Get your butts to Mars, Destiny 2
players, because you’re needed for the upcoming Warmind DLC
. Bungie did a full reveal of the game’s second major content update, which involves a new character named Ana Bray, an AI called Rasputin, and a Hive enemy known as Nokris.
Plenty of new weapons and gear await players on the Red Planet, including the Huckleberry machine gun. And if you don’t quip, “I’ll be your Huckleberry” when you get it, you automatically lose at Destiny 2. Some guns from the first Destiny are coming back as well, such as the Suros Regime.
Other changes of note include PvP updates, an improved Crucible mode, PvP gun rewards, updated exotics, two additional strikes, and the Escalation Protocol public event on Mars. Warmind releases on May 8th for both PC and console.
The second DLC expansion for Destiny 2
is arriving early next month — but players can get all of the details on it today.
Bungie is doing a deep dive on Warmind in a Twitch stream today and talking about the huge content update that’s scheduled for May 8th. The full reveal stream is taking place at 1:00 p.m. EDT on Bungie’s channel, right as this post is going live – so it’s time to come up with a convincing excuse not to be productive for the following hour.
The DLC will bring players back to Mars, introduce private matches, increase players’ vault space, and start the third season of the game. You can get a quick preview of the reveal after the break.
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:
“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”
I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
Gone are the days when Bungie would put out teases and trailers for its expansions, apparently. Last night, it practically stealth-announced Destiny 2’s
next big thing in the middle of a roadmap
“On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2,” Bungie says. “It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24.”
The rest of the announcement is similarly low-key. Warmind will bring private matches, more vault space, and multiple weapons changes, followed by a summer update with a new seasonal event, bounties, and guild chat on PC, and then season four in September.
Fortnite isn’t just a hit for Epic: It’s a hit for the whole industry. That’s according to SuperData’s latest report, which ranks PC, console, and mobile games according to their global revenues in the month of February.
“Fortnite Battle Royale’s dominance in the Free-to-play Console segment drives the segment’s 359% year-over-year growth,” says the analytics firm. “Epic’s Battle Royale title showed no signs of losing steam. Fortnite earned more additional content revenue on console than any game other than Call of Duty: WWII and now has more monthly active users than Grand Theft Auto V.”
Pay-to-play MMOs shrank again this month, continuing the trend identified in previous months. On the PC side, Crossfire and Fantasy Westward Journey Online II switched places, and Hearthstone rejoined the list to bump off Overwatch, but otherwise, it’s pretty much the same list as last week, with World of Warcraft hanging in there at #7.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Destiny 2, Scum, Pokemon Go, OrbusVR, Dauntless, Heroes of the Storm, Skyforge, Elsword, Old School RuneScape, MapleStory Blitz, Destiny 2, The Elder Scrolls Legends, Prosperous Universe, Final Fantasy XIV, MU Legend, Wakfu, and Dark and Light, all waiting for you after the break!
Is Call of Duty the next Activision franchise to migrate to Battlenet? Very likely. As Eurogamer broke earlier this month, players are now able to link their Call of Duty accounts to Battle.net – no doubt in anticipation for Black Ops 4.
I bring this up to MMO players because of the potential impact on World of Warcraft – specifically, token prices – as WoW players buy and sell their tokens to spend down their Blizzard balance to buy up the new CoD title (or cash in on the flurry). Redditors are current speculating about the incoming speculation, arguing that tokens prices have been relatively stable over the past few months, spiking for the Battle for Azeroth hoopla but ultimately settling back down. In fact, just covering the potential for a spike can cause a spike, one poster points out. Gamers will recall a similar situation last year when Destiny 2 landed on Battlenet, sending the token to record heights.
And that leads us to some Leaderboard fun. Do you speculate on WoW Tokens or other legal MMO RMT currency (like PLEX, C.R.E.D.D, etc.), or do you stay the heck away from that noise? Multiple responses are allowed!
Two Destinies for the price of one! For this episode, the Battle Bards are gearing up in their favorite space armor to take on highlights from both of the Destiny soundtracks. From buyer’s regret to confusing the gender of a key character, there is all sorts of on-air therapy happening with this kooky trio!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 117: Destiny (or download it) now:
After reading through the most recent Destiny 2
patch notes, you can join us in a sigh of relief at the fact that the game has enabled opt-in text chat only for PC players in social spaces and public areas
. Clearly adding more to that system (which basically every single PC game with multiplayer has had over the past three decades) would lead to mass hysteria and a breakdown of everything in the MMO. But perhaps we should just be happy that text chat is there now
, even if it’s in a limited format.
More relevant for players on all platforms is the addition of strike scoring for Nightfall, the marquee feature for the update. Players will score points for both kills and orb generation, with players who score above a certain threshold enabling an aura and a token bonus. (That’s “bonus to tokens,” not “a bonus that’s just a token bonus.”) Players can also enjoy new Nightfall challenge cards and variants on emblems, so check out the full patch notes before you go storming back into the game with full firepower.
No development plan survives first contact with the community, and Bungie freely admits that its previous Destiny 2
roadmap was subject to change at any moment for any reason.
Hence, an updated and revised roadmap was published this week that takes players from next week’s Patch 1.1.3 through May’s Patch 1.2. A few features have been shuffled around, such as the delay of what would have been 1.1.3’s Nightfall Strike unique weapons to March’s Patch 1.1.4.
“We also have a big addition we’re eager to share,” Bungie said, “Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet.”
Take a gander at the latest development roadmap after the jump!
Is your Valentine’s day about love, friendship, or free candy from mom? In MMORPGs, it’s about questing, murder, and free loot! So, yeah, kinda the same. Enjoy Massively OP’s guide to this very pink not-a-holiday across the MMORPG genre – and some not-quite-MMOs too!
One of the advantages to computer RPGs, I’ve always thought, is that you don’t need a friend who you can alternately sucker or bribe into taking on 80% of the work that’s involved in making a tabletop RPG fun. You just turn on the game and it goes. The downside, of course, is that you also don’t have the advantages of having a GM in charge of the game, so you don’t get that personal connection and that sense of familiarity.
Except that’s not entirely accurate, is it? Yes, these games do not have a person eagerly perched behind a screen explaining how your characters have screwed everything up forever, but you still do get the same sense of a specific GM guiding the game over time. Because there are certain quirks, certain constants, and over time a feel to the game that informs what sort of GM you’ve got running the game. So let’s talk about the GMs running some games.
I warn you that if you’ve never played any sort of tabletop game, this column may not make a whole lot of sense. But if you’ve never played any tabletop RPGs I don’t understand how you live and thus cannot promise to target you reliably. Sorry.
Destiny 2’s Nightfall strikes are in the wings, waiting for their turn to receive some love and adjustments. This should happen soon, as Bungie plans on getting rid of the pass-fail timer and replacing it with other criteria that will score varying degrees of success. Also, players can pick up challenge cards with handicaps that add a score multiplyer to their runs.
“Fireteams of any size should be able to participate, from organized clan groups to skilled solo players,” promised Game Director Christopher Barrett. “Players should be able to determine their own challenge level, by going slow and steady or fast and wild, with elective modifiers to test the most hardcore veterans.” Read more