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Massively Overthinking: Deleting pieces of MMOs to save them

Two ideas floated across my virtual desk in recent weeks, neither directly relating to MMORPGs, but they put the nugget of an idea in...

LOTRO Legendarium: Are LOTRO’s new PvP servers a good idea?

If you haven't been tracking this, you should be aware that Lord of the Rings Online has been running the new "Tournament...
This isn't how it had to be.

Perfect Ten: An entirely accurate and unassailable history of pet classes in MMORPGs

Pet classes! They're a very important part of MMORPGs, the opportunity to not just go into combat alone but to march in alongside a...

Global Chat: The right gear for the right occasion

Some of us are the types of players who are more than satisfied to get one be-all, does-all suit of gear and wear that...

EverQuest’s new Aradune server struggles with nasty queues

Not to be left out of the launch fiascos of last week, EverQuest is struggling in getting its two new progression servers...

Phantasy Star Online 2 is a fun treasure buried under antique contrivances and inconveniences

When I first booted up Phantasy Star Online 2, the only way to get to a suite of visual options that included making...

Massively Overthinking: Are MMO developers stuck in the past?

Earlier this month - so what feels like at least a few years ago - the MMO community amused itself jousting over comments from...
Yeah but WHY though

EverQuest runs into some fresh server problems overnight, EverQuest II releases new podcast

The server-related headaches for EverQuest just keep coming. Hot off of the heels of last week's extended maintenance, the classic MMORPG's servers...

Perfect Ten: Unconventional MMORPG magic classes

Earth. Fire. Air. Water. These elements are all well and good if you want to summon Captain Planet for some reason, but they...

Massively OP Podcast Episode 273: ArcheAge Unraveled

Justin and Bree discuss ArcheAge Unchained, PSO2 PC, Elder Scrolls Online's Greymoor, Guild Wars 2's No Quarter, EverQuest, Daybreak, Sea of Thieves, and EVE Echoes, with adventures in SWG Legends, LOTRO, ESO, and Fallout 76, plus mailbag topics on rogue server security and digital rights.

Battle Bards Episode 169: Wild Things

Do you ever walk on the wild side in MMOs? Do you have a penchant for beastly races that aren’t merely reskinned humans? Then...

Classic EverQuest’s server merge update turned into almost two days of downtime

Crucible wasn't the only game struggling with downtime yesterday. Over in the land of classic MMOs, EverQuest fans were in agony over...
I know, you expected some EQN jokes.

Daybreak has apparently registered another substudio: Wandering Monster Games

Back in 2019, we started covering Daybreak's moves to register trademarks and domain names and social media accounts for a bunch of groups that...

EverQuest begins server merges, EverQuest II tweaks challenge raids in latest updates

It's update time for both EverQuest and EverQuest II! Both games are undergoing maintenance this morning in order to apply...

Global Chat: Just say ‘no’ to coin weight!

When Pantheon recently announced that it would be adding coin weight to its inventory management system, little did the devs know that they...

EverQuesting: EverQuest II’s Blood of Luclin offers an aggravating lesson on gated MMO content

To the moon, Alice! Well, I may not be Alice, but I did go straight to the moon.

The Game Archaeologist: The rise and fall of Landmark and EverQuest Next

The year was 2013. Sony Online Entertainment was still a functioning and seemingly robust MMORPG studio, and its yearly SOE Live convention was a...
I am not supporting this lizard-shooting quest.

Massively Overthinking: The oldest MMORPGs we still play

When I was still a teenager in my earliest MMOs, the trend in the communities I ran in was to play MMOs sequentially, due...

Working as Intended: Sparking joy in MMOs

On this week's podcast, I mentioned that I'd just finished off Marie Kondo's The Life-Changing Magic of Tidying Up, something that superficially...
Bye.

Vague Patch Notes: What causes the preponderance of disconnected MMO endgames?

Yesterday, I wrote a whole column about how WildStar had some really great stuff in it. I did not mention its endgame at...

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