Star Citizen details work on Orison, server meshing, and AI behavior while hyping up Invictus Launch Week

    
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As we slide forward into May, it’s time for CIG to check in with another Star Citizen progress report for the month of April. Starting things off, there are a number of AI behavior updates to note, with most AI attention being made to a landing officer that will guide players down to a landing pad for a perfect descent, patrolling enemy pathing, and civilian and vendor behaviors. There’s a part about making sure NPCs use the toilet correctly, so players can be rest assured that their fellow Citizens are properly making boom-boom. Immersion!

Much of the art team’s focus in April is all about getting the Orison landing zone finished up, while other work included further development of the Tumbril Nova tank’s treads, the Constellation Taurus, standalone handheld tractor beam and salvaging tools, and “a handful of bespoke weapons” being designed for “some ships featured in an upcoming event.”

Other work of note was a highlight from the Systemic Systems and Tools team, which has been working on the latest version of economy and AI simulation tools to control the game’s background economic simulation as well as progress on server meshing, primarily focusing on object container hierarchy table seeding. Beyond that, the report outlines development of outpost props and generation, volumetric clouds, lighting, adjusted friendly fire logic to account for accidental incidents, and more.

In other Star Citizen news, the devs have begun spooling up the hype engine for the Invictus Launch Week event by releasing a teaser trailer/recruitment ad for the UEE. You can view that trailer below.

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Roger Melly

” There’s a part about making sure NPCs use the toilet correctly”

I can’t believe I just read that . What on Earth is going on at CIG .

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Nosy Gamer

I’m interested to see what happens with Fleet Week. It looks like developers spent some not insignificant time working on the event in April. Given its role in raising funds, CIG probably wants everything to go smoothly. I hear the event helped raise $15 million last May. I know the time spent working on Fleet Week is time spent not working on other things, but CIG does need the money to keep development going.

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2Ton Gamer

And here I thought it was just older codgers who commented on this site. With well over 60 different items worked on in April all any of you childish immature haters can talk about is bathroom humor. This sites comments has grown ever more toxic over the years. Shame…

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Kickstarter Donor
Greaterdivinity

With well over 60 different items worked on in April

I hope they are working on a lot, they have hundreds of developers working on the game across multiple studios and continents.

I’m clowning on the fact that despite the game needing massive work, including getting the JesusTech server meshing working that’s apparently needed for everything else to work, that they’re finding time to make sure NPC’s can tuck themselves into bed. That seems like those would be done much later in the process, after they’ve finished the more important NPC’s AI and the more common behaviors. So guards aren’t marching in place and NPC’s aren’t t-posting constantly.

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Roger Melly

I feel a little flushed after reading this article :P

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Roddy

So… P2W toilet paper in the cash shop?
Damn, this COVID pandemic is spreading fast ;)

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Armsman

I still am a supporter of the game and really want to see something finished to a playable state but with ALL the issues the Alpha still has with very basic MMO attributes and features; spending time on a system that makes sure NPCs “Use the toilet correctly…” – WTF!

Does SC Management have any idea on how/what to prioritize in the Alpha phase of game development? At this point, I’d say, “No.” And it’s just really sad and disturbing. No $%$#@! MMO needs a “Going to the toilet” gameplay loop. No…no…no!

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Kickstarter Donor
Greaterdivinity

There’s a part about making sure NPCs use the toilet correctly

Is this why the games are almost $400M+ in development costs and still years/likely $100M+ away from like, either game launching? Because it sure seems like it, I can’t imagine how “make sure NPC’s can take a poop realistically” was very high on the current priority list.

Does the game simulate digestion? Will it simulate the formation of fecal matter? Will there be wiping mechanics? Physics for the toilet water? Will we have fully functional vacuum systems in ships to address waste removal? Will we have to buy and stock toilet paper? I HAVE SO MANY QUESTIONS ABOUT THIS APPARENTLY MEANINGFUL ADDITION TO THE GAME!!!!

progress on server meshing

I’m going to be impressed if this magic tech is finished before I retire.

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Bruno Brito

Is this waste then being used as a way to recycle energy? Will Star Citizen simulate electricity and power then? Is that system costing resources to players? Can waste facilities be constructed for said power to be relevant to the game experience as a whole and make all that entire bowel system actively important? Is electricity in SC even a paid system?

Jesus Christ, i’m going on a spiral too

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Kickstarter Donor
Greaterdivinity

These are the important questions Chris Roberts needs to answer. All kinds of very important questions like, “Can you get an erection in space? And if so, will it alter the physics calculations for your character in low-gravity?”

Will we have different kinds of fecal matter? Will our characters diets determine what kind of poop they have? Can players or NPC’s get constipated? Are there side effects to this? What if your character really has to pee, will it struggle to focus on things? Can you wet yourself? Are there downsides to wetting yourself? Will we have space-diapers in our spacesuits? CAN YOU PEE IN OPEN SPACE?

My mind is racing with all the possibilities in this real-life space simulator universe!

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Jim Bergevin Jr

How will your character’s flatulence affect the ozone layer of the planet he is on?

misanthropomorphic
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misanthropomorphic

and can we use that as a personal propulsion system when we inevitably fall through our ship into open space?

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Tee Parsley

There’s also the all important lid-up or lid-down question for each NPC. Slip up (or down), and crew morale could collapse!

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Bruno Brito

Is having an erection a prior need for having sex? Is having sex needed to get a “satisfied buff”? Is the satisfied buff too good and potentially meta? Does that mean that the best efforts in the game will be post-coitus? Is losing said erection detrimental to your buffs? Do you need to sleep post-coitus? Is the sleep post-coitus accounted on the buff timer?

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Joe Blobers

Ships are already based on physical components and power grid management used to handle shield and others specific ship functions like missile operator, guns turrets.
That add diversity and more gameplay to larger crew of NPC and player.

Same principle will apply to outpost built by player or NPC. This is basic RTS functions (build different type of specialized equipment) transposed into a MMO while using the already developed tech used for large ships.

About overall economy (waste and electricity are part of it), CIG did already answered the question through their Quantum economy. In short, interaction is driving the economy.

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Vanquesse V

My big question is if I can customize towards the wall / away from the wall when I mount a new roll of TP

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BladedDingo

while all of these comments are pretty funny, I’m pretty sure the toilet stuff is meant only for NPC’s and almost 100% meant for S42 because the player is going to be based on a capital ship and the AI will use the bathroom, go to bed, shower, etc while in the bunks during the story beats where you’re walking around the ship and not pew pewing.

These functions can then carry over to the PU where it’ll make places like landing zones seem more realistic as NPC’s will go about their daily life like Skyrim NPC’s.

no one batted an eye when skyim NPC’s had basic lives, get up, eat, work, eat, work, eat, relax, sleep, repeat. But Star Citizen tries to take it up a notch and people think they want to put in a shitting mini game.

Just because the NPC’s do all of this, doesn’t mean the player will as well. Look at GTA Online for example, you can use showers in your apartment/house when you are bruised and covered in blood and (in theory, I don’t recall it working in practice) NPC’s would get scared of you, and rightfully so if you’re walking down the street looking like Carrie.

I would expect what they are shooting for in star citizen is something more akin to that. If you show up at a meeting with a high powered CEO to take on a mission for them and your character looks like he hasn’t showered in a month, he’s not going to take you seriously, or maybe he will see you as the perfect patsy.

But if you’re talking to some street thug, he may not care so much about your hygiene.

I doubt they’ll actually use toilets for player characters, I can see needing to use the shower, but I doubt that using or not using a shower will have that much of an impact. Players already hate that you have to eat/drink once every couple hours – they’d hate it even more if you have to shower too, I am also almost certain toilets won’t be functional for players aside from maybe pressing a button and getting a flush/sound animation which almost any game with toilets lets you do.