CitizenCon 2019: Star Citizen previews alpha 3.8, details Theatres of War, teases next star system


While the opening beats of Star Citizen’s CitizenCon event may have started with some disappointment, the remainder of the event had lots of things for fans of the space sandbox to get excited over to the point that the Carrack’s delay became something of an afterthought. Features for patch 3.8 like character persistence, better performance, and new planet generating tech were shown off, while the game’s future promises some big additions like the new Theatres of War multiplayer mode and its second star system.

Let’s talk the immediate future first: Patch 3.8 will be introducing the first phase of the planet microTech, a new planet generation system that has made the work of two years now only take two months, the first steps in character persistence (meaning less wipes in-between major updates and players get to actually keep the stuff they earn and buy in-game), and the first implementation of Server-Side Object Container Streaming (SOCS) which effectively “slices the Star Citizen Universe into various Object Containers, which automatically scale in size based on player location and gameplay” to improve performance overall.

Looking forward to Star Citizen’s next year, players can expect the New Babbage landing zone of microTech, the launch of the Carrack explorer ship, and the planned arrival of Theatres of War, a Battlefield-esque 20v20 battle for territory control over three rounds that meshes the space combat of Arena Commander with the FPS gameplay of Star Marine. All of these items are due to launch at certain points in 2020.

Finally, the distant future of the game looks to introduce the second star system of Pyro, Jump Points that link star systems together, and the integration of Quantum, a new backend technology that lets the devs simulate hundreds of NPC behaviors without actually generating them in-game for the purposes of adjusting and tweaking the Star Citizen economy in real time for more realistic supply and demand. The arrival of SOCS in 3.8 will also lay the foundation for server merging to allow thousands of players in a shared world instead of dozens of players fragmented across multiple server instances.

As for right now, the Star Citizen free fly event is now underway, a lore-filled Galactapedia is now online, and the opening and closing demonstrations are now on Star Citizen’s YouTube Channel, with videos from all of CitizenCon’s other panels due to premiere in the next several weeks.

Source: Press release, Twitch

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Huh, well that all sounds super positive. I’ll have to hop back in once 3.8 hits the live servers.


Overall I was very impressed with the coming additions to the game.

Kickstarter Donor
Ken from Chicago


Ironically, I think the Carrack delay announcement is actually a major improvement in CIG communication. Previous years they’d have waited until a day or or even day of launch to announce a delay (eg, vertical slice video for Squadron 42 in 2016).

Speaking of Squadron 42, the radio silence on it, IMHO, is the biggest disappointment of this year’s CitizenCon. Even if they plan an end-of-the-year video of the 2nd vertical slice of Squadron 42, it would be nice if they *said* so.

That all said, I agree, the rest of the event was amazing. In fact, I got what feared to hope for but most wanted: See the Carrack flying through the first official jump point between star systems in the game.

And Sam, despite her having to deal with some live demo “issues” (tech cons with live demo issues are almost synonymous), she persevered and delivered in spades. WTG, Sam! In fact, I think this was the first CitCon where the keynote live gameplay demo did *not* crash.

Hikari Kenzaki

Heh, yep, they even commented at the end that it was the first time the game hadn’t crashed during the demo. And Chris echoed my frustration with the Star Map so at least we know it’s something they’re working on. The new UI elements are a big improvement, but the star map is still a mess.

Oleg Chebeneev

Yea, I was expecting at least some SQ42 footage. No preview of Crusader was also abit of meh. But great presentation overal, no doubt

Hikari Kenzaki

Honestly, the Carrack wasn’t a surprise. It simply wasn’t done and we knew it. And we have one coming. The trailer for it was perfect. I can’t agree anymore that the Carrack is OUR ship. It’s the ship we wanted for the reasons we wanted it.

The mission playthrough was pretty darn cool. You kinda have to watch the whole thing to get a sense of all the things they’ve accomplished. The player status and environment systems are impressive. Pulling a tarp off a vehicle and then having it be slowly blown away by the wind is pretty cool, no pun intended, and no small technical feat. Add in the stealth components, non-lethal combat modes, persistent PvE elements, and equipment and they’ve got a lot coming our way in the next year-ish. At the end of the presentation, you can see Chris R’s genuine excitement that it’s finally starting to come together into something that looks like a game.

The Pisces is a fast little ship, as evidenced by the fact that I smashed it into an ArcCorp building in about a minute… The ‘stock’ one that comes with the Carrack is basically the same, you just have to buy more/better weapons for it to match up to the Pisces.

Looking forward to a week+ flying around a few of the ships and enjoying the year 2949.

Kickstarter Donor
Ken from Chicago

Agreed. The Carrack is my favorite ship in game but it’s only at 60 of 132 tasks complete on the Roadmap. No way they could finish in a month’s time.