“Bringing players together as United Forces in larger numbers offers multiple benefits to players, first of which is the ease of jumping into multiplayer activities,” explains BioWare. “Once the United Forces update is live, any group activity you would want to participate in will have a much larger volume of players queueing at any time that you are looking to play, including Operations, Flashpoints, PvP Warzones, Uprisings, and Galactic Starfighter battles. Communities of players, such as role-players, will have more like-minded players to join and play alongside. Plus, server-wide activities, such as Conquests, will have more fierce competition than ever before.”
Galleries & Screenshots Category
There’s a lot still to be done in the development of Shroud of the Avatar. Even with the most recent major patch for the game having just been released, the newest update on the game’s development outright states that the game will not be hitting honest-to-goodness launch state this year; there’s still a great deal to be done, such as polishing up the game’s performance, improving rewards, improving in-game direction, and enriching the game’s narrative. All that having been said, the game should receive a launch date by the end of the year, so that’s at least a step in the right direction.
The development dispatch includes a roadmap for the remaining patches of the year; the October patch is meant to improve the UI, client performance, and the story flow of the game’s opening scenes. November will see more progress on that front along with holiday content and more sidequests, and December will be focused on optimizing FPS and another batch of holiday content. It’s still part of the lengthy journey through early access, even if the game seems as if it can finally spy the finish line.
Here’s a grand surprise for you: Wild West Online will feature old-timey weapons. It will, in fact, involve a fair amount of shooting things. Animals, gankers, bottles, sure, but most likely the broad sides of barns. But seeing as how the name of the game implies a certain degree of fidelity to a period of history, it would look a bit weird if these cowpokes and bounty hunters pulled out futuristic ray guns and NERF rifles.
Thus, the designers of the game are dedicated to putting weapons in the game that match the historical era and what weapons were genuinely available at the time, with a helpful gallery on Facebook (replicated below). If you were wondering what sort of guns you could use while either working for or against the law, well, now you know that you’ll have several options. Some of them more successful in a real-world context than others, but hey, video games lets inefficient but cool weapons have another day in the sun.
Even though we are quite a ways out from playing Ship of Heroes for real, it is not too early to start becoming familiar with the different enemy groups that a superhero character might encounter on these giant space ships.
One of these groups is the Yekus merc clan, which sound like cannon fodder in the making: “The Yekus Mercenary Clan is a multi-species group from the lower end of the price range. Their specialties, insofar as they have any beyond cheap manpower, are scouting and skirmishing […] However, like many of the mercenary groups in human space, they make a habit of trying to find and recruit humans with superpowers to join their clan.
The Ship of Heroes team showed some of the concept art for the Yekus, including the gang’s brown-and-olive outfits and headgear. The mercs will be crafted using the same character creator as the one players will use — and indeed the same character creator that we should be getting to tinker with later this year.
While we continue the long, long wait for Age of Wushu 2 to make its way over to the western world, at least we can take solace in the knowledge that Snail Games is not forgetting to share the beautiful world it is crafting.
MMO Culture snagged a half-dozen promotional screenshots that show some of the landscape and vistas being prepared for this MMO sequel. The images show everything from a bustling marketplace to a snowy temple to the wide-open country. Check them out below and let us know what you think!
As someone very much on the outside of this whole Guild Wars 2: Path of Fire thing, my observations is that this is some sort of night sky simulator coupled with a public transportation PSA. It does look very pretty, though.
“I’ve been having an absolute blast with Path of Fire so far,” writes Xephyr. “The maps are HUGE and insanely detailed, there’s stuff to do everywhere! And mounts, omg, THE MOUNTS! Joy of movement indeed. Anyways, here’s me and my griffin bro doing some exploring.”
In Mother Russia, mount rides you to work!
Last weekend, Jagex held its annual RuneFest event in London, where the studio demoed its mobile edition and teased plenty of upcoming content for both regular flavor RuneScape and its crankier Old School RuneScape cousin. Yes, even the bank rework that’s been promised for at least a hundred years.
But the headline event of that convention, the 2000-person Deadman Invitational, went badly awry when one group of players formed a temporary alliance and were disqualified for refusing to fight, causing community uproar. It gets way worse:
“The last survivor of the final has been disqualified. A standard subsequent investigation into the winner of the tournament took place and the winner was responsible for the creation of a bot farm. Naturally all accounts linked to this botting activity have now been banned. This then raises the question of what to do with the prize money. At the moment we’re discussing what to do with it. A few ideas we have at the moment are another charitable donation, dispersing the money among the finalists, or carrying it over to the next season (or a combination of all of these).”
The studio says it hasn’t been able to prove other allegations against participants relating to the DDOS attacks during the show. But yeah, bot farming. In RuneScape. Who saw that coming?
Attention, cupcakes and other sweet confections: WildStar has plans for October. You could probably guess that Shade’s Eve would return again, of course, because it’s time for all the Halloween events to return; you probably could also have guessed about new fortunes and new macabre offerings in the game’s store. Those are all welcome, but they’re probably not going to surprise veteran players, and even new players have probably guessed that these things will happen.
On the other hand, the upcoming patch 1.7.4 and the new Primal difficulties for Protogames Academy, Infestation, and Space Madness? Those might be more surprising to you. And they’re coming, yes indeed, with the game’s test server already primed to receive some testing goodness for exactly this content. Check out the full dispatch for all of the stuff that’s landing in October, and get ready to clear away some time when the Shade’s Eve event returns on October 20th.
Rest time’s over, boys and girls, so dust yourself off and get back into the thick of the alpha. In this case, it’s Legends of Aria and its final alpha test, which is running from now through October 9th.
The Ultima Online spiritual successor has a lot of new tricks and features this time around, such as more zones, dungeons, cities, and a raid. Players will also find that the combat system has received an upgrade and that character progression offers many more choices.
If you want to get into the alpha test, just know that it will cost you. The cheapest tier that includes alpha access is $40, although the studio is quick to point out that this also comes with a one-week head start prior to the launch.
Once the final alpha concludes, Citadel Studios will gear up for the Steam launch, which has yet to be dated.
Don’t own BDO yet? Maybe wait until tomorrow, when the game will be 40% off. Massively OP’s MJ Guthrie will be streaming BDO for a first look at the update this evening, so check out OPTV at 5 p.m. EDT (and hope the servers hold!). In the meantime, rev up your patchers and check out the brand-new trailer for Arduanatt – that’s the gorgeous pegasus mount being introduced today – while you wait!
Well now PlayerUnknown’s Battlegrounds will have another battle royale game to fight. UK-based Automaton Games announced that it is working on a new tactical shooter MMO that will, yes, include a last-player-standing battle royale mode. Got to cash in on the craze, after all!
Despite its indie credentials, Automaton is going all-out with this title. The studio received a $10 million infusion from an investment firm and is using that to fund the development of the so-far unnamed title. From what we know, the new game is going to throw as many as 1,000 players onto a “shared world” that’s 12 kilometers square. The game has some muscle under its hood, being made with SpatialOS and the CryEngine.
According to the website: “We’ve recently announced a few details of our upcoming tactical shooter: an MMO of unprecedented scale, supporting 1,000 concurrent players in an ultra-high fidelity world instance. It is set in a huge, photoreal, and highly dynamic environment, with strong character progression, social hubs, intelligent mission systems, and global-scale player-driven narrative.”
Don’t worry about story spoilers being contained below: I’m not ready to share story details with you yet and wouldn’t even if I could! Expansions are a long time in the making and fans deserve to enjoy all that entails first-hand without it being spoiled. Anything at all problematic will be marked with spoiler tags just in case. Enjoy my list of the good, the bad, and the janky, and check out my screenshot gallery at the end of the article too (though skip this if you don’t want location spoilers).
“The Clockwork City is the most mysterious zone we’ve ever done. […] This is partly because there wasn’t a tremendous amount of pre-existing lore to begin with, but it’s also by virtue of the fact that it’s Sotha Sil’s realm, and no one truly knows the intentions of his strange experiments, or what their results will be.”
Massively OP ESO columnist Larry Everett dived into the PTS last week to produce impressions on the in-testing DLC, declaring that while it wasn’t as personally compelling to him as as the Thieves Guild DLC or as complex as the Dark Brotherhood DLC, it tops the game’s core storyline all by itself.