From the first moment that two-headed dragon was revealed, Massively OP’s MJ knew she had to play Moji, Paladins’ newest champion. Today she finally gets to! Playing a Flank will be a bit new, but who could resist turning enemies into Scooby snacks? Top that off with riding in on her new primal prowler battlecat mount, and MJ is one happy camper. Join us live at 2:00 p.m. to check out this new champion and mount.
Who: MJ Guthrie
When: 2:00 p.m. EDT on Tuesday, January 16th, 2018
It is true that the Hi-Rez Expo has wrapped up for 2018, and we’ll need to wait another 12 months to attend the next one. (Folks should be over the effects of the after party by then!) There’s just something awesome about getting to gather with tons of fans in one place as well speaking with devs face-to-face. Every year has been cool, but this year has something a little extra: Founder and CEO Erez Goren attended and mingled, answering questions and sharing his love for gaming.
Goren hasn’t given many public interviews in years, but between the dev roundtable with President Stew Chisam and bumping into him on the show floor and chatting with him individually, I got to learn a number of fun facts about the philosophy and workings of the studio from the tip top man himself. And it is true, everything did come from Global Agenda!
As much as the battle royale-flavored Battlegrounds is big news, it wasn’t the only Paladins news at Hi-Rez Expo 2018. We also learned that there is a new champion, a new map, and more coming to the shooter. But there is always more to learn about news than an announcement provides. That’s one of the things that makes the expo great: the opportunity to talk face-to-face with devs about the game. And that’s exactly what I did!
I spoke with Art Director Thomas Holt and Lead Designer Garrett Martini about Paladins, its upcoming changes, and the lore and story of the game. I also had the chance to try my hand at the mobile take on the game, Paladins Strike, that we heard about at PAX West. Read on for an inside look from the event!
While the bulk of Hi-Rez Expo 2018 is taken up with the various tournaments, the fans have their own contest open to them: Welcome to cosplay. I’ve been bumping into Paladins and SMITE characters out and about all weekend, but the contest showcased some super impressive costumes. If you’ve ever wanted to see a Ao Kuang in real life, good news for you: He won first place! Second place went to Skadi, and third was Bellona.
Congratulations to all the participants, both on stage and off! If you weren’t able to make the event, you can still admire many of the costumes in the video and gallery below.
Paladins got not one but four announcements at this year’s Hi-Rez Expo. There’s a brand-new team death match mode coming as well as new battle cat mounts and a unique new champion. And then there was the biggest news revealing the upcoming Paladins: Battlegrounds.
But announcements only gloss the surface of things, so I sat down with devs to discuss the new modes. Todd Harris, Hi-Rez COO and Paladins Producer, and Erez Goren, Founder and CEO, shared details and answered questions on Team Deathmatch and Paladins: Battlegrounds. I also got to settle in and play a few matches of Battlegrounds. Here’s what I learned in the interviews and my hands-on.
Big brother SMITE isn’t getting all the attention at this year’s Hi-Rez Expo 2018 – Paladins is definitely seeing some love too. The team-based shooter got quite the reveal of its own during the keynote address this morning: a new Battle Royale game mode! Paladins: Battlegrounds will consist of 100 players broken into teams trying to survive while exploring and looting on a massive open map that slowly constricts with a deadly fog. The 20-minute matches play out on a map 300 times the square footage of a typical Paladins siege map. An early alpha version is playable here at HRX, so keep your eyes out for our hands-on!
Devs also revealed other tidbits, including the game’s 35th champion, Moji (a magical Flank that gets to ride into battle on a summoned two-headed dragon); a new Team Deathmatch mode with a new map (Trade District); and new battle cat mounts. The first battle cat, the Primal Prowler, will be given away exclusively to Twitch Prime members. Members will also get a Twitch Prime King Bomb King skin. Check out the trailers for all the reveals below!
With 2017 officially over and done, Steam’s taking a moment to report on its best-selling games over the course of the whole year. While there are no specifics shared as to which title sold how many copies, Valve does roughly rank games according to overall sales.
In the “platinum” category are several familiar online titles, including ARK: Survival Evolved, PlayerUnknown’s Battlegrounds, H1Z1, Warframe, and Dota 2.
Moving down into “gold,” we find Elder Scrolls Online crowing happily. “Silver” sellers mark Conan Exiles, Black Desert Online, War Thunder, and Path of Exile among the third-tier titles. The list is rounded out with other MMOs and MOBAs like Paladins, Elite: Dangerous, and The Division.
Steam’s Winter Sale, which contains many of these games and more, is ending on January 4th.
One of my favorite things to do every year is drill down the top articles on the site for our readers. I don’t mean the most controversial, the most fun, the most important, or the most commented-on; I mean the single articles that actually brought in the most hits. And what I find most interesting is that most “popular” aren’t always the ones we expect! As we’ve noted before, a well-timed link from a major website – Reddit, Fark, or a game dev – can elevate an entire month. (That’s why we’re so grateful when our fans share our work across social networks!)
Just remember that the list favors posts made early in the year (and in some cases, evergreen articles from earlier years) as later pieces haven’t had as much time to percolate, so when you do see big articles from December on a list like this, that means a popular post indeed!
Were you there?
Many of us were. Many weren’t. Either way, November 23rd, 2004 was a watershed date for the MMORPG industry and one watched and experienced by millions of gamers. It was on this day 13 years ago that Blizzard finally transitioned World of Warcraft from beta testing to live operation, ushering in an age of Azeroth, DKP minus, murlocs, and Leeroy Jenkins.
I was there, both at the end of beta and the start of launch. As time had made a mockery of my memories, I can only remember brief bits: The server downtime, the rise of the phenomenon, making footprints in Coldridge Valley with my Dwarf Hunter, and pretty much shoving every other game to the background for the next year or so.
I thought it might be worth the effort of dusting off the cobwebs of my — and your — memories by revisiting the first three months of World of Warcraft’s live operation, taking us from November 2004 through January 2005. What happened during this time? How did Blizzard respond to the floodgates of players pouring into this game? How different was it from what we play now? Let’s reminisce together!
Let’s review. Paladins, as it stands now, has a system wherein characters get cards that can be used to power up playable characters. You craft them or get them from loot chests. The game’s latest patch removes that restriction entirely, giving every player access to every card in the game. So far, so good. Except those cards also need to be ranked up from rank I to rank V, with rank V being the most powerful, and every card players already own will automatically be ranked at III.
How do you rank cards up? Why, by getting duplicates of the same card. Except the crafting currency is also going away, so the only way to get a rank up is by pulling the same card from (all together now) lockboxes. Needless to say, players have already cried foul on this system, claiming that it unfairly forces people into paying without actually improving the game experience. There’s a whole video down below on just how bad the math works out for players; it’s worth a watch.
Antorus is out now, and if you want to see the cinematic that ends the very long-running story about the Burning Legion and Sargeras, well, that’s easy to do. It’s kind of spoiler-filled, though, so I’m not going to be talking about it here in any detail beyond mentioning that Azeroth does not exactly end things without a major impact. And needless to say, people have already started asking “why is it that World of Warcraft’s next expansion is going back to factional squabbles when this just happened?”
It’s a question with lots of good answers. So I want to dive into exactly those. In fact, you can neatly divide the answers up into three categories: The anthropic principle, real-life parallels, and the change of flavors. And it’s not that one or the other is the “real” answer or the “right” one; it’s that all three of them combine perfectly to make factional squabbles a perfectly reasonable next destination after the cosmic invasion of the last expansion.
Would you rather have a trove of ancient technology at your fingertips or a modern arsenal of rapid-fire weaponry?
Paladins’ newest champion, Vivian, doesn’t have to make this nail-biting choice. The multiplayer title’s 14th character comes onto the scene toting drones, deflector shields, and a no-nonsense machine gun. “Vivian’s abilities are all about outwitting her enemies with ancient technology then destroying them with a relentless barrage of firepower,” the team posted.
Vivian arrived in Paladins’ Open Beta 63 patch this past Wednesday. The update includes an improved daily quest rewards system, a new type of victory spray that shows off your stats, and a new category of chest that allows players to roll to obtain full skin collections.
Are you ready to play the most anticipated MMORPG from 2004? It turns out that, yes, many of you are. The frenzy over World of Warcraft Classic is probably nowhere near its zenith yet, as the announcement of the server has sparked enormous amounts of conversation among the community.
While we most likely have a while to go before Blizzard’s time travel machine is complete, it is not too soon to start thinking about the logistics and reality that a legacy server will entail. The existing emulator community and a look at the past development and operation of vanilla World of Warcraft can give us an idea of what WoW Classic will be like, although Blizzard’s vision may differ in format, business model, and features.
What will it be like to jump back to the first year or two of World of Warcraft and play that version of the game? It’s going to be a drastic shock to veteran and new players alike, especially those who might have forgotten how MMOs used to operate back in the day. Here are 10 things to expect when you log in to Classic for the first time.