Star Citizen officially enters alpha 3.23 with new quality-of-life and mission features


After a whole lot of teasing, talking, and showcasing, Star Citizen has finally released alpha 3.23, bringing with it a few new mission features and several quality-of-life updates to the sci-fi spaceship sandbox experience.

In terms of directly playable content, alpha 3.23 features new industrial hubs that serve as a focal point for many different mission types, along with a bunch of new gameplay modes for its Arena Commander module. The vast majority of the new build is focused on quality-of-life, with improved and revamped UI features, a deeper character creation tool, and several improvements to FPS and EVA gameplay. There are changes to ship-to-ship combat as well, primarily with the introduction of the master modes power distribution system.

For those who want to get into the nitty gritty of all this new build has on deck, the patch notes share all of the details, or there’s the usual flashy release trailer waiting below as well.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $650M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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