Global Chat: Neverwinter is ‘damn good fun’

    
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Global Chat: Neverwinter is ‘damn good fun’

You know what’s an interesting trend among MMO bloggers lately? It seems that many of them are heading back to Neverwinter — and enjoying it greatly. Cryptic’s D&D MMORPG seems to be a solid fallback when all else seems dull and tired.

“It never seems to be anyone’s main MMORPG but everyone who mentions it seems to be having a reasonably good time,” said Inventory Full’s Bhagpuss, who said it “scratches the itch” for adventuring. 24 Hours In is about to re-enter the title, saying that it’s “damn good fun” when you want it. And Altar of Gaming wrote up a guide for all of the races for those rolling up new characters.

Read on for more MMO blog essays, including a look at FFXIV’s Patch 5.2, WoW Classic’s worst quests, environmental challenges in online games, and more!

Fashion Ninjitsu: FFXIV Patch 5.2 first impressions

“But the real meat of Patch 5.2’s story content comes from the Main Scenario, as usual, and there is a lot of Main Scenario this time around. Substantially longer than normal, this chapter’s length no doubt played into the overall brevity of the Ruby Weapon story. By the end of things, we have ever more questions, and what will most likely be the final confrontation with the Ascians to look forward to in Patch 5.3.”

World of Warcraft Classic: Top 5 worst Classic quests

“It starts off simple enough, as all these quests do: kill some panthers and tigers to collect claws and a fang. The claws are pretty easy to collect — dropping from Shadowmaw Panthers that you’d normally kill for Hemit Nesingwary anyway. The Pristine Tigress Fang, however, is another story entirely – dropping only from Stranglethorn Tigresses at a measly 6% drop rate (and even THAT sounds too high to me). Be prepared to kill nothing but cats for the next three hours of your life…”

Everwake’s Internet Adventures: EverQuest II’s Thundering Steppes

“Thundering Steppes is a bunch of quests that encourage grinding. The smart way to play is grab as many quests as you can and try to sync them up so that you are constantly always killing what’s in front of you without having to double back too much. When it works it feels great. When it doesn’t it feels a bit like spinning your wheels. It’s still a very old school zone that I don’t think was ever updated in any meaningful way.”

Yeebo Fernbottom: The MMO genre is dying, all hail the dawn of the MMO age

“I would argue that the massively multiplayer shared virtual gaming landscape is larger and more varied than it has ever been. Certainly far larger than I ever would have anticipated a decade ago. As we mourn the decline of traditional MMORPGs, let us also greet the dawn of the era of MMOs!”

Tales of the Aggronaut: The hero genre

“I ended up spending the vast majority of my time playing City of Heroes Homecoming. I’ve had all of this nostalgia creep up on me and attack. I guess in some small way I didn’t realize quite how much I had missed having a super hero genre MMO. Champions Online was a massive disappointment and while CoH is not exactly a ‘modern’ MMO, the core functionality is still extremely enjoyable.”

GamingSF: Environmental challenges in MMOs

“Water can also hide things. Whether it’s a sea cave that gives access to a dungeon portal, a waterfall hiding a tunnel or a sunken ship on the seabed – there can be a lot of reasons to venture into the water. Just keep an eye on your breath meter…”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

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Leiloni

Funny timing on Neverwinter. I just got back into it myself a few days ago and am having fun as well, dipping into both that and ESO now. Started a new character and there’s something satisfying about it despite it not being anything really special. I think if they had better quality graphics, a more vibrant and bright art style, and a B2P or P2P payment model, this could have been a popular more mainstream game.

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Sarah Cushaway

Thundering Steppes. Oh man. Murdered so many centaurs there back in ye olden days.

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Castagere Shaikura

Neverwinter is fun until you get to the max level. Then that’s when you see PWE greed come into play. It’s a great game leveling up in. By max level, PWE is hoping your hooked.

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Kickstarter Donor
Richard de Leon III

I would play neverwinter more if the endgame monetization wasnt so….pushy. You really need to buy from the cash shop to get even decent imho.

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Neurotic

Yeah, the Thundering Steppes are kind of a whirlpool of grindy craziness. :D
And I’m glad to hear Neverwinter is getting some love. It’s been in my top 3 rotation since OB.

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styopa

Always hated their cookiecutter approaches to classes (oh the only wizard is a control wizard?), their entire disregard for the actual game whose IP they’re supposedly emulating, the vast distributions of crap to your cramped little bags. Oh, and a torrent of lockboxes?

I loved their graphics (when I’m playing D&D, I often will make characters in NWO and then use screenshots as pics of my character). I loved their custom content, too bad that’s gone.

Mewmew
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Mewmew

I’m guessing you mean the player custom content, which they ditched across all their games at once. It definitely is a shame. I don’t have the numbers that they do about how many people actually were taking part in it and if it was worth keeping up, but it definitely was interesting that it was there.

It’s sad to think of all the serious work some people put into doing their own little adventures, to have it all just wiped away. Again, I don’t have the numbers, but it was something unique and different that people liked to talk up when talking about the games.

I guess it’s like a show that is highly rated with critics and shouldn’t end, but that the people funding it don’t feel like enough people are watching so it ends anyway.

They’re looking at it in purely numbers in their business decision, but that may not be all they should be looking at. It could be driving people to the game just for existing. It may be the unique thing that makes people pick that game over others. Maybe a lot of people aren’t aware of it or they planned to get to it one day after going through the normal content.

I don’t know what the issues were with the game updates and the player content, but the user numbers had to be pretty low to let go of something unique like that that so many creators put their hearts into.

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Leiloni

Honestly one of the reasons I like this game is because of the classes. They feel traditional which is something too many games ignore nowadays. It’s so hard to find a good heavy armor wearing healer and we have both Cleric and Paladin in this game. Too many games as well just have standard mages that do lots of damage with elemental magics. Few games even focus on the CC aspect of them and it’s a complaint I see in so many games, but this game actually does that.

The only complaint I have is that they seem much more simplified since I last played the game, but the class is still the same (at least so far my Cleric is). The classes are literally the only reason I play this game because it’s otherwise not really up my alley design wise.

camren_rooke
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camren_rooke

Back when they had the create your own adventure stuff it was worthwhile to play for me, now, not so much.

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Anton Mochalin

Neverwinter is good but limited fun. The best part of it is its campaigns which aren’t very replayable, and the replayable parts like dungeons are super boring. If one plays NW like a typical singleplayer game which is totally possible then yes it’s really quite fun.

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Axetwin .

Neverwinter is one of those games I download every couple years with the intent to give it a serious shot. And then uninstall a day later because I see how much is locked behind a paywall. I believe Neverwinter might be PWE’s most heavily paygated in terms of progress they have.

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Ironwu

So much this. After doing this exact same thing multiple times, I have finally learned my lesson. No more Neverwinter downloads for me!

I could actually live with some of the Cash Shop shenanigans and would not mind putting $15 a month into the game, if it were not for the ENDLESS, IN YOU FACE, CASH SHOP LOCKBOX LOOT SPAM, SPAM, SPAM, SPAM, REPEATED ENDLESSLY.

You get the idea.

gelfred
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gelfred

Same here, I quite enjoyed its beta, took a break and its just really annoying spam.

Free to play games should not treat me awfully if I have paid in.

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Sorenthaz

Same. It’s a real shame that there isn’t really another game of its type that isn’t bogged down by F2P greed.

Mewmew
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Mewmew

You all are not staying in the game long enough to see how wrong you are, but the facts are that you guys are very much wrong about that.

You all get together to pat each other on the backs and tell each other how right you all are, when none of you have stayed long enough in the game to see that you are mistaken.

The game has been out a long time and just about every single item from the Cash Shop is available through the Auction House for in-game currencies you earn by playing.

You’re looking at some high priced mounts and partners in the Cash Shop that you could be buying for a pittance of in-game earned currency in the Auction House. You can get extremely high tiered stuff for just a few days of doing daily dungeons a minimal amount each day.

Having played extremely casually and maxed out a character, having many high tiered partners and various high tiered mounts and played through every single part of the game’s content for free, I’m wondering what parts of the game you are imagining are locked behind paywalls?

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Richard de Leon III

For me, the biggest one is inventory space especially since im an altaholic. Yes STO is almost as bad, but there is no where near as many items you can collect as you level. Not to mention for some reason Cryptic is much more generous with freebies in STO than in NW.

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Leiloni

I’ve never had a character at max but I’ve played a bunch and also came back recently and never had an issue with inventory space. They give you a bunch of free bags just via the leveling process unless I have some bonus pack or something from years ago that I don’t remember that gives me stuff.

Tizmah
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Tizmah

I agree, no idea what these people are talking about unless they mean from how the game used to be a couple years ago.

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Leiloni

Honestly I’ve never hit max but up until about 50 or so I’ve never felt that I encountered something where I had to pay to progress. What did you feel like held you back?