final fantasy xiv
Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4
According to a Raptr press release posted today, MOBA League of Legends dominated the service’s January rankings with just under 20% of total playtime share. World of Warcraft held onto second place with not quite 11% of total playtime share, but it “lost 5.28% of play time in January compared to December.”
The answer to both is largely level 20, for the record.
Let’s assume, then, that you’re starting the game new for the first time. Once you’ve made your character (and your birthdate and starting deity have minimal effect upon your character, so don’t sweat them) and watched the far-too-long opening cutscene, you’re dropped into a quick series of tutorial quests. What do you do from there, where do you go, and how do you make the most out of your time in Final Fantasy XIV when we’re on the cusp of the game’s first expansion?
Welcome back to One Shots, Massively OP’s weekly salute to excellent and interesting player screenshots! It feels good to be in our new home and able to post larger pics.
When we sounded the evacuation alarm from Massively, I forgot to rescue the remainder player screenshots from our One Shots email account. Fortunately, our EIC Bree was of a much more sound mind and grabbed them for me so that we could bring them over to the new site with the continuation of this column.
Our very first screenshot here is from longtime reader Dirty Klingon, who snapped this pic in Final Fantasy XIV: “My bro is a 1337 pro top d4wg, and when I play he runs me through dungeons. During one such dungeon run, I caught a duo-selfie with him, which he absolutely hates.”
You know, folks, I am all about getting my dungeon ride on in Final Fantasy XIV. I’m a roleplayer, to boot. I like being social in my games. And yet when I find myself playing World of Warcraft, I find myself actively preferring a bit of solitude far more often than I’d expect. This isn’t meant as a commentary on that game’s player culture or anything of the sort; I just like to have more stretches of not doing dungeons, just quietly doing my own thing and playing out the events in my character’s head.
Last week, I wrote a farewell, and I wasn’t happy to be doing so. I knew that I would still be playing and thinking about Final Fantasy XIV, but I also knew that I was done writing about it for the same reason that everyone else was done. I certainly didn’t imagine that a week later I’d be preparing a new column with a new name and a new lease on life on the same topic after you wonderful folks smashed the hell out of our Kickstarter goal.
But here we are, and I’m happy to be here again. I’ve got a new column, I’ve got a new lease on life, and it seems that today is the best possible time to talk about Final Fantasy XIV‘s fantastic endurance, and not just how it’s managed to take a game that was widely panned and bring it back as a surprise hit; that much is a given. No, I’m talking about how the game keeps winning converts, entrancing new people, and pulling players back time and again.