Star Citizen dates its next free-to-play Invictus Week event, talks about Theaters of War progress


Star Citizen is a project of multiple game modes. There’s the Persistent Universe (the MMO mode), Arena Commander (the space combat arena mode), Star Marine (the multiplayer FPS combat mode), and Theaters of War (the multiplayer mixed arms mode that was first shown off at CitizenCon 2019). Of those four modes, three are playable now, while Theaters of War has been in closed testing but otherwise has been rather quiet in terms of updates. That silence was broken during this week’s Calling All Devs video, which offered a status update.

In the video, it was confirmed that a ten-person team at Firesprite along with some devs at CIG are working exclusively on the mode, representing 1.6% of the overall development budget. Recent testing has been reportedly very positive while the devs are working on applying feedback to the FPS-focused Scenario One and development of the ship combat-centric Scenario Two. Overall, Scenario One is mostly ready to ship and might be coming in 18 months’ time. As for why there hasn’t been much word about the mode, it’s mostly due to the fact that the game’s engine hasn’t been optimized to run better than 20 FPS, but work on the engine as well as lessons learned form the XenoThreat event have helped the devs make progress.

On the subject of events, Invictus Launch Week is coming back, offering Star Citizen free to everyone between May 22nd and June 3rd. There will be the usual selection of free ships to fly and the show of UEE military might, but this year’s event will allow players to tour a Javelin war ship as well. The event will be held at New Babbage in Microtech, with additional details available on the event’s website.

sources: YouTube (1, 2), official site
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.

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Roger Melly

Imagine there was a game
its easy if you try .
something playable to us
a bit like No Mans Sky
Imagine all the people
get what they were promised yo hoo hoo hoo
You may say they are dreamers
and you would be right
but they will argue with you
and constantly white night
imagine all the people
not getting ripped off you ho ho ho
imagine in game possessions
being more than concepts
and disgruntled gamers
getting the refunds they expect .
You may say they are scammers
and wouldn’t be the only one
one day the they ll go bankrupt
and the court cases will have begun .

Joe Blobers

… and “collapse 90 days top for sure!” timer start again :)

Joe Blobers

Based on CIG estimation.
The new schedule: “Released when done” is the best sentence made by a software companies in decades… which does not change the fact “collapse 90 days” is the worst prophecy ever done about CIG. Proven wrong at every quarter.


So what you’re saying is you can’t trust CIG, because either they are too optimistic about internal deadlines, so they miss them – or they simply lie to people to get funding.

Either way, you just keep moving those goalposts, buddy. CIG has a way of making liars of people who repeat their own announcements – I wonder why that is?

Joe Blobers

Keep reading whatever you want in my comments Dementropy :)

Backers do clearly support company with ambition rather than false prophet of doom :)


This is the song that never ends, yes it goes on and on my friend…


You know what song I love?

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I know Schwag would have made it more clever but it’s Monday and I’m actually mostly working. :\


It was clever enough! <3