An early playable module for Star Citizen.
arena commander
Star Citizen previews cargo hauling and sound design, shares Arena Commander mode schedule
It's all about space truckin' and sound design once more with Star Citizen's weekend slate of videos, as the latest Inside Star Citizen episode...
Star Citizen releases new Arena Commander updates, new ships, and gameplay adjustments in Alpha 3.20
Star Citizen is calling its latest alpha build "Fully Loaded," which is probably going to open CIG up to all sorts of obvious jokes...
Star Citizen showcases alpha 3.20’s updates, declares it won’t answer ‘when’ questions anymore
It looks as if Star Citizen is ramping up for the wider launch of alpha 3.20, as CIG has begun dedicating the game's official...
Turbulent officially becomes a part of Cloud Imperium Games after years of partnership
Long-time followers of Star Citizen are likely familiar with the name of Turbulent: The company was named as a partner for developer Cloud Imperium...
Star Citizen player event talks ship plans, building mechanics, player housing, and lowered priority for Theaters of War
This past weekend saw fans of Star Citizen converge in Shanghai and Hong Kong, China, for some Bar Citizen community events. Normally this wouldn't...
Star Citizen shares alpha 3.20’s plans for Arena Commander’s FPS gameplay and experimental modes
Last week, Star Citizen shared a video detailing its plans for Arena Commander updates coming to alpha 3.20, with a focus on ship-to-ship combat...
Star Citizen takes a closer look at alpha 3.20’s Arena Commander updates
Star Citizen has already made it clear that alpha 3.20 will be mostly focused on updating the long-suffering Arena Commander module, and now devs...
Star Citizen maps out Arena Commander updates for alpha 3.20, leading to mixed reaction from players
Yesterday saw Star Citizen release its roadmap and related roundup post for the game, offering backers a nebulous view of what alpha 3.20 is...
Star Citizen marks dev progress on ships, game engine bugs, and missions in its April report
The month of May has just arrived, which means that CIG is taking a moment to compile work done in April to Star Citizen...
Star Citizen releases alpha 3.18.1, prepares for a free fly event, and recounts March’s dev progress
After nearly a full month since its initial 3.18 launch, Star Citizen is considering itself fully operational once again with the launch of alpha...
Star Citizen talks up plans for more updates to the neglected Arena Commander module
The Arena Commander portion of Star Citizen often seems like the red-headed stepchild of the game, particularly as CIG's focus has primarily been on...
Star Citizen recounts November and December updates to NPC behavior, ships, rendering, and locations
If you were wondering what Star Citizen was up to at the end of last year but were concerned because there weren't any monthly...
Star Citizen outlines work done for CitizenCon, alpha 3.18, and Arena Commander in October dev report
Star Citizen is checking back in once again with its customary monthly development report for October, which by and large focuses on things that...
Star Citizen answers players’ burning lore questions and outlines recent roadmap updates
What are the people of the Nyx system like? Are there any ancient buildings from the time of the Imperators? Are there older ships...
Star Citizen’s June report chronicles dev progress as a month-long recruitment drive begins
Star Citizen fans know the drill by now: The new month begins, a dev progress report for the previous month is shared. That means...
Star Citizen shares work on ships, a new player experience, missions, and dev tools in May report
As we slip into June, it's time once again for CIG to check in with May's development progress for Star Citizen, outlining work done...
Star Citizen releases alpha 3.17, updates minimum specs, and ends partnership with developer Firesprite
Star Citizen has apparently seen fit to just explode with news at the close of the week, as the game's alpha has yet another...
Star Citizen talks about the development of ‘Jumptown 2’ and Arena Commander updates
PvP is probably one of the larger portions of entertainment for players of Star Citizen (or one of the larger pain points, depending on...
Star Citizen dates its next free-to-play Invictus Week event, talks about Theaters of War progress
Star Citizen is a project of multiple game modes. There's the Persistent Universe (the MMO mode), Arena Commander (the space combat arena mode), Star...
Star Citizen opens up another free fly demo and writes an alpha 3.12 postmortem
It's once more time to entice new players into the persistent universe of Star Citizen. As of yesterday, CIG kicked off yet another free...