eve fanfest

CCP's live-action EVE Online ARG looks like the best thing at this year's EVE Fanfest

Got your tix for EVE Online's EVE Fanfest 2017? Ready to set aside your in-game enmity and play nice with your fellow gamers for a few days -- or not, depending on what sort of corp you're in? Decided cowering in your house watching streams is the wiser choice?

Good news for you then no matter which way you roll: CCP has released a detailed blog post today laying out the structure of this year's event. Expect the usual round of keynotes, panels, debates, and player presentations, plus beer, a check-in with the Project Discovery scientists, a 2v2 single elimination tourney, more beer, tours for people who got dragged along and want to see Iceland's beauty, and beer. But the best bit looks to be a genuinely cool live-action game called The YC119 Kyonoke Inquest:

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EVE Evolved: Hints of EVE Online's summer update

The EVE Online community was a little surprised this week by what appeared to be the accidental early reveal of the feature list for this summer's update. Someone noticed that the official EVE Updates page had a new "summer" section filled with details of upcoming features but with placeholder images attached. The page disappeared shortly thereafter, but not before someone snapped a screenshot of it and published it to Reddit. CCP Falcon tweeted that this wasn't a leak but that "a few cards were published early without images" and they'll be re-published properly on Monday. This hasn't stopped the EVE community and bloggers from speculating heavily on the content of the early reveal, and I must admit that I can't resist doing the same.

The summer update comes ahead of the Drilling Platforms discussed in my previous article, but it looks like part of the impending resource-gathering revolution is coming early in the form of a complete re-design of the mechanics behind asteroid belts. Strategic cruisers will also be getting a significant balance pass across the board, and the recently announced Exoplanet search minigame will be coming to Project Discovery. The update also includes graphical overhauls for several space station types, redesigns of the Vexor and Ishtar drone ships, new explosion graphics, and improvements to the new player experience. Outside the game, we'll be getting all-new forums boasting new features for sharing and engagement, and a chat system that keeps going even when the server is offline.

In this edition of EVE Evolved, I dig into a few of these early reveals and speculate on what they might mean for EVE. Is a total mining overhaul coming earlier than expected, and could we get EVE chat on our phones?

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EVE Evolved: What do we want from Drilling Platforms?

If you followed our EVE Fanfest coverage last year, you might remember CCP announcing plans to add a whole series of new deployable structures to EVE in the form of Engineering Complexes and Drilling Platforms. The Citadel expansion added new deployable space stations that players can put anywhere in space, with medium-sized Astrahus citadels for small corporations all the way up to the colossal Keepstars designed for massive military alliances. This was expanded on in the second half of 2016 with the release of Engineering Complexes as specialised citadels with bonuses to industry and research, but what ever happened to the Drilling Platforms?

Drilling Platforms were touted as an upcoming revolution in the way we collect resources in EVE Online, but the feature was still firmly in the early design stage when we discussed it with CCP at last year's Fanfest. There were general ideas floating around about automated mining structures that require different levels of player interaction and disrupting enemy resources by attacking their drills, but nothing concrete at the time. We've now been promised a solid development roadmap update at this year's Fanfest on April 6th and more information on Drilling Platforms in devblogs before then, and it's got me wondering what EVE's upcoming resource-gathering revolution might look like.

In this edition of EVE Evolved, I speculate about what Drilling Platforms might be like, discuss the kinds of gameplay I'd like to see from them, and lay out a few of my dream features.

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EVE Online releases Guardian's Gala update, gives glimpse into its glorious future

A new development update for EVE Online hints at grand and glorious things to come. CCP Seagull posted a three-minute video in which she hyped the coming update as well as April's Fanfest convention. The February update for the MMO will include personal insurance for citadels and engineering stations, more improvements to the beginner experience, bug fixes, performance optimization, and a server-wide event.

"While all of this improvement work is going on, we're also putting work into bigger things coming up, and we're getting ready to share more of that," CCP Seagull said, transitioning into a discussion on what might be discussed at Fanfest this year. She promised that a roadmap for the game's future will be unveiled and that attendees can help to shape the story of the EVE Universe while there.

Get your EVE Online briefing in full after the break, and don't miss today's patch, the 119.2 Guardian's Gala update.

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Jukebox Heroes: Live performances of MMO scores

I am of the opinion that there is something special and magical about getting to experience music in person, especially so when it is a large orchestra performing some of my favorite pieces of game soundtracks. I loved seeing Video Games Live several years back and felt happy at the time at seeing two of my interests meet together and earn some legitimacy as an artistic performance.

We can't always be there to see such performances, of course, but a nice consolation prize for those wanting to simulate the experience is to watch musicians and composers filmed while they do their work. It adds another layer of appreciation and can even cause you to look at a piece in a whole new way, even if you had heard it a hundred times before.

Today let's check out some live performances of MMO scores and see if we can't get any goosebumps going!

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EVE Evolved: Making stories with friends in EVE Online

It's one of the more peculiar laws of the universe that when enough EVE Online players meet in the real world, they absolutely must swap stories. You can see it in action at meetups and events like EVE Fanfest and EVE Vegas, where players take a trip down memory lane with corpmates over a beer and regale whole groups of strangers with tales of wars, clever schemes, and treachery. It's like some tribal instinct takes over and we feel the need to pass on our virtual history or bask in glory days gone by like a couple of Klingons in a Ferengi bar.

We're all familiar with the biggest and most impactful stories that go down in the sandbox of New Eden because they tend to hit the gaming media like a brick in the face. When the largest war in gaming history goes down or hundreds of thousand of dollars worth of ships goes up in smoke, you're bound to hear about it. What you don't hear about is the hundreds of compelling little stories that take place every day within EVE, most of which are left untold. Several interesting stories are shared each day on the EVE subreddit and official forums, a few make their way into works of cinematography, and some have been immortalised in song or shoehorned into propaganda posters. These little stories are the everyday reality of what can happen in EVE, and part of the reason so many of us are hooked on the game.

In this edition of EVE Evolved, I suggest that the true draw of EVE is in its capacity for making stories with friends, and share a few of my own little histories from days gone by.

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EVE Online starts the process of electing its next player council

When the winter is coldest on the coast of Iceland, CCP lugs out its 20-foot wooden alpine horn and blows a signal that can be heard across the Atlantic. The sound awakens all EVE Online players from their hibernation and lets them know that it is time once again to form the next Council of Stellar Management.

Starting in February, EVE Online will begin the process of electing a player council to advise and provide feedback for CCP on game matters over the next year. During February, players can apply and be processed as potential candidates. In March, the community will vote on their favorites, and in April, the 12th CSM will be announced at this year's EVE Fanfest.

One detail of note for this year is that all players -- even free-to-play accounts -- may apply to join the CSM. The current CSM is participating in a second and final summit at the end of January in Iceland.

Source: EVE Online

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EVE Evolved: 2016 EVE Online year in review

It's been another busy year for sci-fi MMO EVE Online, and an absolute roller coaster ride for both players and developer CCP Games. On the development side, we've had two major expansions with Citadel and Ascension and a significant business model change with the introduction of a free-to-play account option. Fan events EVE Fanfest 2016 and EVE Vegas 2016 brought us some fantastic insights into the future development, including a peek at some amazing work on future PvE gameplay and an all-new EVE FPS codenamed Project Nova.

Proving once again that the players in EVE are the most engaging content, this year brought us the political twists and turns of the now-infamous World War Bee, which became the largest PvP war ever to happen in an online game. We also delved into some absolutely crazy sandbox stories, including one player using $28,000 worth of skill injectors to create a max skill character as a publicity stunt, and the controversial banning of the gambling kingpins behind World War Bee.

In this edition of EVE Evolved, I look back over all the biggest EVE stories of the year, from the political shenanigans of World War Bee to the surprise free-to-play option and how expansions have changed the face of the game this year.

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CCP opens EVE Fanfest 2017 ticket sales

With EVE Vegas barely over, CCP Games has already announced that it's opened ticket sales for EVE Fanfest 2017 in Reykjavik, which is set for April 6th through 8th.

"During the massive, annual gathering of its players in Reykjavik, Iceland, home of the EVE Online development team, fans celebrate the virtual worlds of the EVE universe in a grand style. This year CCP is promising an extra-impressive EVE Fanfest for EVE Online capsuleers, EVE: Valkyrie pilots, Gunjack turret operators and their friends and family at the stunning Harpa Concert Hall and Conference Center."

For a video look at what to expect from the next Fanfest, check out this past year's keynote and the 2015 recap video below. We've also rounded up our coverage of last weekend's EVE Vegas for those living in the EVE Ascension moment!

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EVE Vegas 2016: EVE Online is finally getting a real tutorial

One of EVE Online's developers once described the new player experience with the line "Welcome to EVE, here's a Rubik's cube, go f**k yourself," and he wasn't wrong. EVE has a well-earned reputation for being a difficult game with an incomprehensible user interface, and new players are just dropped into it at the deep end. CCP has tried to overhaul the new player experience several times over the years and even implemented an achievement-style Opportunities system, but 51% of new players still quit by around the two hour mark.

This was the monumental problem inherited by CCP Ghost, the weird chap who showed us all a scan of his brain at EVE Fanfest back in May. Ghost had some interesting ideas for revamping the tutorial using a story based approach, and this weekend at EVE Vegas 2016 we got to see the final result of this work in action along with details of how it was designed. Under the codename of Inception, the first stage of EVE's new fully voiced story tutorial will be going live with the Ascension expansion on November 15th. After seeing the Inception tutorial in action, I finally see what has been missing all this time and realise that EVE has never actually had a proper immersive tutorial before.

Read on to find out what makes EVE's upcoming Inception tutorial so different, how it was designed, and what the future may hold for EVE's new player experience.

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EVE Evolved: Alpha Clone economics, bragging rights, and restrictions

Yesterday at EVE Vegas 2016, developer CCP Rise held us spellbound with tales of his recent misadventures in EVE Online recently when pretending to be a newbie. With free alpha clone accounts on the way, the devs wanted to prove that a well-informed player in an alpha clone could engage in a wide range of activities and even see success in PvP, and CCP Rise naturally rose to the challenge. Starting with only the skills trainable by an alpha clone character and no ISK or assets, he quickly got on his feet and made enough ISK to start engaging in frigate and cruiser PvP and net some very nice solo kills against veterans.

Rise's success came as no surprise to me, as I've done similar experiments with small group PvP and I know just how effective cheap tech 1 cruisers can be. I recently showed how free users could be nearly as effective as well-trained subscribers in the same ships, and yet the myth that they will be simply cannon fodder for the elite pervades the comments sections in articles throughout the web. Developers have said that they intend for free play to be a viable long-term play style, and it should be possible to extend the system in the future. We may even some day get specific challenge clone states for those who want bragging rights or hardcore clones with permadeath.

In this edition of EVE Evolved, I debunk the myth the alpha clone system is an endless trial, examine the potential impact of alphas on both EVE community culture and CCP's financials, and look at a few ways the clone state system could be expanded on.

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EVE Vegas 2016: Ascension expansion detailed, new trailer released

While the main event of the EVE Online social calendar is unmistakably the annual EVE Fanfest convention in Iceland, smaller gatherings are held throughout the year all over the world. Hundreds of players flock to Las Vegas every year for EVE Vegas, which started life as the largest player-run EVE event and is now officially endorsed and run by CCP Games. I'm on the ground at EVE Vegas this weekend to get some insight into the upcoming Ascension expansion, which is due to go live in just over two weeks on November 15th.

Ascension aims to turn EVE Online on its head by opening the doors to subscription-free users for the first time in the game's 13-year history. To prepare for opening the flood gates on a free-to-play EVE and get all of those new players over the game's infamous learning cliff, developers have produced a story-based tutorial system and overhauled the character sheet interface. Veterans can look forward to a dramatically improved ship fitting screen, new player-built industrial complexes, huge mining ship buffs, a new EVE mobile app for Android and iOS, and NPC mining ops using advanced AI.

Read on for a breakdown of some of the big things we learned at the EVE Vegas 2016 Keynote and to check out CCP's new expansion trailer and feature videos.

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Global Chat: Stormblood, One Tamriel, New World, and the 'antisocial epidemic'

The announcement of Final Fantasy XIV's second expansion, Stormblood, is sure to inject more life and excitement into this beloved MMORPG. A couple of community bloggers took time recently to analyse the event and expansion reveal.

"Overall, it was a fun time, though. I was happy to have the chance to be there for the expansion announcement. I’m looking forward to the new deep dungeon levels and more info on the Red Mage (DPS, please!)," Aywren wrote.

"One of the most cheered announcements was the drop of support for the PS3 version of the game," Sagacyte noted. "For the longest time people have speculated that some limitations of the game come from having to support the fading console, and letting it go could open the doors to new visual and technical things. One such thing was mentioned in a new lightning model."

This week in Global Chat, MMO bloggers talk about One Tamriel, hopes for Amazon's New World, and an "antisocial epidemic" sweeping through our genre.

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