Star Citizen looks ahead to 3.2, unveils the new Hercules Starlifter concept ship for sale next week

CIG’s Sandi Gardiner and Eric Kieron Davis are back with another installment of Star Citizen’s Around the Verse, bookending a brief check-in with the 3.2 roadmap and a Ship Shape double-header. The devs say they’re working on mobiGlass, quantum travel, cockpit scanning, space anomalies, procedural props, and the planet and moons of Hurston as they trundle on toward alpha 3.2. Then, in Ship Shape, you’re not gonna believe it, I’m sure, but yes, Star Citizen is debuting yet another concept ship: the Hercules Starlifter.

Up for purchase on May 11th, the Starlifter will come in multiple variants from the new in-universe manufacturer, including a high-capacity commercial hauler, a military version with more firepower, and a straight-up gunship edition. Reddit is already in love, and we haven’t even seen a pricetag yet.

Don’t want to wait for May 11th to buy something? CitizenCon is slated for October this year, and ticket sales are live now. $87 will get you in. Premium tickets are currently sold out until the next round goes up for sale this afternoon.

And here’s that concept ship:

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64 Comments on "Star Citizen looks ahead to 3.2, unveils the new Hercules Starlifter concept ship for sale next week"

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Space Captain Zor

Mmm… cruising at altitude in the “AC-130” gunship variant of this thing over a Vanduul-occupied moon sitting in a gunner chair raining down fire on troops and armor in support of other players fighting on the ground?
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GoJammit

I kinda mis when you had the ability to point your ship in the direction you wanted to go and just target the point. I really don’t like the ghosty map.

deekay_plus
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deekay_plus

i’ve gotten used to it. i want to be able to use the old mode for closer jumps tho. one o fthe most painful parts of landing on planets is taking off from them and not having the travel time cutting warp points on the sides of them.

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TheDonDude

Alas, it was probably impractical for a huge number of places.

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Paragon Lost

I gotta admit it, Star Citizen really has nailed the Selling Star Ships MMO niche.

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Ken from Chicago

The previous Selling Star Ships MMO, STAR TREK ONLINE, had been running out of Star Trek canon ships and had to come up with those on their own that fit the Trekverse. STAR CITIZEN doesn’t have that limitation. It can make capital ships, star fighters, cargo ships, land vehicles, etc.

oldandgrumpy
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oldandgrumpy

lots of whale oil still to be drained and Chris is the man to do it.

https://www.youtube.com/watch?v=kiyc0enBwfk

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Oleg Chebeneev

Its called ships porn

deekay_plus
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deekay_plus

i have to say i’m really excited about the current state of the game right now and the current paradigm of weekly patches however small and undocumented this past month since 3.1 went live (there was no patch this past week tho).

the game has never been in better shape than it is right now and it’s actually fairly enjoyable in a way that isn’t the “silly alpha let’s be silly” ways that it has been in the past for me. like…there’s actual game to it now instead of just a broken tech demo with pretty assets.

there’s still a shit tonne of everythignin every area to do still don’t get me wrong. but as someone who has been playing the game since the very first version of the hangar module in 2013 and you all know is very critical of everything star citizen, i am very pleased with the state of the game right now and the update cadence.

this is a video i put together last night that i feel turned out really nicely.

and here’s a playlist of some shortish ish (not really) videos of various ships in different quests etc from the past week or two.

deekay_plus
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deekay_plus

follow up to this post from this weekend:

fair warning!

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Ken from Chicago

While I disagreed with some of skepticism about STAR CITIZEN, based on video game history in general, there was reason to be concerned about game devs, if not being dishonest, promising beyond what they could accomplish. With CIG in particular, they have made unforced errors to justify–a measure–of concern.

I think the motives of Chris Roberts, et al., have been to legit make the best game possible, although they have made mistakes communicating about it (oh, you could do a Perfect Ten about mmos making communication errors). Plus, anyone who has seen one of Chris Roberts’ keynotes know, he’s not the most polished speaker, but I’ve found that endearingly refreshing (especially compared to some slick video game / tech keynotes that are super slick yet upon reflection are super vague and/or misleading).

In short, I think CIG needed people holding their feet to the fire. While I’ve at times disagreed with you in specific instances or to a certain level of intensity, however I have seen you and other more “exacting” critics turn around note when CIG has done well. That praise has *more* weight given your track record of being critical of their mistakes. Winning over critics on merit makes the game better–and is the point of *constructive* criticism.

Too often these days, criticism has been destructive until many people can’t tell that constructive criticism is to point out flaws–so someone will fix them or at least not repeat them. IMHO, true fans praise what they like about something while pointing out flaws–so those flaws can be fixed or at least avoided in the future. False fans ignore or deny flaws, so that said flaws can end up festering and getting worse.

That all said, I think STAR CITIZEN’s history of long delays in upgrades soured a lot (former) players, backers and fans, so that now, with the Alpha 3.0 foundation in place, a quarterly cycle of major patches, a continuous cycle of hot fixes & minor patches, and monthly updates about SQUADRON 42, the frequent upgrades they wanted yet are now reluctant to acknowledge or praise. Once bit, twice shy.

That’s why I like this post. You’ve been a … somewhat … vocal critic yet you are praising its legitimate progress. Thanks.

— Ken from Chicago

P.S. That said, STAR CITIZEN is far from launching, arguably far from beta (by “beta” I mean the original idea of being “feature-complete”, having all the elements of gameplay in the game, even if they don’t have all the regions / planets / stars / etc.), so keep on holding their feet to the fire. After all, the purest gold is forged in fire.

deekay_plus
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deekay_plus

afaik they bought expensive teleprompters for their “keynotes”. alot of the gaffes is CR going off script to get the crowd going, which he seems to have a thing for and seems to say obnoxiously silly and panderish things off script to get them going. things that bite the company in the ass on a regular basis since then.

CIG and CR have despite early embracing the concept, have been hostile to the community holding their feet to the fire and encouraged their fandom and their forum mods to be hostile towards at it across the internet even if indirectly. unfortunately.

the community venues for this game are a cess pool of group think unfortunatley and so much goes without getting the warranted outcry from backers until we get something awkward like the latest concept sale and even then enough whales buy multiples of every concept sale including this one that CIG feel they can get away with worse and worse every time around even when there is outcry.

alot of CR’s statements early on could be chalked up to being rusty and incompetence. idk about daffes he’s made since then tho. often being of the same nature that we would attribute rustiness and incompetence but after years involved with this project is not a good look and eventually the excuses for that behaviour wear thin and it’s not longer a question of if those statements are underhanded and unsavoury in nature, even if purely to get the crowd to cheer to get a high off being on stage and people cheering for you.

deekay_plus
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deekay_plus

also ordered and recieved an sc mouse mat and kind of impressed for $35usd shipped from china in a week. i was expecting poorer quality really. not that it’s amazing or anything but it’s pretty decent for the price.

now i just gotta get some coasters >>

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Oleg Chebeneev

Deekey giving compliments to SC. Daym thats rare.

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TheDonDude

Only Nixon could go to China.

Only deek could truly compliment Star Citizen.

deekay_plus
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deekay_plus

eh it’s not like i’m not a fan of the game itself.

it’s generally their business practices i take more issue with.

deekay_plus
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deekay_plus

wholesome criticism is generally considered of more value than hollow platitudes.

Estranged
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Estranged

You don’t fap to everything CR says? Infidel!

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Oleg Chebeneev

Afaik it is the very first ship specifically designed to transport tanks and other heavy vehicles. Much needed addition.

deekay_plus
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deekay_plus

idk i’m still waiting for ground vehicles to be needed or even desirable at all.

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Life_Isnt_Just_Dank_Memes

what’s more useless at this point than a dev spending time creating a whole new ship manufacturer to create new concept ships for a game that isn’t even in beta yet?

on the other hand, the abject absurdity of this game’s news cycle is always good for a belly laugh.

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TheDonDude

I don’t have a problem with them making new ships.

The players like it a lot so I don’t see what the harm is. Waiting until the game launches and then suddenly trying to build over a hundred ships doesn’t sound too logical to me.

Why not do both at the same time?

deekay_plus
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deekay_plus

i’m waiting for the shit show at launch/open beta when the masses realize what this x year long prelaunch cash shop work out in game meta wise.

right now i have such a massive advantage over the typical player just by having multiple ships in overlapping roles. on top of that i have some of the best premium priced variants of the ships i do have that are playable, which appears to give me extra advantage in every role any given ship can do. i also have a bunch of free upgrade items from veteran and whale perks that i can further increase my advantage over the typical player.

i have every advantage over the typical non whale backer already, and by the time the game launches i’m also going to have prexisting knowledge and experience with the game they don’t possess.

and that’s ultimately the problem.

imagine a cash shop as pay2win as archeage’s taking money for years before the game even launches?

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Mallus

Pay to win in a vapor ware game, priceless…

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Oleg Chebeneev

Yeah. And every WoW veteran has huge advantage over any newb who just bought the game, leveled to max in crap gear and has no clue about his class. Guess what? Its a norm for MMOs.

And if you want to tell me about how everyone should be equal AT LAUNCH. There wont be LAUNCH in SC. They might call it that at some point. But game will just grow through years getting more and more, first features, then star systems.

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Mallus

Not true, when you buy a WoW expansion you get a max level boost with a decently geared character (good enough gear to do almost all content, for example heroic requires 825 Ilvl, a boosted character has 870 Ilvl to start) & when you go into PvP the best geared person is only about 10% better stat wise than a noob due to item scaling .

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Oleg Chebeneev

So he is still better then noob? Both gear wise and skill wise. So what exactly from what Ive said is not true?
Also this squished difference of power in PvP only implemented in WoW’s BGs. In almost any other MMO or outside WoW’s BGs there is profundity between vets and noobs

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Mallus

Wrong again, I’ve seen people with good gear get slaughtered by people with higher skill levels & poorer gear score, because 10% in stats is not enough of an edge to overcome skill, for example 1100 health vs 1000 health is not going to give you an instant win, it MIGHT make the difference between 2 players with the exact same skill level. As for your second comment I disagree again, most MMOs use the same level/gear scaling in PvP, the ones that don’t tend to be pay to win, which are rare anyhow.

Estranged
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Estranged

Oleg – PTW versus equal footing. All a WoW player needs is a copy of the game and to have a sub. Also, this BS about any SC player being able to earn anything in game… stop the meme. Please, ffs. It’s a damn lie. CR even admitted such in an interview. He stated paying customers would not like their advantage being matched quickly by base donors.

Edit: bonus info – WoW basically resets every two years.

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Joe Blobers

Quote Estranged: “CR even admitted such in an interview. ”

Better say it is your reading… Of course someone with a ship which require 2 months grinding is more powerful than a starter package, that including pledge ship equivalent to those 2 months.

But the guy with his starter ship will be in the very same position 2 months later. So what? No ship sale=no project or reset all players assets every 2 months.

You can turn in all direction, those with more time and more $/credits will have always some type of advantage versus those with no time or $/credits. It is life, swallow it :)

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Oleg Chebeneev

>Also, this BS about any SC player being able to earn anything in game… stop the meme. Please, ffs

Lolwut? The only thing that players wont be able to earn is Lifetime Insurance on ships. Every ship, vehicle and weapon will be earnable in game.

Estranged
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Estranged

Oleg, earnable in 20 years?

Are you insane? Gonna earn a $1000 ship in a reasonable period of time? No damn way. Crazy talk.

Do you think whales are going to accept plebs earning their ships quickly? lulz, f-ing lulz

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Oleg Chebeneev

Let me get some coffee so I could enjoy your wild guesses, speculations and fantasies about how long it will take to earn something in SC while sipping from the cup. Brb

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Mallus

Since most games run $15 /month subs I would only assume that a $1000 ship would take a player about 66 months to acquire…

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Oleg Chebeneev

Nice logic. Since common salary in US is $60,000 a year, Im sure you also think that Jeff Bezos worked for 2 million years to get his 112 billions net worth.

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Mallus

No he’s an plutocrat & a thief. When you talk about average that’s what I was referring too in my example, not some anomaly. They will come up with a $dollar number & equate it to time, I was just giving an example of how that will work, nice try though…

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Oleg Chebeneev

You was just pulling numbers out of your arse. Come back when you have some facts to back your arguments.

Estranged
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Estranged

Oleg – CR said the necessary time had to be fair to the backers with purchased ships.

You are going to pass out when the data hits.

BTW, what are your estimates? At least I have some info behind my guesses, provided by the Chairman.

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Oleg Chebeneev

CR said it should be fair and you made a conclusion that “fair” = 20 years? Wasnt it exactly your estimate?

Time required will depend alot on how fast person earns the money. Im pretty sure buying big ships will be group effort by people who fly them together. So with right numbers it wont be too long. And Im sure to obtain a ship like Constellation for a
single pilot wont take longer then a week with decent playtime.

Estranged
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Estranged

Time is a finite resource.

glhf

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TheDonDude

Imagine if I could buy WoW mythic gear with real dollars, though. That’d be pay to win. Star Citizen is no different in this regard.

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Oleg Chebeneev

Believe it or not, you CAN buy epics and legendaries in WoW with real dollars. Sell tokens > get gold (legally) > buy stuff on AH.

You can even get the best gear from Mythic raids with no effort. Sell tokens > get gold > pay top guilds to carry you. Guilds offer such service on pretty much every server

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Mallus

Those legionaries can be earned at about 1 per week & that’s only doing 1 heroic dungeon /day, if you do other content it will be even much faster. Considering you can only wear 2 legionaries at any one time, I don’t know why anyone would buy them.

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TheDonDude

At least there you are still beating the content. It is not the same as just taking out your credit card and, poof, mythic gear/the best spaceships.

Estranged
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Estranged

They also aren’t paying 1000s to do it.. plus, it all resets with the next expansion.

deekay_plus
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deekay_plus

there is an important difference there.

two of them really.

idk, can anyone point them out for oleg? he’s seems to have lost his glasses and can’t see the differences there.

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Oleg Chebeneev

You called huge issue imbalance where newbies cant compete with veterans. I told you that its a norm in any existing MMO. The question of how goods were earned is another question entirely. Should of started with it if you wanted to discuss “P2W” thing.

Also what is the second difference?

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Space Captain Zor

CIG backed themselves into this un-winnable situation by originally deciding that the real world cost of any pledge ship should be based on its future in-game value while not having any real in-game economic data to fall back on. IMO, backers shouldn’t have a voice in how long it takes to earn a ship just because they “spent money” on them already. What you really spent money on is making sure the game gets made so you can fly that ship later in the first place. The expectation of being entitled to an advantage goes against the very idealistic spirit of crowdfunding in the first place, imo. I don’t have nearly as much invested as DK does, but even if I did I couldn’t give a crap if someone starts on day one with nothing but a starter ship and a few days or a week later has a Freelancer, etc. That hopefully means their experience is going to be a positive one and not a daunting grind.

That’s called retaining new players.

I also don’t currently view SC as an inherently competitive game given the role NPC and AI is supposed to ultimately play, as well as CR’s earliest comments on the topic. Thus, any “advantages” or “P2W” people are fond to toss around as they currently exist don’t mean a lot to me since I keep my sights on the horizon.

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TheDonDude

If SC ever gets seriously competitive it’s going to be extremely pay to win. S’why I go into it with a YOLO attitude without worrying about being successful.

deekay_plus
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deekay_plus

i’m just getting as much enjoyment out of it now as i can. lol. i mean seriously i don’t think there’s many games i’ve played semi regularly for 5 years lol.

but ye the shit storm at launch is going to be EPIC. lol.

Estranged
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Estranged

DK: Let’s see…

When base donors realize they won’t be able to earn any ship they want quickly via in game means? (ffs, what rational person would believe they could earn a $500 ship in a decent period of time via regular gameplay?)

When ships are still being sold after launch? (When they back out of this promise, it will be epic)

When people realize it is just a game and not nirvana?

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Oleg Chebeneev

Comments like this of yours are more useless, obviously. When SC goes live all those ships will bring alot of variety and roles to SC universe. And comments bitching about CIG making ships will be left on the junkyard of history forgotten even by their authors.

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Life_Isnt_Just_Dank_Memes

my point is, that as it stands now, this is akin to a painter doing detail work when the rough sketch isn’t yet finished.

content like this is usually reserved for expansions a year or so after release. this in universe ship manufacturer would be great if it was doing something different than the other shipmakers aren’t doing yet after release to fill a necessary niche.

again, this game’s news cycle is absurd when looking at it objectively.

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Oleg Chebeneev

You do realise that less then 20% of developers are actually working on ships? So there are shitton of people doing other stuff. And since its a space sim game, space ships are hugely important.

deekay_plus
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deekay_plus

Comments like this of yours are more useless, obviously. When SC goes live all those ships will be a source of major power imbalance in every part of the game between whales and newbiese. And comments defending about CIG against every valid complaint about selling ships will be left on the junkyard of history embarassing and haunting their authors for life..

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Oleg Chebeneev

Sheer variety of amazing ships and high budget that ship sales bring to fuel development for years.

vs

short lived “imbalance” before every newbie gets those ships ingame.

But hey, lets scream about latter and totally ignore the former.

Estranged
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Estranged

Nickname: “Oleg the Influencer”

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Mallus

I like “Oleg the Shill”

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Utakata

…almost lost another tall glass of water through the nostrils there, Mr. Estranged. :(

Estranged
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Estranged

Mana – I apologize to you and your keyboard.

:)

deekay_plus
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deekay_plus

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TheDonDude

I am always kind of torn about this sort of thing. I mean, am I an idiot for rolling my eyes at folks who are paying for a game I play?

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Life_Isnt_Just_Dank_Memes

you aren’t. support would be an initial donation to get them funded. people can do whatever they like with their money. it’s also ok for you to laugh at it because its funny.

this game is a win no matter what. if it crashes and burns it will go down as the single largest gaming disaster ever and nothing will even come close. it will make kurt schilling’s studio trainwreck look quaint by comparison.

if the game launches and is good then we are all winners because the vision that they laid out sounds like the raddest game ever.

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Schlag Sweetleaf

.

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