12104

My biggest disappointment is the realization that the Industry is so damn shortsighted.

AAA’s compromise their business for the sake of a quick buck.

Great games seemingly take a backseat to hype and general PR bullshit.

Nothing new, I grant you, but this year it really came to the fore. Soured me on the whole industry to be honest.

mosselyn
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mosselyn

The biggest disappointment for me is that it was another year with no new games under development that look appealing to me. It seems like all the new/under development stuff these days is open world PvP oriented. No, thank you.

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Wakkander

So long AC, a franchise abandoned before its time.

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Alex Willis

See, it is in this section that I’d rate the CCP/EVE/VR disaster. I still don’t consider those things an “industry blunder” (though I appreciate Brendan’s arguments in favor of this position), but I do very much consider them an “industry disappointment”. I guess we’re all splitting hairs at a certain point — how to distinguish a “blunder” from a “disappointment”? Lump’em both in with the “Biggest Industry Enf*ckulations of 2017”.

Here’s hoping for a more Unf*ckulated 2018.

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Sally Bowls

I can see people regarding CCP as their biggest regret. But disappointment requires an expectation that something would better occur. I just don’t see how reasonable people could be that surprised things turned out this way.

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CMDR Crow

Marvel Heroes, but not because the game shut down per se.

Because it pulled back the hard-fought PR wool that was over a lot of players’ eyes showing that, yes this is a business and when you run games like a business to the extent of something so big as Marvel (and Disney’s involvement, etc.) the pure bean-counters will always, always win.

The whole “dev openness” thing is no more than a PR-optics move. At the end of the day they’re not doing anything more than trying to make more money. As soon as the financials start to drop, the idea of “openness” goes out the window making the whole thing an almost circle-jerk that only occurs when things are going well.

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Schlag Sweetleaf

.

marvel mortem.gif
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Oleg Chebeneev

Who knows, maybe some day..

comment image

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Armsbend

Not as Marvel Heroes Omega Reafterbirthed 2017 certainly.

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Paragon Lost

For me it was the whole SWL/TSW thing. That’s the one I have a personal oar in the water with. A runner up is the whole Marvel Heroes situation, though I didn’t have an oar in the water with that one.

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A Dad Supreme

Totally agree and speaking as a Day 1 Lifetime TSW sub, I was thoroughly disappointed to see the game in practice.

I was expecting some bleedover into a “new” MMO, but I had no expectation upon announcement that they were simply going to copy homework and turn it in as fresh, new work. This while stripping benefits since this was now a “new” game and technically no longer TSW.

The way Funcom did that was clearly a FU to the original people who chose to support a game that at the time almost everyone else was down on given Funcom’s failures to that point and helped save their company.

I didn’t care much about the Marvel thing either since I never considered it an MMO in the first place and based on release, didn’t expect it to last longer than a year.

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Paragon Lost

Sadly it pretty much is what I was saying at the time that it was going to happen. I wanted to be proven wrong but I currently do not feel that I been. :/ I’ve uninstalled TSW, AoC and SWL and really want nothing to do with Funcom. I’m basically just one breath away from wishing them to go down in a flaming pyre as a business.

Edit: (glances up) Terrible sentences there, sorry. I need coffee.

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Arktouros

Only disappointment I had this year really was Guild Wars 2. The story was a nonsensical repeat of Nightfall and it was a MMO expansion that lacked repeatable content to do. Hoping the Living story will bail it out.

Otherwise great year for Black Desert who despite launching on Steam earlier this year has steadily remained in the Steam top sold game list. Big expansions with Kamasylvia, 3 new characters in DK, Striker and Mystic and even more big updates coming next year with Dreagan and the Lahn class already.

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Tanek

I’m with you on the Marvel Heroes closure. The way it was done on top of the loss of the game itself was horrible. for players and especially for the Gazillion employees.

Also,

The combat for SWL is definitely different than TSW’s, but it wasn’t so different that it made the combat better. I didn’t think the combat system itself was broken

Speaking as someone who did find the TSW combat to be broken, the changes in SWL are significantly better for me. Mechanically, anyway. I still hope they bring back more depth to the combat and synergy between skills. Right now, some of the weapons have that, but others are…dull.

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mistressbrazen

The whole of SWL is dull.

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Tanek

Everyone is allowed an opinion. :)

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Armsbend

I missed the New World lack of news on my initial run through the article. That really was a big disappointment to me. I can’t believe we got nothing. I hope there is a good reason. I still hope Smedley isn’t anywhere near it.

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Sally Bowls

Ofc, I share your Smed skepticism.

For me, this is not too disappointing; I was not expecting much info this year and probably not much next year. I could be wrong but assume Amazon does not need to hurt the launch hype by showing too much for early-access/crowdfunding.

I could be wrong but my guess is 4-7 year gestation period and ramping up say 18 months before launch so …

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Alex Malone

If New World turns out to actually be an MMO I’ll be extremely surprised. My expectation is it’ll be another survival sandbox and not an actual MMO.

cmdr_cotic
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cmdr_cotic

Definitely the closing of Asheron’s Call and no private server option being made available despite their initial assurance :(

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Utakata

“No news on New World”

New who? O.o

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Arktouros

The Amazon MMO.

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Utakata

Oh…that project. Never connected with me that’s what they’re where calling it. Anyrates, I’ll go back to my bubble now… :(

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Melissa McDonald

As a VR apostle I’d be tempted to say CCP, but the reality is that VR is a juggernaut that is way bigger than them, and its success or failure isn’t even remotely in their control. Way too much going on in that ‘industry’ and technology to consider it a disappointment.

So I would vote for the incredibly slow progress of Star Citizen and its increasingly obnoxious vehicle pre-sales fund drives. What’s next, a telethon?

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Bryan Correll

As a VR apostle

I thought you preferred the term ‘acolyte.’

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Alex Js.

I think VR would be a pretty successful addition if CCP would just try to be a little bit more creative with it. For example, look at “VRChat” program (which is currently experiencing a slight spike in popularity because of various Twitch streamers such as Lirik and others trying it out on their streams) – CCP could’ve easily expanded their “walking in stations” system in EVE (which they also abandoned) into something similar, a virtual “station bars” where players with VR goggles could meet and have some fun outside of looking at their scanner overview or market overlays for whole day… They could even add some mini-games to that, such as darts, bowling and others. And it would be a potentially massive source of additional income for them – they could sell more cosmetic items for “walking” avatars since you would actually notice these in such environments with small distance between objects (as opposed to their currently irrelevant “ship skins” – most players don’t even notice any skin changes on other ships because they just don’t zoom in close enough since there’s no need for that).

Oh well, maybe some other MMORPG would be bold enough to try all of this.

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Sally Bowls

VR could have been big for CCP or someone else. But it was extremely unlikely to happen in the short term – next few years. And CCP lacks the money to do those sort of long-term investments.

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Alex Js.

My “biggest disappointment” was no new announcements of AAA-grade MMORPG’s, particularly from large ‘murican developers + publishers. Would really like to see something new, with modern engine and larger, more beautiful words instead of reading irrelevant stories about all the ancient games which were released 5 or more years ago and which look (and perform) like total shit by now but sadly still being supported by lazy, complacent developers…

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Arktouros

It’s unlikely there will be many, if any AAA-grade MMOs coming out any time soon or possibly ever again.

Simply put, we’re an awful audience to develop for. From a pure business perspective developers can do no right. As much as people lament for the subscription model the fact was it was always terrible from a developer perspective as players quit the second there’s a lull in content for them to do. There’s no loyalty there keeping people subscribed while you work things out as players can always go back to their old game they were playing that have worked everything out. Most people investing money into games want a hockey-stick graph of profits (IE: “Make me a WOW clone I want WOW’s success.”) and when they fundamentally don’t understand why that just doesn’t work the only way to make the kind of money return involves methods that players equally look down upon (IE: Gamble boxes, F2P cash shops, etc).

As players we say things like cosmetics only and then in games that offer flatter/limited progression we then complain that cosmetics only is equally unacceptable because “fashion is the end game.” One only has to ask what the definition of Pay2Win is and the deluge of myriad and differentiating responses to see the lack of cohesion and why any system can simultaneously be forgiven and lambasted as predatory.

Frankly speaking it’s far better for developers to focus their time and effort on things like Card Games (Hearthstone), Battle Royales (PUBG, H1Z1), Survival Games (RUST/ARK) and MOBAs (DOTA2, League, etc) which have a better chance of seeing returns without the usual complaints or nonsense that comes with the various MMO business models. You might fail (Lawbreakers) or a market might become over saturated but now you’re not locked into this monstrocity of perpetual game design that is the MMO.

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Schmidt.Capela

For MOBAs, at least, I’m not so sure. The list of failed MOBAs seem to be already longer than the list of failed MMOs. But then, for a good while now LoL has been larger (in both players and revenue) than WoW ever was, so a lot of publishers jumped into that bandwagon.

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Alex Malone

I disagree.

I think MMOs have the potential to be the best money makers in the gaming world. No other genre has such a wide range of activities and combines friendships / socialising to keep people playing for years.

The issue is sticking to design paradigms that were never meant for a massively multiplayer environment. Whilst we continue to cling to vertical progression and linear stories, MMOs will continue to be too risky. We need new ideas, new design paradigms that actually leverage the power of the genre, instead of ignoring it completely.

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Arktouros

What we’ve seen in gaming is that games basically are starting to copy elements from each other. So for example we have FPS games with RPG style character progression. What a lot of games have done is ripped off the elements you’re talking about from MMOs. You can see the result here with MOP where we talk about games like PUBG (Battle Royale), Overwatch (Lobby Shooter), ARK/Conan (Survival), etc as they all share some traits with MMOs. This entire article was a reveal for an online Action RPG shutting down as the biggest MMO disappointment this year.

While fundamentally I don’t disagree with you in the direction MMOs need to go a lot of that is risky. Look a past example like GW2 which, much like GW1, eschewed the vertical progression and it was panned by people as a result. That doesn’t make it a bad game, but it didn’t make it a massive hit either in the post WOW era. No one wants to invest a lot of money into something that’s risky and MMOs are absurdly expensive to make.

That’s why we see things like we do in the Kickstarter space of gaming. No AAA studio is ever going to make a PvP focused MMO like Crowfall or Camelot Unchained anymore after WOW’s success especially with a huge number of failures like Shadowbane, Age of Reckoning, Darkfall, etc. The only place you’re going to see innovation like that is going to be in that kickstarter space. If one of them is very successful with a new idea then you might see someone else trying to copy or improve upon that idea but otherwise it’s incredibly unlikely because the toxicity coming to kickstarter business models, where literally everything (even the dev’s own blood…lol) is for sale, is going to be higher than anything we’ve seen yet in gaming.

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Utakata

I don’t think there was any last year either. o.O

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Cosmic Cleric

Brendan Drain (@nyphur): Toxicity and harassent in general this year. Feels worse than last year.

It is.

flatline4400
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flatline4400

Bet I can come up with one orange reason why it feels that way…

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Cosmic Cleric

Deleting post. Got the reference after I thought about it a bit. :p

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BalsBigBrother

Not really an industry one but more a personal disappointment. The way SSG handled the whole promotion of Lotro’s Mordor expansion and its continued tone deafness about the way Mordor works in terms of fun

I was all set to dive into Mordor when I heard it was due out I even had money set aside for the expansion. We got a new race, the end of the main story and the promise of new content to enjoy to take things forward. The they pay wall the high elf while simultaneously saying they didn’t consider it to be an important feature, so why pay wall it other than to cash grab. Everything just felt so sloppy and cash grabby to me even down to the frankly embarrassing promotional videos.

Since the launch they have continually pushed players towards to lockboxes for radiance 2.0, um excuse me, Light of Eärendil gear. Going as far as removing options for acquiring it that are now making it more difficult to gear up for anyone that wasn’t in at the start.

I have at this point only spent maybe 3 hours in total in Mordor on my main before i tossed in the towel and with the recent changes I don’t expect I will be going back. My main is semi retired now after eight years of levelling her and I am now levelling alts instead as that is way more fun.

My plan is to bypass Mordor levelling by using skirmishes and my stashed boosts to cap out my characters while simultaneously hoping SSG come to their senses and remember that its supposed to be a fun experience for everyone when they push out their content drop.

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Paragon Lost

I don’t play Mordor these days either. Two capped characters that are sidelined. I’m focusing on my LM who is now 75th and tooling around Rohan, and my Captain (48th) which I play with my wife’s Loremaster who is also 48th. Those two are tooling around Angmar.

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Alex Malone

I would say the continued lack of engagement from AAA developers.

New World from Amazon is the only AAA MMO in development that we’re aware of (from a western dev at least), and its still too early to tell if it’ll even be an MMO.

We just seem to be stuck in a holding pattern – the existing MMOs just get worse over time as we wait for the old paradigm to die, and none of the indie MMOs have borne fruit yet. AAA devs are leaving the industry and focusing on easier / more profitable genres, leaving many of wondering if we’ll ever get a good MMO again, something that can be enjoyed by hardcore and casual players alike.

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Oleg Chebeneev

I agree with you, we need more high budget AAA MMOs from big studios. But you forgot about Star Citizen, its definetly a AAA title

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Alex Malone

True, I always manage to forget about SC. For some reason I just have it in my mind that its not an MMO, I never think of it as an MMO. Couldn’t tell you why!

I also don’t consider it to be AAA. Admittedly, AAA these days just means big budget, but that was not it’s original meaning. AAA was meant to describe a game that was at the very top of it’s genre in terms of quality, so it usually involved a big budget but a big budget never guaranteed a AAA game.

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Oleg Chebeneev

Well, Star Citizen aims to be not only on top of its genre in quality, visuals and presentation (which is already a given), it aimes to be on top of PC gaming in general.

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Schmidt.Capela

AAA was meant to describe a game that was at the very top of it’s genre in terms of quality, so it usually involved a big budget but a big budget never guaranteed a AAA game.

It’s why I try to clarify things by saying “AAA budget game” instead of “AAA game”.

BTW, while a big budget doesn’t guarantee AAA quality, AAA quality does require a big budget; you need a lot of manpower to reach the production value required to be deserving of the “AAA” label, and that doesn’t come cheap.

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Oleg Chebeneev

Marvel Heroes shut down was disappointing. I played the game and liked it.

Other then that:
-New WoW expansion announcement. I was expecting something more exciting with new cool features.
-Star Citizen 3.0 launch delaying beyond 2017.
-Dark & Light gameplay videos. Game looks worse then what screenshots promised.
-New Denuvo being tough nut to crack.

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Tobasco da Gama

I voted for the AC sunset mainly because the hollow promise to release private server tools to the community didn’t pan out. That’s pretty bogus. (Even if Turbine’s hands were likely tied by licensing issues.)

CapnLan
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CapnLan

Reading that list on the poll and looking back on my own experiences, I’d have to say that the biggest industry disappointment is the industry itself. I just feel like 2017 was an underwhelming year outside of a handful of games. It feels like the games that did well were industry outliers. From surprise shutdowns to gross mismanagement to more lockboxes it all just feels bad to me. Maybe next year, MMO industry.

That said, I can agree that Marvel Heroes really went the distance. I really wasn’t expecting that one. Marvel and superheros in general are hot business these days. To mess up something like that takes a special kind of mismanagement. I sincerely hope that the individuals who screwed that up never work in the industry again.

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Danny Smith

I think this was just a year single player games did the best in terms of output while persistent online games by and large became a trash fire as they continue to crash and burn.

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Armsbend

Hey MJ – if you want to play a nice game that SMITE Rivals imitated look no further than a constant advertiser on this very site: Duelyst. Solid game with an original concept and nice art.

I voted on the slow progress on Crowdfunding scams. Crowfall and Scam Citizen are obvious at this point – but there is Camelot Unchained. I’m really starting to wonder if those guys have been really doing anything this entire past year. Marc can come here with pages and pages of progress and art stills and we all love talking to a passionate developer but really…when does he really start getting scrutinized harder because he is an avid poster here?

MJ Guthrie
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MJ Guthrie

Nah, thanks. Rivals had a specific charm that I loved (and the cutest manticore ever!) while playing it during Hi-Rez Expo. Otherwise, not interested in the genre at all.

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Mark Jacobs

Hehe, I’ve had MOP throw a dart at me occasionally too. :)

I think the difference is that we’ve been incredibly open about everything going on with the studio, game, etc. and that has definitely has helped in terms of overall perception. The fact that we also haven’t asked Backers to throw in additional money has also helped a lot (as Bree pointed out in the comment section last week).

Will this last forever? Nope, nor should it. What I have been telling anyone who listens to my livestreams is that the end of January is kinda important for CU and CSE. After that, let’s talk again in the comment section of the story to follow. :)

Also, we absolutely belong in the list, I have zero problem with our inclusion.

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Armsbend

Hope 2018 is the year man.

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Mark Jacobs

It will be, one way or the other. We either prove that we are moving forward in the right way or we prove that we can’t even do that. Now, I have no doubt what we will show, but until we do, it’s all words.

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Arktouros

As a long time MMO player and PvPer I’m very unsure about your game but all the words you do use are the words I like.

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Mark Jacobs

Thanks Arktouros, appreciated.

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ensignedwards

Gazillion driving straight off a cliff probably deserves the nod on a meta level, but for me personally, I gotta give it to the absolute dumpster fire that is Secret World Legends. I was probably the biggest TSW fan/Funcom apologist around, and they still managed to lose me. That takes talent.

Maybe — maybe — pulling the rug out from under all the players and dumbing down the whole game might have been worth it if it had allowed them to start churning out significant new content, but half a year in, they still haven’t even managed to activate all of the old content, let alone add anything new.

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Koshelkin

As they lost you I probably take the crown and sceptre and take over your duty as preeminent TSW fan and Funcom apologist. Still one of the most genuine and original devs out there. I’m patient and content and rather have Funcom and the Secret World continuing in any way than in none at all.

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BalsBigBrother

Yeah this would be my second biggest disappointment of the year again on a personal level.

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Paragon Lost

I hate being right about negative crap like that. :/

Nick
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Nick

Yes on Marvel Heroes. It was a fun game with a lot of effort that had gone into it. If it were handled better it may still be alive today.

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Fervor Bliss

Will agree on Marvel Hero’s, a very close 2nd is the lack of Kickstarter games not even being able to say when a launch will happen.

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IronSalamander8 .

I hate to keep harping on SWTOR but the fact that it’s in such terrible shape and that they didn’t even finish one Operation over the entire year was mine. All the combined issues that game has and then another merger made me finally give in and stop subbing to it instead of dragging my feet about it.

It is too bad that Marvel Heroes hit such a brick wall and shuttered. I barely played it but it wasn’t bad really. Kind of Diablo-ish with some interesting character options (like female Loki for example). This would be my 2nd choice this year without a doubt.

EQN being cancelled is my overall biggest MMO disappointment to date, only CoH/CoV shutting down comes close. heck this avatar is from a Teir’Dal Shadowknight art I had commissioned among some others in anticipation for EQN!

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Melissa McDonald

this says it all for me.

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Danny Smith

Hands down Destiny 2. Take a rocky first game that had a very dedicated fanbase and follow Activisions new ‘Overwatch made a billion on lootboxes so now thats all our games as cash shop vectors’ ethos and they just ran Destiny 2 hard into the ground to make a persistent online buy to play game with a season pass constructed entirely around lootbox engrams and a cash shop first and foremost.

and they thought it was a ‘ten year brand’. What a goddamn shame that is.

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Koshelkin

True enough and my vote as well. Destiny 2 launched to high expectations and failed to meet most of them. The early release of a paid expansion, the fact that you read way more critique than positive things about it really paints a clear picture. I’m glad I opted out from it after I played the beta.

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Danny Smith

Just compare curse of osiris to something like a dark souls dlc and its more money for a fraction of the content. What a waste.

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