As someone who only has one functioning eye, I find that my vision is paramount to my quality of life and personal enjoyment. Plus, it would make playing MMORPGs slightly more difficult if everything was dark.
But I’m not everyone, and I have to allow for the possibility that there are gamers out there who are desperate to lose their sight but at a loss as to how to do it. With that in mind, I present SmugglerSteel’s one-step process to going blind in 10 seconds or less: Find the largest sun you can in Star Wars: The Old Republic and stare at it from about 20 feet away.
At least the last thing you’ll see will literally brighten your day!
What are your favorite memories of those first few days in a brand-new MMORPG? Chances are that those memories are inextricably connected to the music of these beginning areas. On today’s episode of Battle Bards, the crew revisits starting zone themes to talk about the experience of those first critical steps in an online game — and the songs that connect us forever to that.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 118: More starting zone themes (or download it) now:
It’s a new year and a new you! Well, probably the old you a few days past the expiration date, but that doesn’t mean you’re completely useless. For example, you probably have enough mental cognition and digital dexterity to log into an MMORPG and create a new character before you dissolve into an unslightly mess of bones and goo.
To celebrate the debut of 2018, the Massively OP legion is out in force to create new characters with all sorts of crazy resolutions!
First up is CapnLan: “My first character creation for the new year is technically an old one. I recovered my old FFXIV character from 1.0 but they had me run him through the new character creator when I logged in for the first time. I touched him up a bit with some new options and went for a stroll around Ul’dah. Here’s a quick shot I took of him with all his hilariously outdated 1.0 gear in front of the New Year decorations on the main street.”
Let me tell you, I’m not playing RIFT right now but still I am so very tempted to log on and purchase that squirrel mummy mount. It may be one of that game’s best mounts yet, and that is saying something.
“One thing I love about RIFT is that the Ascended never take fall damage, no matter how far the fall might be,” reader Jake said. “While exploring the Gedlo Badlands, I needed to return to the kobold base camp and the quickest way to do so was to cliff dive from my current location. My descent was cut short when I unexpectedly landed on a rope strung across their camp. My mummified squirrel mount looked exactly like its real world counterpart would running along electrical wires.”
It’s kind of ironic that Omega may be the first time in Final Fantasy XIV
where the eponymous foe is our actual
antagonist. The Binding Coil of Bahamut and Alexander both featured the named Primals, but in both cases we weren’t really picking apart anything they did; Bahamut was just doing what came naturally while Allagan devices prodded at him, and Alexander was essentially fulfilling something that had already happened. Omega, on the other hand, is aware of us and not our biggest fan to begin with.
I wound up powering through the entirety of Omega’s normal mode on the same day it was released, somewhat to my surprise. (It was a bit of a highlight.) Obviously, not everything is going to be clear on just one playthrough, but now that we’ve gotten our first week or so with our new high-end endgame stuff, it seems like a good chance to pick apart what worked, what didn’t, and what’s worth considering with this new raid. Both in terms of story and mechanics, I might note.
Please note, of course, that there may be minor spoilers within. There’s nothing that gives away big chunks of plot, but if you haven’t yet done Omega and really want to remain wholly unspoiled… tread lightly.
This week in MMO crowdfunding news, Descent: Underground released a major AI update this week — the Moon Collider’s advanced Kythera AI system — plus “cooperative play against ‘bot’ opponents, new ship types, and additional gameplay enhancements.”
- Kickstarted science-laden sandbox ECO took home a climate science prize for its ecosystem simulation, which allows players to actually “create laws and policy [to] prevent the world’s destruction.
- CIG dismissed a Star Citizen backer’s insinuation that a state district attorney influenced its decision to refund $3000 in Kickstarter donations.
- And don’t forget to grab your summer alpha key for Das Tal!
Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we’ll look at a new hero joining Paragon’s line-up, check out a couple of behind-the-scenes interviews with MMO developers, get prepared for the latest World of Warcraft young adult books, romp around with several action-RPGs, and more!
It’s been a tough year for online RTS Grey Goo, which released in January 2015 to less than stellar reception. The game promises classic RTS gameplay and has some impressive cinematics and decent reviews, but players have complained of balance problems and a lack of content. There are also typically fewer than 100 players of the game online at any given time, which has made it difficult for players to get balanced matches in multiplayer. Developer Petroglyph recently ran a tournament with $30,000 worth of prizes in the hopes of bolstering those concurrent player numbers, with limited success.
Now developers are hoping to give the game a shot in the arm with the release of a free piece of DLC to all existing and future players. The Descent of the Shroud update adds the game’s fourth playable faction, an extra mission, one new unit for each of the existing factions, and an extensive gameplay balance overhaul. A new Definitive Edition of the game has been released for the reduced price of $29.99; it comes with Descent of the Shroud, the three-mission Emergence campaign, and the soundtrack. All existing players have been upgraded to the Definitive Edition for free, so if you’ve picked up Grey Goo previously, you’ll log in to find some new missions waiting for you. Check out the DLC reveal trailer below for more information.
Pilots, mission control has given you the go-ahead for planetary landings. You may begin your descent.
The beta for Elite Dangerous: Horizons is officially underway today after a short delay. So what does the expansion hold for players? According to the team, “It means you can now land on planets throughout the Elite Dangerous galaxy, embark on surface missions, work with friends and explore strange new worlds. These are real worlds, too — full-sized and fully simulated. The list of things we simulate is huge, but the result is this: the most realistic environments possible. See them, explore them, shoot things on them.”
Battle Bards, the world’s first and only MMO music podcast, returns to listen to the oft-neglected character creation themes. What music do composers create for us to listen while we craft our MMO avatars? It turns out that there’s quite a wide range of tunes!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin Olivetti co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Stitcher, and Player.FM.
We’ve got Episode 62: Character Creation Music for you after the break!
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really fit into the MMO category. Join me each week for Not So Massively, where I gather together the top stories from the biggest MOBAs, competitive card games, first person shooters, and other popular online games in one place.
RuneScape developer Jagex this week announced the closed beta date for its upcoming Hearthstone-like collectible card game Chronicle: RuneScape Legends. The League of Legends world championship finals took place, and North American LoL star Peter “Doublelift” Peng was kicked from CLG only to be picked up by the unlikeliest of competitors. Both Dota 2 and Destiny ran interesting Halloween events, and Heroes of the Storm celebrated the release of Artanis. Elite: Dangerous showed off its upcoming ground-based combat gameplay, SMITE revealed its new Clash game mode, and Overwatch teased players on a weird new IP-crossover character. We also heard the latest developments from Path of Exile, Star Citizen, Dungeon Defenders II, Grey Goo, and Splatoon.
If there’s a game or story you’d like to see covered in next week’s Not So Massively, please drop us a tip and let us know.
Descent: Underground, an officially licensed prequel to 1994’s Descent vehicular shooter, is now available to the general public as well as all of its crowdfunding supporters.
The early access version of D:A boasts three ship classes, five map and game mode combos, and several weapon choices. Descendant Studios is encouraging players to record and share their sessions as development moves forward. The studio has also ditched microtransactions, according to CEO Eric Peterson.
“In response to a broad cross-section of our community, we’ve also decided to move away from the microtransactions model we had discussed during our Kickstarter. Once we leave Early Access, any future content will be bundled into larger expansions,” he says. “Fans have spoken and we listened, ‘buy once, play forever’ is the course they wanted, and one we fully embrace.”
Descent: Underground is coming to PC, Mac, and Linux during the early stages of 2016.
Two weeks ago, ZeniMax launched the Imperial City DLC for Elder Scrolls Online, and yet I have little desire to check the new content out. It’s not that it’s completely off my radar; I understand that this addition to the game has been highly anticipated by a certain segment of the game’s population, and in fact, if you had asked me about the Imperial City when the game launched, I would have said that I really looked forward to seeing it.
The Imperial City has a lot to offer. The Tel Var Stones is a wonderful open-world PvP mechanic, for example, at least for those who love open-world PvP. But it’s just not enough for me. I’m also not that interested in seeing the Imperial City itself. There are so many beautiful landscapes in ESO already that the drab, all-grey-and-zero-color zone of the Imperial City seems depressing and lifeless by comparison. You might be thinking, “But that’s what it’s supposed to be. It’s a bleak, war-torn zone. It’s not supposed to be pretty.” I understand and respect that, but it doesn’t make it more desirable for me to see. (Also I’m afraid that Oblivion did the Imperial City better. And with mods it can look nearly as up-to-date as ESO.)
So at this point, you might wondering why I still play ESO if I believe things like “Oblivion did Imperial City better.” I’ve not kept a secret my dislike for the game’s PR and its endgame systems. But I still play because the game is still a lot of fun — maybe even more fun — without endgame. Here’s why.