anniversary event, Carnival
, is now raging across the game’s live servers — but not on the new Prime progression server. While the latter does have a vendor that sells some Carnival items for void stones, the team has decided not to bring the event to Prime “in keeping with the early days of RIFT
But for those on the other servers, Carnival offers plenty of fun games, activities, and rewards, including the new pegasus pet Celeste, more masks, weapon runes, a raid tier 2 earring, and the 7th anniversary cape. If you are looking for a festival guilde, Rift Gate has one that’s only two years out of date. Carnival will last through April 5th.
The RIFT team is also taking a look at the latest PvP warfront to be added to the game, Tenebrean Prison. You can check it out on the live servers or by watching today’s developer livestream.
This week, The Ancient Gaming Noob posted up an image of RIFT Prime, where Trion asks people to… play nice. “Just a neighborly reminder that 1-29 chat is for RIFT chat, ideally things relevant to level 1-29 gameplay,” the UI HUD reads. “Please be good to each other. We’ve muted some and shall mute again. Have a great evening!”
Meanwhile, over in Trion’s Trove, I’ve had to report-and-block dozens of fellow players just in the last few days for disgusting slurs in multiple languages, stuff the filter doesn’t catch. For a free-to-play game that’s also on console, yeah, I guess I expect no better from the playerbase. But but but RIFT Prime is subscription-based. Surely that means a strong community, where such polite warnings from developers aren’t necessary? Yeah, not so much, as anyone who played old-school MMORPGs can tell you. This is a problem even in games whose devs prioritize community and care a whole lot.
So this week, let’s talk about in-game chat. Do you use it? Do you watch it? Do you turn it off? Is it really terrible everywhere, or just in some games? Which one is the worst and the best, and what should developers do about chat specifically?
On this week’s show, Bree and Justin roll up their sleeves and take on projects left and right. It’s a look at the announcement of Project C and the imminent early access launch of Project Gorgon, among many other exciting developments this week!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
People, I am frustrated. But in a good way.
With the activation of RIFT Prime, the release of LOTRO’s Northern Mirkwood, and now this week’s launch of Project Gorgon on Steam early access, my MMO dance card is beyond full. Yet I cannot fathom ignoring Gorgon, as I’ve been waiting years for the game to get to a point where it is ready for full-fledged adventures. With this release, I think it is there.
So I will be playing with bells and whistles on, and I think Eliot might too, especially after his effusive praise of the game in his Choose My Adventure series. It’s such a quirky and fun title in the vein of Asheron’s Call that has a lot of us on staff rooting for its success.
But what about you? Now that the early access barrier has been breached, will you be trying out Project Gorgon to see if it’s worth the fuss?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Flyff, Record of Lodoss War, Old School RuneScape, Lineage 2 Revolution, Corum Online, Zombie Barricades, Final Fantasy XI, MU Online, Ragnarok Online, Pokebel Online, Path of Exile, Prosperous Universe, Wakfu, Dragonball Online Global, all waiting for you after the break!
The best word to describe what was happening on the launch day of RIFT
Prime was “surreal.” It was absolutely surreal to see crowds of players running around in the low-level zones, and more than one person made the observation that it felt like the original launch day all over again.
I had to concur. With guilds forming left and right on the new progression server, players scrambling over each other to try to grab quest objectives, and fishing lines as far as the eye could see, it was a sight not seen in the beginning zones of RIFT since March 2011. And also as in 2011, everyone here on this progression server was paying a subscription to be a part of this new, tailored experience.
It’s a weird bird, too. RIFT Prime isn’t exactly vanilla, but it does offer a way to go back to the core game without some of the “fast lane” features (like instant adventures) to zip up through the levels. It strips all players of their extra starting bonuses, save for the special cash shop packs that kind of ruined this pristine level starting field.
It was a good, strong start, at least as far as my limited observations perceived, but what was playing RIFT Prime really like? After a couple of days on this new server ruleset, I have a few thoughts about both the good and bad of RIFT’s stab at a progression shard.
Had a few issues with running out of XP from doing quests on RIFT Prime’s new progression server? You’re not alone, pal. Following concern and feedback from players on the slower-than-expected intake of XP (which was apparently set up to mimic the rate of gain at the 2011 launch), Trion Worlds said that it is looking to improve the situation with careful tweaks.
“We are looking into things and are planning on solving it with a scalpel and not a sledgehammer,” the team said on today’s livestream. Linda Carlson followed this up with a post on the forums: “XP is under review and being revised RIGHT NOW. Rift and invasion exp is definitely being retuned as well. I don’t have the ETA, but can guarantee it’s ASAP.”
Trion encouraged both the regular server community and the Prime server community to get along and not to snipe at each other. It emphasized that the studio is not giving priority to either server type and said that, if all goes well, the Carnival event will be arriving across the entire game next week.
, Trion Worlds
opened up Vigil, the RIFT Prime
server that offers a unique progression pace for subbers as well as an environment relatively free of cash shop annoyances. Like most studios that give alternative or progression servers a go, Trion is surely hoping to attract old school players as well as those feeling a bit of nostalgia or just sick of modern business model contrivances.
But did it work? I’ve seen a lot of buzz on Twitter, but buzz is buzz, not players. Did the new server get you back in Telara – are you playing RIFT Prime? To the pollmobile!
The day is finally here. RIFT
Prime, the new progression server that is bringing players back to the core game, has gone live following a period of downtime
and patching. Requiring a subscription to access, Prime has stripped out most of the cash shop and all of the newer areas to provide a more level starting ground for new and veteran players.
“This server returns us to the launch of RIFT, when the level cap was 50 and all of the great Dragons awaited,” Trion posted. “Over time, we will unlock new content and levels together! There are no boosts, no supply crates, no equipment, no bags on the RIFT Prime in-game store for credits; they will be offered for in-game currency. This is the world of RIFT before free-to-play, accessible to any and all who are Patrons! It’s going to be a CHALLENGE!”
Did you cast a vote on what RIFT
ought to name its RIFT Prime
server? Welp it’s too late now; the winner was Vigil. And indeed, you can begin playing it as of tomorrow when it launches at 2 p.m. EST (or later – the copy says no earlier than 11:00 a.m. PST).
In the meantime, make sure to drop by the official RIFT forums, where Trion has opened a ton of new boards dedicated solely to the specialty shard. Do note that they’re flagged for reading by anyone, but posting is apparently reserved for just subbers.
Thinking about giving the new server a go? Check out our guide to getting started!
It seems as though some players’ attention has shifted back to Elder Scrolls Online this spring, especially with the recent Dragon Bones DLC drop. Telwyn over at GamingSF documented a bit of fun in which he enjoyed infiltrating a camp in disguise versus having to do it in stealth mode.
“I find ‘disguised’ gameplay is more relaxed and better paced (since stealth is slower movement),” he wrote. “It’s especially nice in ESO when you need to take time out of fighting-all-the-things in a hostile to read the many books and quest-related texts – having a pause in the action makes it more enjoyable to read these.”
It isn’t all rainbows and puppies, however. Roger from Contains Moderate Peril expressed some frustration at ESO’s leveling gear, or lack thereof: “The One Tamriel Update removed the level restriction on content, scaling everything according to the player, which obviously didn’t help the gear situation. With delves and story quests scaling to your level, there isn’t the surplus of gear generated by content fixed at a specific level. The lack of a server wide auction system is also a major contributor.”
Another patch is soon to arrive in RIFT
to bring some improvements to the game’s Wardrobe system
. Moving forward, any items which are bound to your account or soulbound are unlocked on your wardrobe, as they’re obviously meant for just your character to unlock the appearance. If you get a quest reward that your class cannot equip but is still bound to you, it will also be unlocked in your wardrobe.
Meanwhile, bind-on-equip items will still need to be equipped by one of your characters in order to unlock the appearance, so that much hasn’t changed. This should prevent situations where players trade appearance items around for a fee in order to unlock appearances on multiple characters, so these are either sensible and positive changes (if you weren’t engaged in that anyway) or really killing something you did in the game (if you used to do that and now you’re going to be stuck unable to do so). Good luck to the appearance hunters in the game!
With the RIFT
Prime server going live next week
(on Wednesday, to be precise), a lot of renewed interest has sprung up over this seven-year-old MMORPG. While plenty of former and current players are eager to try out this unique progression server, there is no doubt that many people who have never touched the game before might be thinking about jumping into RIFT
for the first time with this.
So in the spirit of that, we wanted to create a quick-and-dirty guide to some of the important RIFT essentials to help new players (or even older, rustier ones) hit the ground running on March 7th. Here’s everything you need to know about making your way in this fun and frisky MMO!