After multiple false starts over the summer, Path of Exile
has finally patched in its new microtransaction system
as of last night.
“In the new Microtransaction System, we’ve completely done away with the old Microtransaction Stash and have replaced with a new one that lets you sort and manage your microtransactions in a much cleaner way. The microtransactions are equipped to their own slots so that you can swap your items around at will without having to reclaim/reapply microtransactions constantly. You can also equip microtransactions from other characters with a click.”
“The microtransaction system in this 2.6.3 patch is fully up to date,” Grinding Gear’s Chris Wilson says. “The one on the Beta 3.0.0 wave 3 realm is missing some recent minor bug fixes, so if you see weirdness on Beta, that’s why. It’ll be up to date by release. If you try to reclaim microtransactions between the two realms, it will work, but may display incorrect character and league names. Your consumable microtransactions on Beta (like Fireworks and Skin Transfers) are your real ones and are actually consumed if you use them.”
Season 11 is now live in Diablo III, which means a brand-new opportunity to start a fresh grind for loot and expies. In its release blog last night, Blizzard touted new minipets, new portraits, new stash tab unlocks, and a new rotation of Conquests. The main prize, however, is the class sets players can earn for completing this season’s journey requirements, including a class set for the still relatively fresh Necromancer class.
“Now that the Priests of Rathma are active in Sanctuary, you can play through the Season Journey as the Necromancer and complete the free Class Set: the Bones of Rathma. Of course, this prize isn’t just for Necromancers. Every class will receive Haedrig’s Gift—a free Class Set—for completing the Season Journey Chapters 2, 3, and 4. Barbarians can earn the Wrath of the Wastes set, Crusaders can earn Roland’s Legacy, Demon Hunters can earn the Unhallowed Essence set, Monks can earn the Raiment of a Thousand Storms set, Witch Doctors can earn the Helltooth Harness set, and Wizards can earn Tal Rasha’s Elements.”
To get started, either create a seasonal hero or rebirth an older toon to start him or her from scratch (but don’t worry – you won’t lose loot permanently!).
From zombies to demons, game designer Harrison G. Pink is no stranger to bizarre apocalypses. Pink formerly worked on Telltale Games’ hit Walking Dead and Tales from the Borderlands titles, but nowadays he has a new address: Blizzard Entertainment.
Pink announced on Twitter this week that he was snapped up by the studio to work on Diablo III as a senior game designer. The action-MMO could certainly use a shot of new blood as it dealt with a shaky Patch 2.6 rollout and questions about the game’s future in the studio’s portfolio.
Meanwhile, Gamasutra reports that Blizzard’s in-house senior audio director has been let go by the studio after 12 years of service, apparently in favor of freelance contractors. Russell Brower explains that “as the company has grown, the topography of the Sound team has adjusted accordingly, and the last couple of years have been no exception. With the success of a ‘sound de-centralization’ initiative, my current position of overall Sr. Audio Director/Composer is no longer relevant and is being eliminated.”
It’s been said that if a studio can lure a player into making an initial purchase online through its game store, then the chances of that player spending more in the future rise significantly.
So this is undoubtedly the hope of Marvel Heroes, which is attempting to convince Xbox One and PlayStation 4 players to drop some cash on the store in exchange for “VIP account status.” Basically this means that once a player buys something, anything, he or she will unlock Nightcrawler as a hero and receive several permanent benefits such as 5% bonus XP, 5% bonus credits, 10 extra stash slots, a free lockbox, and five eternity splinters every day.
Get the full scoop after the jump!
What have you done, Marvel Heroes
? What have you done? Oh sure, it’s understandable that you’d want to get a new playable character to PC players, especially in a year where that crowd might be feeling a little left out with all of your attention on the console version. But did you have to unleash a shape-shifting, remorseless serial killer? That seems a little extreme.
It’s with a heavy heart that we must let you know that, yes, Carnage is now available as a character in Marvel Heroes’ roster. The alien symbiote joins the cast as the game’s 63rd superhero due to his supposed reformation.
“Inverted by the events of Axis, Carnage appears to be acting heroic…kind of,” the team said. “Still prone to his violent tendencies, Carnage now fights on the side of the heroes, hacking up any bad guys who cross his path.”
Take a peek at this playable “hero” after the break!
Path of Exile’s
Fall of Oriath expansion finally has a formal launch date: August 4th. The expansion adds literally new everything, from new skills and bosses to new locations, plus the new pantheon system, five new acts, and the difficulty level system. Over in the beta
, the devs are working hard on the Labyrinth, maps, and flask balancing with just a couple weeks to go. The aborted microtransaction system
is also slated for this coming Friday.
Just getting caught up? Don’t miss our February preview and reveal, our steam and hands-on with the beta, and our E3 interview on the expansion, plus the new images and trailer below!
is a new skill coming to Path of Exile
, and when you read about how it works it probably seems a little counter-intuitive. See, when you use it, you don’t actually dash; you project a mirage of yourself forward for as long as you channel the ability. The mirage movement is based on your movement speed, only slightly faster, but you still only actually dash when you stop channeling. Then you deal damage to everything along your path and explode in electricity.
Of course, when you see it in action, it all makes perfect sense, and the designers helpfully point out how the skill can be used as both a movement tool and a damage skill with varying aspects. Check out the video just below to see it in action. It’s a bit like watching a lightning bolt find its destination, which seems appropriate.
After a long info drought on the anticipated action-MMO Lost Ark, we’re finally getting a deluge of lore and screenshots courtesy of Steparu. This week he graces us with another installment straight from the closed beta program going on over in Korea, so if you don’t mind some minor spoilers, you can wallow in all of the reveals.
Some of the locations featured in the beta include Rohendel, a floating zone that serves as the starting area for mages; the Eastern Regions, which are littered with ruins and have serious pagan problems; Totoike, an island that is actually a slumbering giant; Ardetain, a high-tech city in the desert; and Shushire, a land held in the grip of an eternal winter.
Steparu also looked at a few more of the oversized bosses that are brimming over with personality, as well as a smidge of the story. The second round of Korean closed beta testing includes the Destroyer, Summoner, and Arcana classes as well as a quest system overhaul.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Master X Master, Eternal Crusade, Warface, Portal Knights, MapleStory, Crash Force, Drone, Neverwinter, Elsword, EVE Online, Warframe, Final Fantasy XIV, EverQuest II, World of Warships, Path of Exile, and Eternal Crusade, all waiting for you after the break!
We’ve certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the “MOBA” box on its census form. With so much similarity and bleedover between the gameplay genres, is there something that MMOs can learn from this title?
Occasional Hero seems to think so and has pulled out three lessons from his experience, including altaholic pride: “As someone who loves playing an army of alts rather than a single character, I really like the idea of a game with a whole bunch of characters that I can switch between as I feel like it. It’s one of the reasons why I love Marvel Heroes so much, despite the fact that the gameplay revolves around doing the same content over and over. And the reason why playing a bunch of different characters/classes is fun in a game like Marvel Heroes or Master X Master is that they each have a unique gimmick.”
Join us for more interesting MMO discussions from gaming blogs after the break, including a strange revival for EverQuest Online Adventures, a new way to experience World of Warcraft, and first steps into Secret World Legends!
The sixth week of beta testing of Path of Exile’s
next expansion is kicking off, and the good news is that the developers still aren’t planning any wipes for the beta. It’s humming right along, and the wave three patch is right around the corner
. This patch brings changes such as the previously discussed Pierce/Chance to Pierce shifts, along with several under-the-hood performance improvements that ought to help in the future. Game balance in general continues to be closely watched and addressed.
More work is also being done on early tutorials as well as the Labyrinth, which has fairly little time to be tested and thus is something the development team is very interested in hearing feedback on. The next wave of beta is currently slated to take place within 10-15 days, so if you’re invested in doing the work to test the expansion beta, you should get in there and offer some feedback sooner rather than later.
While Diablo III fans have their shiny (decaying) Necromancer to play with, Grim Dawn players are still tapping impatiently as they wait for the first expansion for this action-RPG to arrive. There’s still no word as to its name or specific release date, but the expansion FAQ page has it listed as “Q2 or Q3 2017.”
The dev team isn’t being completely silent on the expansion, however. A new video takes players on an hour-and-a-half tour with the new Inquisitor class, and a blog post this week announced that every celestial proc in the game is scheduled to get five additional ranks when the expansion releases.
Go on a journey with the Inquisitor and hear what the devs do have to say about the expansion after the break!
A Diablo III exploit has caused some stress and rampant cheating within the community lately, leading to a hotfix, rollback, and bonus XP event on the part of Blizzard.
About a week ago, issues arose with Patch 2.6 that led the team to taking measures to make sure that the start of Season 11 would go smoothly. This has led to hotfixes and a wipe of the era leaderboards, as well as a rollback on legendary gem levels following a discovered exploit.
As an apology for the confusion and mess, the devs are activating a double XP weekend in the game that will run from July 14th through the morning of the 17th. This move hasn’t pleased “honest” players, who say this helps rather than punishes exploiters.