EVE Evolved: Inside Hadean’s EVE Online record-breaking battle attempt

    
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If EVE Online is known for one thing (apart from massive scams and online heists), it’s the truly massive PvP battles that have taken place in its sandbox over the years. EVE currently holds the world record for the “Most concurrent players simultaneously involved in a single multiplayer PvP videogame battle,” with 6,142 players involved in the Siege of 9-4 in January of 2018.

Hoping to push the technology further, CCP Games recently partnered with cloud operating system firm Hadean to experiment with a new kind of physics simulation that could theoretically support battles with tens of thousands of players. The company has been running public tests in conjunction with CCP, and this weekend it attempted to break EVE’s PvP record with its Phase III experiment.

Though it didn’t quite reach the heights of EVE’s largest military scuffles, this phase did see 1,742 concurrent players at its peak. I played the tech demo during the record attempt this weekend to see what progress has been made on the tech and how it held up. Read on for a breakdown of how it went:

The secret sauce that keeps EVE Online‘s server online when thousands of players start shooting at each other in the same place is a little trick called Time Dilation. When the node hosting a star system gets overloaded, the server literally slows down the passage of time there to keep the physics engine stable. Through its partnership with Hadean, CCP hopes to support large-scale battles in EVE Online without needing to use time dilation at all.

The Aether Wars tech demos have all been about testing Hadean’s server technology and collecting data so far, but the project also has a special goal the developers are trying to reach: To beat EVE‘s world record. While Hadean has tested its system with over 10,000 simulated clients and the second phase reached 4,369 real players with 3,047 concurrent, this time it hit a peak of only 1,742 concurrent players.

The gameplay in this test was pretty complex and a far cry from that original phase 1 experiment with the giant missiles travelling in straight lines. Players could pick from one of four Guristas ships (a Worm, Gila, Rattlesnake, or Displacer Fighter), with larger ships generally firing more missiles and having more hitpoints but smaller ships being faster and with shorter cooldowns. The scoring system revolved around harvesting gas nodes for ZPC or killing other players to steal a portion of their ZPC.

You could target enemy ships by clicking on them with the mouse and then the missile launcher would automatically fire at your target. The missile firing being automatic hid any activation delays that might have been experienced with manual activation, which made this demo a bit of an unfair test of how the tech could perform with EVE. There was also a scan feature that didn’t seem to do anything but add a small visual effect that other players could see.

The missile simulation seemed more complex in this demo as every ship had a countermeasures cooldown that could launch flares. Missiles tracked players smoothly across the battlefield and the flares seemed to cause missiles that entered their radius to re-target the flare. I imagine this kind of interaction scaled up to thousands of missiles on the battlefield at any one time was a good test of Hadean’s platform, and I hope they got some solid data from it.

It didn’t exactly feel like there were almost 2,000 people playing as I could only see a small handful of nearby pilots at any one time, but the server was stable and the gameplay seemed pretty smooth. There was something satisfyingly visceral about chasing an enemy across the battlefield, timing my flares with his missile waves coming into range and using the microwarpdrive to get in front of him just before launching a salvo of my own.

While the technical achievement of this experiment was impressive and the server seemed to perform well, I was honestly relieved that Hadean didn’t break the EVE PvP world record. I can imagine nothing worse than subverting a genuine achievement of emergent gameplay and community spirit in a live MMO by handing the world record to a technology partner in a rigged test arena.

There’s more to massive battles in EVE Online than the numbers alone reveal: EVE‘s world record was about the personal histories, motivations and ideals of 6,142 individuals clashing in a very real way. The real magic of Hadean’s tech won’t be when it breaks a certain number but when it can be applied to EVE Online to enable massive battles without time dilation or new hands-on flight and combat controls. Hadean will be releasing more data on how this phase went soon, along with the winners of the competition who will receive free tickets to EVE Fanfest 2020.

EVE Online expert Brendan ‘Nyphur’ Drain has been playing EVE for over a decade and writing the regular EVE Evolved column since 2008. The column covers everything from in-depth EVE guides and news breakdowns to game design discussions and opinion pieces. If there’s a topic you’d love to see covered, drop him a comment or send mail to brendan@massivelyop.com!
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PlasmaJohn

I’m not seeing the downside of a test (y’know something that gets less than live service interest) breaking the record.

1st up you want to vet the tech using real world Internet behavior. Sims are all well and good but its extremely rare that they capture the vagaries of the various performance issues between service providers, backbones, and their server architecture. Level3 anybody?

Second, as I alluded, test almost never capture the whole interest of the active population. Often if you get 10% that’s a huge win. So if you break the record in a mere test that may predict some nice population numbers. OTOH if the interest really isn’t there maaaaybe a rethink is in order.

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Wilhelm Arcturus

The biggest issue I saw in the Discord channel for the test was the fact that this version did not work with Win 7 at all. It has always been a Win 10 based test, but in the past Win 7 still worked. This time, not so much.

I blew up Xenuria. I should get a Steam achievement for that.

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PanagiotisLial1

They cant get the goal because they arent giving incentive – if they gave something like a free skin to all participants or to the community as a whole if they reached the goal they would motivate them more. As it stands many see it as wasting time out of the game while they could be playing. An exclusive skin could do the trick