Want to get crafting done in EverQuest II but without all the crafting parts? Well, now you can have just that with the tradeskill level 100 boost. Buy it for 3500 Daybreak cash (i.e., $35) and your character’s tradeskill class will be set to 100. The potion also grants an associated 500 skill in tinkering, adorning, transmutation, and the associated tradeskills. In other words, it’s all the joy of crafting without all of that… crafting part.
Players who are still Artisans will be prompted to pick a specific tradeskill class when using the potion, which serves as a quick boost to start in on the new signature quest line for tradeskills. Anyone with an All Access membership will also benefit from a 10% discount on the purchase. Obviously, players who have already done the crafting work won’t have any need of this, but if you’re languishing at lower levels… well, you can change that, and it’ll just cost some money now.
Legacy, vanilla, classic, progression – call them what you like, but alternative server rulesets, particularly of the nostalgia-driven kind, are all the rage in 2018. Just since the dawn of the new year, we’ve gotten a new server type for Age of Conan, with RIFT’s on the way – not to mention World of Warcraft’s looming in our future. And those are just the new ones! Games like RuneScape, EverQuest II, and Ultima Online already run similar servers.
That said, does every MMORPG need one? Aren’t some MMORPGs already in pretty good shape without needing a spin-off for nostalgia’s sake? Is it in every MMO’s best interests to prioritize, on some level, the very older ideas it intentionally left behind? That’s the question I’ve posed to the writers this week: Are there any MMORPGs that should stay far, far away from legacy servers, and if so, why?
How about this as a love letter from Daybreak to EverQuest II players? Next week, the studio is releasing GU105, A Stitch in Time, on February 13th with a trio of content offerings for the community.
First up is a new tradeskill signature quest line. Crafters are being drafted into action to help protect the multiverse. You’ll have to be level 100 in any profession to take part of this adventure, which will pay out in “powerful” recipes if successful.
Then there’s Familiar Season 3, which overhauls the familiar system and adds plenty of new pets in both loot tables and the marketplace. Finally, all players will be able to join in a new public quest to fight the creatures of Hate. Good luck!
Maybe it will be short-lived, but it is exciting to see attention and excitement return to the sphere of RIFT
following the announcement of the upcoming Prime server ruleset
. I’ve gone from not thinking much of this title in my absence to somewhat missing it to absolutely craving it within the span of a week, and I’m sure that’s only going to get worse.
Seeing friends and commenters talk about RIFT has reminded me of just how many incredible features and qualities this MMO has. Sure, it’s made a lot of missteps and just about nobody really loves the business model, but there is a genuinely good game here that has a feature set that most MMOs could only dream about having on the back of the box.
So whether you’re thinking about returning to RIFT this spring or perhaps taking it up for the first time, here are 10 features from the game that I feel deserve public kudos.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from EVE Online, CSGO, Fortnite, EverQuest II, Star Wars Battlefront II, Black Desert, War of Rights, Armored Warfare, Dota 2, Hellion, Elder Scrolls Online, Overwatch, Fortnite, Final Fantasy XI, and Pokemon Go, all waiting for you after the break!
Everyone’s talking about RIFT’s new Prime server idea — and whether or not it will get us playing Trion Worlds’ fantasy MMO once again. Naturally, the blogosphere had a few thoughts about this.
Stargrace said that it was “highly unlikely” that she’d return for this: “While I am drawn into progression servers for EverQuest and EverQuest II due to a heavy nostalgia factor, I don’t get those same warm fuzzy feelings about RIFT.”
“If anything induces me to give RIFT Prime a try it will be the extent to which the experience doesn’t accurately replicate the original,” Bhagpuss said. And Endgame Variable takes a look at it from the perspective of a former player: “Do I want to pay a subscription to play old content in RIFT — a game I’ve already played to death — or pay a subscription to play new content in FFXIV or WoW?”
While some consider the acquisition of stuff to be distracting to gameplay, others of us know that it is actually a vital part of of the experience. Everyone needs a friend who is a go-to for whatever you need, their bags bursting with everything you can imagine, from obscure stuff collected forever ago to bushels of crafting materials. And I am that friend.
Hi, I’m MJ — I am a packrat, and I am proud of it!
And with all the talk lately about hoarding, I’ve come to better appreciate just how nearly perfect EverQuest II is for someone like me. EQII is truly a packrat’s paradise! Here, you are free to stock up on all the essentials (and you can decide what is essential) and non-essentials alike. And all this without having to resort to any microtransactions! Sure, there are a couple things that would make it even better, but I hold this MMORPG up as a model of item management. If only more games aspired to this.
How much is too much?
To some, that might seem like a reasonable question. But I knew. I knew. There is no such thing as too much!
There was a question raised on Massively OP this past week about in-game hoarding. I answered… boy did I answer. I kept answering. It was just like my virtual bags: I filled the space to overflowing. And I just kept going. And now, it’s even spilling over to The Soapbox! It’s not my fault games make cool things I like and want to keep, or make getting stuff so much fun (searching through every box and barrel, anyone?). But there is much more to it than that. Yes, I admit I am a serial hoarder. But I am also an unrepentant hoarder! It’s not a problem. Others may think I have a problem.
I see it as item security.
Daybreak has lavished the EverQuest and EverQuest II websites with community letters from producer Lauren “Mooncast” McLemore. Both MMOs just came off a pair of expansions, but you’re probably wanting to know what’s next. And I’d like to be able to tell you, but the studio is being coy, especially with the classic game, though you can be sure anniversary content is on the agenda.
“While I can’t divulge too much yet, I wanted to let you all know that the team is deep in planning and content creation. We’re committed to delivering another year of fun, challenging content to all of you!” McLemore says of EverQuest. “The year is just getting started and before we know it, we’ll be celebrating EverQuest’s 19th Anniversary! Look for anniversary content in March, and we’re excited to have you join us for the in-game festivities.”
As for EverQuest II? Apparently that team is “in the midst of figuring out what’s in store for this year.”
How do you feel about grinding in MMOs? What about farming? These questions can elicit a wide variety of answers, from shrieks of dismay to enthusiastic head nods. Depending on the situation, grinding and farming can be something to be enjoyed, to be endured, or to be avoided at all cost.
The Game Freak Show says that he has a love/hate affair with grinding and farming, and it presents all sorts of muddled emotions, especially when gated mechanics are thrown into the mix: “While I have forgiven the grind in many RPGs for sucking away my time, this disturbing trend of games that do not have a harsh grind because they’re flawed or made for a different audience, but to force people to drop more cash on the table is something I can’t.”
Continue on for a look at Kritika Online, Dungeons and Dragons Online’s Ravenloft, the best solo MMOs, and more!
Time is running out for Massively OP’s MJ to beat that slippy-slidey race and get the achievement in EverQuest II. No pressure! She has gotten pretty close, but still missed the finish line. Tune in live at 2:00 p.m. to cheer MJ on as she aims for this final Frostfell achievement.
What: EverQuest II
Who: MJ Guthrie
When: 2:00 p.m. EST on Tuesday, January 2nd, 2018
Snow? Check. Good cheer? Check. Catchy tunes everywhere? Checkity check. Goblins and gigglegibbers in goofy get-ups? Great big check. New guide? Er…
Yes, it’s Frostfell time EverQuest II. And right about now is when I offer a guide to this wonderful winter event. Unfortunately, this year I won’t be. Actually it’s more of I can’t: I’m not being stubborn, there just isn’t anything to guide you through that hasn’t already been covered between the 2015 and 2016 guides. When the devs were passing out 2017 content, Frostfell was unfortunately skipped — or maybe it was out back recovering from too much celebrating last year! Whatever the scenario, there isn’t anything new to do, though there are a few new things to acquire or buy (eight new items at Santa Glug, five new ones at Gerbi Frostfoot, and three crafting scrolls.)
I have never been one to make specific resolutions in my gaming. I might plan from month to month, but mostly I go where the wind blows me. But some folks on our team do have a map and a plan, so this week for our last Massively Overthinking of 2017 (as last year!), I’ve asked the Massively OP writers to share their own gaming resolutions or just basic MMO goals for 2017. Won’t you join us?