The patch also rebalances lower level dungeons while allowing the ability to mount within. Monsters in the open world have also been made a bit tougher, so you’ll really need to put your Valkyrie through her paces; you have an extra character slot with this patch, to boot, so you’ll be able to make one. Check out the full set of patch notes and get ready to start stabbing with a glaive.
Galleries & Screenshots Category
Today brings to a close Shroud of the Avatar’s most recent free trial, but the newsletters keep on rolling. This weekend’s update dives into the game’s new Outskirts feature, which is basically a series of locales between the starting areas and some of the much larger and more advanced zones, intended to give players a bit of a staging ground along their journey.
“Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent on the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However they are not getting to rest in their retreat for a nearby bandit camp is preying on them, stealing supplies. Plus across the river lie the ruins of an ancient village infested with the very undead they just retreated from! We hope to have this scene live in Release 41 or 42.”
The studio has also put a date on its next telethon: May 31st. In the meantime, Portalarium will run its monthly dev stream tomorrow, so expect more Q&A and a peek at this year’s development schedule too. Release 41 is expected on April 27th.
One of my favorite MMO April Fools of all time is Guild Wars 2’s playable Super Adventure Box. It’s so brilliantly designed and executed that it goes far beyond mere joke territory and became an institution. A fun game-within-a-game.
Reader Little Bugbear took advantage of an initial foray into SAB to take what I consider to be a very arresting picture. It’s almost a silhouette of a character lounging against an 8-bit skybox. “Sometimes it’s nice to just sit back and enjoy a nice day of gaming,” Little Bugbear said.
Before we get into the rest of this week’s lineup, I want to share the news that we’ve made some further improvements to our comment system that should allow you to share your screenshots in bigger and bolder glory, especially when you post one at a time!
I know most of you come to these Camelot Unchained posts hoping to hear about beta one. I can’t wait to write that post, believe me, and I’m pretty sure CSE can’t either. In the meantime, we’re digging into another weekly update from the team, whose highlight is the fact that the weekend tester build has been updated with a proper particle rendering system, the better to make your spells sparkle.
“This is the system we have been talking about for months. Included in today’s code-drop are almost a dozen new features, as well as some added functionality for existing parts of the particle/lighting system. The next step is for Mike and the art team to update/change existing VFX as test cases of the system. Like the animation system, this is a WIP, and will serve as the basis for our next major improvement, which will happen during Beta 1. In the meantime, the new system will allow our world to feel more alive, magical, and interesting. And more performant, as well!”
CSE has also uploaded some new images — some psychedelic ones showing off the lighting systems on water, some gorgeous blossom-draped foliage, and a first pass on bits of the beta UI. Don’t miss Mark Jacobs’ end-of-the-week summary vid below either.
The fun begins with the game’s newest class, the Striker. The Striker is a martial arts-using class who favors combos and smacking things down with his bare hands. The class is going into testing in Korea soon with no specific date announced for the west.
The announcement of the Striker was just the beginning, however. The team said that it’s working on a climbing skill, the game’s very first airship, combat sailboats, a class rebalance, new zones, improved guild features, healing unicorns, upgraded graphics (without affecting FPS), a trading simulation, and the second part of Kamasylvia.
Check out the trailers, images, and the rest of the announcement below!
Check out the trailer below, then mark April 11th on your Galactic Standard Calendar!
Last month, TERA’s community chose the name of its new class, and next week players will get to not only see that Valkyrie in action but play her when Honorbound launches on April 11th. Ahead of the launch, I got to get my hands on the class while joining the devs for a run through if the dungeon Vault of Kaprima. Michael Santora, product manager, acted as tour guide and shared interesting tidbits about the class as we warmed up for our run on the BAMS in the dungeon. With Scott Magner (writer) as tank and Robin MacPherson (associate product manager) as healer, what could go wrong?
One should really never ask that question and tempt fate! I might have suffered a death or three in the dungeon as I played this melee class for the very first time, but it was still fun to do — and I am not even a fan of melee. Here are my first impressions of the class, and don’t forget to tune in later today and tomorrow for official livestreams showing her off.
“DC Universe Online [has] launched Starro the Conqueror, a new event featuring the Justice League’s first villain! Available for all players level 10 and up, this event features new open world missions, a duo, an alert and a raid. All players who participate in the event can also receive Starro-themed gear and cosmetics. Those who are Members are able to experience a special end-game version of the raid AND collect bonus rewards throughout the event.”
We’ve tucked the live-action trailer starring Jack Emmert and the Daybreak Austin crew (it’s actually kind of amusing!) below. Just watch out for those spores.
“In essence, Faerie Funland is a place where people from all around Nuanor can take part in various mini-games, either for huge prizes, experience, gear and various other loot, or simply to blow off steam. Given it is only open twice a week, visitors learn to savour it as a break away from the other tasks and dangers of the world, yet it would be foolish to take it too lightly – one of the prizes in Faerie’s Funland happen to be one of the most sought-after relics in all of Nuanor, the best golden-tier earring in Revelation Online!”
Check out My.com’s full dev blog for more details, including how you’ll need to talk to a raccoon before you can enter. Don’t look at me; I just work here. The update launches April 12th.
“In the wake of the Cloaked Ascendancy’s occupancy of the River District, a mysterious dragonborn necromancer emerges wielding a powerful artifact, the Shroud of Souls. Released from beneath the River District, she now controls an army of wraiths, and is set on summoning even more powerful spirits to lead her forces. Adventurers must set out to stop this evil plan and restore peace to the River District once more.”
“Her awakening weapon, named ‘Vediant’ is a set of phantom blades that are magically summoned in different sizes and grants the Dark Knight special life draining powers as well as powerful ranged offensive abilities. With her Vediant, she can dazzle her enemies by swiftly dashing through the battlefield while freely delivering powerful melee and ranged AoE attacks. Skillful players can replenish mana, and deal bonus damage by carefully chaining attacks and skills.”
Meanwhile, the company is teasing a big content reveal, and it’s not Kamasylvia, although that’s coming too. Keep your eyes on the game’s official Twitch channel Friday night at 11 p.m. EDT for the whole scoop. Or, y’know, go to sleep and come read about it here Saturday morning.
Last week, Snail Games posted six new pieces of concept art and screenshots of the fantasy MMORPG, mostly concentrating on the fury of nature. It looks like the game will boast large Ent-like tree monsters who aren’t exactly of the “hugging” variety.
“Gathering resources is important, but be careful where you’re swinging your hatchets and pickaxes! That innocent-looking tree or pile of rubble may be a dormant elemental just looking for an excuse to pound your head in,” the studio said.
Albion Online isn’t letting up on the updates in the window of time from now to July when it launches for real, nope. Today, the studio’s put out its plan for some of the big changes it’s working on. Economy is first up on the list as Sandbox Interactive hopes to make almost all of the gear in the game player-made — even the drops. You know how Trove’s mob drops are actually player-crafted items? So too will it be in Albion once the team has its way.
“The way this works is that all items that can drop from mobs need to be supplied to an NPC black market first. The black market in turn creates demand based on mobs being killed. If the black market’s demand is not met for certain items, prices will increase, until a player is willing to sell the requested item to the NPC. Items sold to the NPC will then enter the drop pool, i.e. mobs can drop them based on the usual loot tables. However, the black market NPC is somewhat corrupt, and some items sold to him will be ‘lost’, hence creating a nice item sink which will be very important at the lower tiers. If we can make it work, you’ll even be able to see which player originally crafted the item that just dropped from the mob you killed!”