“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”
With both the console and PC versions of Destiny 2 officially launched, Bungie can fully concentrate on future projects instead of release craziness. The studio let players in on some of the projects that are coming down the pike and teased a few images from the game’s season 2.
Updates that are in the works for Destiny 2 include optional pursuits, better rewards for prestige activities, private PvP matches, Crucible improvements, other options for players to spend currency, an emote interface, and “changes to make the mod economy more interesting and impactful.”
It’s a whole new world — speaking of which, check out the developers’ diary on the state of Destiny 2 in its post-launch period after the break.
Pretty much the entire time between when Destiny 1 was announced and the day Destiny 2 was confirmed for PC, every single article we wrote about Bungie’s first effort was riddled with comments that amounted to “that’s nice – call us when you come to PC.” Bungie obliged, and the sequel has formally launched on the platform the majority of core MMORPG players call home.
But I wonder how many of the people who adopted the “PC or bust” stance actually put their money where their internet comments were. I thought I might give the game a go myself, once I realized guildies were interested, but in reality, I’m happily involved with a couple of genuine MMORPGs that are taking up all my time, so I didn’t grab it.
How about you? Were you a Destiny 1 holdout who is playing Destiny 2? Or are you still just watching from sidelines?
Remember how yesterday Destiny 2’s community was all freaked out about account bans they believed were being caused by use of overlays from programs like OBS, XSPLIT, Fraps, Mumble, and Discord? And remember how Bungie’s PC project lead tweeted to call that “internet BS”?
Bungie followed that up with a statement clarifying that 400 PC players were indeed banned, but manually and not for overlay-related reasons, and that it had overturned four beta bans. Now the studio has walked back its initial statements even more.
“As part of our ban review process, we have identified a group of players who were banned in error. Those players have been unbanned. The bans were not related to the third-party applications listed above. We will continue to review the process we use to ensure a fun and fair game.”
Here’s a musical episode that you can really sink your teeth into! Your… ear teeth? In any case, the Battle Bards are evaluating our Dark Masters this Halloween season to see which has the best music: vampires or werewolves. It’s a sinister, gothic show with several first-time MMO appearances for the podcast, so check it out!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 108: Vampires and werewolves (or download it) now:
SuperData’s September 2017 video gaming market global revenue analysis
should make Bungie happy, whether or not it was bleeding players ahead of the Destiny 2
PC launch, because hey, Bungie got your money already: Destiny 2
rocketed to the top of the console charts, becoming “the fastest selling digital console game in history.” Presumably, we’ll see it crop up under PC in the next few months as yesterday’s launch is taken into account.
The PC side of SuperData’s report won’t surprise you, since it trickled out early yesterday: PlayerUnknown’s Battlegrounds pushed up to #4 in global revenue, passing up Crossfire, an Asian online shooter that’s been in the top four for many years. Divinity: Original Sin 2 also entered the list, pushing Dota 2 off and proving, SuperData suggests, that “single-player games still have a draw with consumers.” Pokemon Go, meanwhile, once again dropped out of the mobile top 10.
We’ve updated with Bungie’s latest statement at the end of this post.
It’s a classic case of he said, she said: the MMO edition.
Following yesterday’s rollout of Destiny 2 on the PC, players have flocked to the official forums and Reddit in consternation. The issue? Apparently, some folks claim that the use of certain third-party apps has triggered account bans despite Bungie’s never having expressly forbidding the community from using such programs. Even worse, players who receive a permaban in this fashion cannot appeal their case to the studio.
Some of the alleged programs that are causing these issues include OBS, XSPLIT, Fraps, Mumble, Discord, MSI Afterburner, and EVGA Precision XOC.
Despite the rising outcry, Bungie denies that this is the case. “We do block programs from pushing their code into our game,” PC Project Lead David Shaw tweeted. “Most overlays work like that. We don’t ban for that tho. That’s internet BS.”
On this week’s show, Justin and Bree go trick or treating as only grown adults can: in a video game! The is also prim and proper talk of MMO expansion pre-orders, launch dates, mouse invasions, and the all-important ELF BUTTS. It’s quite the event, to be sure.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
All right, so rebranding the Battle.net app didn’t work out as well as Blizzard had hoped. But the company remains bound and determined to make the app something you use on the regular rather than just your World of Warcraft launcher, and as a means to that end the developers have added a new Social tab as rumored. Now you can more easily organize your friends and merge them into the new Blizzard Groups feature.
What are Blizzard Groups? Well, they’re… a lot like chat channels in some other app out there that a lot of people like. But these are more Blizzard-y. You can also customize your avatar and profile, like… well, like that other app we mentioned. And you can gift people things in your favorite Blizzard games, which is… well, that’s uniquely suited to Battle.net, seeing as how it ties all of the Blizzard games together. And Destiny 2, which is coming out shortly on the PC. Pure coincidence, we’re sure.
It’s a glorious day for PC players, as they are being welcomed into Bungie’s sci-fi universe with the release of Destiny 2.
It’s been a month and a half since the title released on consoles, and while the game has reportedly struggled to maintain a strong population, Destiny 2 has already become the year’s best-selling video game to date.
There are a few key differences between the console and PC versions, with the latter getting more graphic options, a mouse-and-keyboard control scheme, and some variations on weapon recoil.
Both versions, however, will receive the same updates going forward, and Bungie has a lot of plans for Destiny 2’s first year. The team revealed that there will be four major “seasons” this year, with each featuring a clan reset and weapons changeover to keep things fresh. Season 2 is supposed to add gear ornaments for those who want to deck out their armor with extra bling.
PC fans, your time is almost here: You’re finally getting a Destiny game on your platform. In fact, if you’ve already purchased Destiny 2, then get thee to the preload: Just boot up the Battlenet app and get moving.
Still need to buy it? Green Man Gaming still has the PC edition for 15% off with the SUCHWOW10 code. We’re told that while folks who buy it that route (it’s not an affiliate link, just a good deal) will be getting their keys by tomorrow so they can hop into the downloading frenzy too.
And while you wait? Ponder the discussion on Reddit, where Destiny 2 console players are monitoring what appears to be a hefty (though probably not unexpected by anyone who watches the MMO industry) decline in the console playerbase already. (Thanks, Danny!)
Hey remember Destiny 2? That cute li’l sequel from Bungie that launched on console and core MMO players promptly forgot all about it? Well, in case that’s you, Bungie has a sweet new PC-capped trailer out to remind you that PC is coming next week. There’s even a countdown on the official site in case you’re bad at clocks. The trailer is shiny. So much jumping. All the screenshake. Insert all your PC master race jokes down below, or save them up for smack-talk during the preload period, which begins on Wednesday of this week.
And by the way, if you’re looking for a cheap place to buy it? A couple of my guildies pointed me to Green Man Gaming, which has the PC edition for 15% off with the SUCHWOW10 code. (Non-affiliate link. Thanks, Onyx and Kiry!)
So here is an interesting conundrum: Say you have a highly anticipated raid in the works that you’ve already delayed. Now that the new launch date is approaching, you’ve discovered a pretty significant exploit but don’t have the time to properly institute a fix. What do you do?
For Destiny 2’s Prestige raid, Bungie has decided not to delay a second time, electing instead to push the raid (and its exploit) live on October 18th and monitor player activity for the time being until the fix is ready to deploy. Sounds legit.
“We can now detect if any teams use this exploit to gain an advantage,” the studio posted. “This will take some extra time to verify, but we will be able to crown the winners with the confidence they deserve.”
One of the reasons raiding continues to be a sore spot in the MMORPG community is that it’s difficult — if not impossible — to find a good solution to bringing inexperienced players up to speed with veterans without frustrating both groups. It’s an issue with which Destiny 2 is currently grappling without a graceful reply.
Instead of using a traditional raid matchmaking system, Bungie’s answer to the raid grouping conundrum is by using “Guided Games.” These attempt to replicate a mentor-mentee relationship between the masters and novices, but so far it’s not working as planned. Players are being thrown together with others from around the world (raising language barriers), some can’t or won’t use voice chat (which is problematic on consoles), queues are quite long for novices, and experienced raiders feel resentful over having to bring new players up to speed over and over and over again.