descent

See: Descent

E3 2018: Hands-on with Descent, the future of space mining

Fallout 76 wasn’t the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer underground. That is, the former title has changed because Interplay’s embraced the game and given the developers full support.

Descendent Studios team is hard at work on launch, Little Orbit CEO Matt Scott met with us to discuss what’s been going on in the past several years of development. Nostalgia aside, I went in expecting the worst: long-abandoned IP, Kickstarted game, indie team, extended public development, and fairly quiet presence on social media. However, I came out very pleased. While the game may not be an MMORPG, what I saw and heard makes me think that this may be the space experience I’ve been waiting for.

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One Shots: How to go blind in one easy step

As someone who only has one functioning eye, I find that my vision is paramount to my quality of life and personal enjoyment. Plus, it would make playing MMORPGs slightly more difficult if everything was dark.

But I’m not everyone, and I have to allow for the possibility that there are gamers out there who are desperate to lose their sight but at a loss as to how to do it. With that in mind, I present SmugglerSteel’s one-step process to going blind in 10 seconds or less: Find the largest sun you can in Star Wars: The Old Republic and stare at it from about 20 feet away.

At least the last thing you’ll see will literally brighten your day!

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Battle Bards Episode 118: More starting zone themes

What are your favorite memories of those first few days in a brand-new MMORPG? Chances are that those memories are inextricably connected to the music of these beginning areas. On today’s episode of Battle Bards, the crew revisits starting zone themes to talk about the experience of those first critical steps in an online game — and the songs that connect us forever to that.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 118: More starting zone themes (or download it) now:

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One Shots: To new beginnings!

It’s a new year and a new you! Well, probably the old you a few days past the expiration date, but that doesn’t mean you’re completely useless. For example, you probably have enough mental cognition and digital dexterity to log into an MMORPG and create a new character before you dissolve into an unslightly mess of bones and goo.

To celebrate the debut of 2018, the Massively OP legion is out in force to create new characters with all sorts of crazy resolutions!

First up is CapnLan: “My first character creation for the new year is technically an old one. I recovered my old FFXIV character from 1.0 but they had me run him through the new character creator when I logged in for the first time. I touched him up a bit with some new options and went for a stroll around Ul’dah. Here’s a quick shot I took of him with all his hilariously outdated 1.0 gear in front of the New Year decorations on the main street.”

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One Shots: Mummies making tracks

Let me tell you, I’m not playing RIFT right now but still I am so very tempted to log on and purchase that squirrel mummy mount. It may be one of that game’s best mounts yet, and that is saying something.

“One thing I love about RIFT is that the Ascended never take fall damage, no matter how far the fall might be,” reader Jake said. “While exploring the Gedlo Badlands, I needed to return to the kobold base camp and the quickest way to do so was to cliff dive from my current location. My descent was cut short when I unexpectedly landed on a rope strung across their camp. My mummified squirrel mount looked exactly like its real world counterpart would running along electrical wires.”

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Make My MMO: Star Citizen 3.0 progress report, Albion Online DDOSed after RMT crackdown (August 5, 2017)

This week in MMO crowdfunding, Star Citizen posted its monthly studio report along with its updated 3.0 production report as it works on the “User Experience Polish Pass.” Players tracked only two delays in this report: the UI and the mission system AI. Cross your fingers that the Evocati test access begins next week as planned (it’s actually looking pretty good).

Elsewhere, Albion Online was slammed with a DDOS attack yesterday, which the devs say was “most likely in response to [SI’s] recent actions against gold sellers to coerce [SI] to not interfere with their illegal business.”

Meanwhile, Camelot Unchained teased testing for beta 1 backers, Path of Exile launched its latest expansion, Crowfall profiled a dev, Dogma Eternal Night tinkered with its mission system, Descent Underground released a demo on BrightLocker, City of Titans returned to Twitch, and Global Adventures successfully funded on Kickstarter.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Austin company announces brand-new BrightLocker gaming platform

If you’re fed up with the messes that are Steam and Android and the Apple Store, BrightLocker might be for you. Announced just this morning, the portal is being billed as

“the only platform for game discovery, community interaction and funding that bridges the connection between game developers and players in ways not seen before in the industry. Supporting all types of game developers, from early concept to post launch, as well as all platforms including PC, console, mobile and VR, BrightLocker launches with a line-up of both new and established games designed for every type of player.”

The first games to launch on the Austin-based platform include a few MMOs and other games we cover — Life is Feudal, Descent Underground, and Fractured Space. The company lists World of Warcraft, FIFA, Star Wars: The Old Republic, and the Sony PlayStation Network as its team members’ credentials.

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Wisdom of Nym: Diving into Omega in Final Fantasy XIV

It’s kind of ironic that Omega may be the first time in Final Fantasy XIV where the eponymous foe is our actual antagonist. The Binding Coil of Bahamut and Alexander both featured the named Primals, but in both cases we weren’t really picking apart anything they did; Bahamut was just doing what came naturally while Allagan devices prodded at him, and Alexander was essentially fulfilling something that had already happened. Omega, on the other hand, is aware of us and not our biggest fan to begin with.

I wound up powering through the entirety of Omega’s normal mode on the same day it was released, somewhat to my surprise. (It was a bit of a highlight.) Obviously, not everything is going to be clear on just one playthrough, but now that we’ve gotten our first week or so with our new high-end endgame stuff, it seems like a good chance to pick apart what worked, what didn’t, and what’s worth considering with this new raid. Both in terms of story and mechanics, I might note.

Please note, of course, that there may be minor spoilers within. There’s nothing that gives away big chunks of plot, but if you haven’t yet done Omega and really want to remain wholly unspoiled… tread lightly.

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Make My MMO: Project Gorgon’s new shop, Crowfall’s investor tally (January 21, 2017)

This week in MMO crowdfunding news, Project Gorgon opened up a brand-new web store. “Currently, we are listing four crowdfunding packages from our prior Indiegogo Campaign in order to continue to raise funds until we launch on Steam Early Access,” Elder Game says. “This will give those who found out about us as our Indiegogo Campaign was closing to donate and get the awesome benefits that come with doing so. The three packages that are being offered are: The Horseback Explorer, Patron, and Duke. We will not be offering a standard Contributor package as we want to encourage all those interested in a standard Project: Gorgon key to purchase directly from Steam once they become available.”

Meanwhile,

  • TUG resurfaced after raising millions and a year of rework to say it’s now focusing on producing a “minimally viable product.”
  • We chatted with the Ship of Heroes team about its development.
  • Descent: Underground‘s Tenebrae update introduced a brand-new map.
  • The Exiled announced a February 23rd Steam early access launch.
  • Crowdfund platform Fig revealed it has raised nearly $8M in a financing round for venture capitalists.
  • Crowfall’s Indiegogo-based equity crowdfunding campaign drew to a close, raising over $668,000 from over 1200 investors.

Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Make My MMO: Shards Online’s January alpha, Star Citizen’s Star Marine (December 24, 2016)

This week in MMO crowdfunding news, Shards Online announced it’ll kick off its alpha early in the new year, on January 13th. “Based on the feedback we’ve received from our current playerbase, there are a few things that need to happen before we can consider ourselves ready for Steam,” says Citadel’s Derek Brinkmann — and those include a bigger world map, tamed mounts, the archery skill, modding, and dev tools.

And last night, Star Citizen dropped 2.6 Star Marine for backers, along with the surprise announcement that it’s been using Amazon Lumberyard for over a year now.

Meanwhile,

  • Former City of Heroes community member Je Saist has set up a GoFundMe to help him pay off medical bills accruing as a result of his early onset glaucoma diagnosis.
  • John Smedley told Redditors that “money is tight” for Hero’s Song.
  • Project Gorgon pulled in over $17,000 from its Indiegogo campaign.
  • Grim Dawn rolled out its 1.0.0.7 patch, which includes a massive outdoor “Aetherial roguelike” dungeon.
  • Elite: Dangerous raised £46,813 during its recent charity livestream.
  • Descent: Underground announced its Avalanche update and GOG launch.
  • Wild Terra updated with its Christmas event this very weekend.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Make My MMO: Descent Underground (July 16, 2016)

This week in MMO crowdfunding news, Descent: Underground released a major AI update this week — the Moon Collider’s advanced Kythera AI system — plus “cooperative play against ‘bot’ opponents, new ship types, and additional gameplay enhancements.”

Meanwhile,

  • Kickstarted science-laden sandbox ECO took home a climate science prize for its ecosystem simulation, which allows players to actually “create laws and policy [to] prevent the world’s destruction.
  • CIG dismissed a Star Citizen backer’s insinuation that a state district attorney influenced its decision to refund $3000 in Kickstarter donations.
  • And don’t forget to grab your summer alpha key for Das Tal!

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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The MOP Up: Paragon recruits Sevarog (April 3, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we’ll look at a new hero joining Paragon’s line-up, check out a couple of behind-the-scenes interviews with MMO developers, get prepared for the latest World of Warcraft young adult books, romp around with several action-RPGs, and more!

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Online RTS Grey Goo releases free Descent of the Shroud DLC

It’s been a tough year for online RTS Grey Goo, which released in January 2015 to less than stellar reception. The game promises classic RTS gameplay and has some impressive cinematics and decent reviews, but players have complained of balance problems and a lack of content. There are also typically fewer than 100 players of the game online at any given time, which has made it difficult for players to get balanced matches in multiplayer. Developer Petroglyph recently ran a tournament with $30,000 worth of prizes in the hopes of bolstering those concurrent player numbers, with limited success.

Now developers are hoping to give the game a shot in the arm with the release of a free piece of DLC to all existing and future players. The Descent of the Shroud update adds the game’s fourth playable faction, an extra mission, one new unit for each of the existing factions, and an extensive gameplay balance overhaul. A new Definitive Edition of the game has been released for the reduced price of $29.99; it comes with Descent of the Shroud, the three-mission Emergence campaign, and the soundtrack. All existing players have been upgraded to the Definitive Edition for free, so if you’ve picked up Grey Goo previously, you’ll log in to find some new missions waiting for you. Check out the DLC reveal trailer below for more information.

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