When Oculus dropped the price of the Oculus Rift down to $400 earlier this summer, supposedly temporarily (but not its first drop), analysts were torn over the decision, suggesting that Facebook’s rumored cheaper wireless Pacific device might be the impetus.
Now this week, HTC joined in the price-slashing parade, reducing the price of the Vive from $799 to $599, a fee analysts said back in January was still too pricey for the Oculus. However, the president of the Viveport marketplace rejected the idea that the new price was a response to the Rift’s panic-mode. “I think we are the leader in the market, and the plan was always that high-end VR be available to everyone,” he told Polygon. “So of course there are a couple of components that need to fall into place … in order to reach the mass market, you need to have a lower price point. That’s been the plan all along. I think it’s good that other players in the market are making similar moves.”
For this edition of Leaderboard, I thought it would be fun to take stock of our core audience’s view of the price of VR here in 2017 to see whether it differs significantly from the 2014 vs. 2016 report, which suggested that while initial high prices had shifted many gamers’ expectations for a higher price, an even greater number still wouldn’t pay over $300 for a device. To the pollmobile!
In all of the years that I’ve been playing MMORPGs, I’ve noticed that it is far, far easier to return to a known property and a beloved game than trying a new one out for the first time. The learning curve is less, you have an idea of what you’re in for, and there’s always the possibility of falling in love with the game all over again.
I call these comfort MMOs, and I have a few that see my grand return every year. Coming back to games like Lord of the Rings Online, Star Wars: The Old Republic, or RIFT tends to be a warm and welcoming event without the anxiety of having to learn and evaluate a foreign game.
What are your comfort MMOs? Which titles have you returned to time and again because you’re too attached and enjoy knowing exactly what you’re going to experience?
In the middle of the conversation spawned by yesterday’s financial news that Guild Wars 2 had seen its worst revenue quarter since launch, several of our commenters sidetracked into discussion about raiding in Guild Wars 2 compared to the rest of the genre. One commenter suggested Guild Wars 2 treated non-raiders as second-class citizens (especially given that GW2 was originally sold as a game that eschewed traditional raiding). But the way I see it, pretty much every MMO with raiding treats non-raiders this way, and it’s a huge problem for that whole raid-centric segment of the genre. And Guild Wars 2 is no exception.
Some gamers suggested games without raiding (like Trove), older games with NPC aid (like classic Guild Wars), games with solo raiding (RIFT), and games with difficulty sliders (like City of Heroes). Several commenters offered up MMOs like World of Warcraft and Elder Scrolls Online and Final Fantasy XIV because they offer plenty of raiding (or raiding-adjacent) content for casuals, which is something GW2 still strangely doesn’t do.
So today’s Daily Grind is two-fold: What’s the best MMORPG for gamers who are sick of raiding period, and which MMORPG-that-has-raiding treats non-raiders the best?
It might be the perfect time to take that vacation to Telara that you’ve been talking about for ages!
RIFT is currently running a login promotion to give away free goodies every day from now through August 15th. These include a pair of raid item upgrades, individual reward charges, a glimmering bag of sparkles, and a pretty snazzy lightning costume cape.
Things are hopping right now in this fantasy MMO. Summerfest is raging (with new rewards) through August 11th, and last month the team pushed out its Celestial Storm update that contained a brand-new zone and four additional Primalist souls.
And so it was as I traveled across the many spheres and realms of MMOs, I came to realize one simple truth: War is hell. But it is a hell of many sorts, and as MMOs almost always include some form of combat, it can be said that little forms of this hell approach as you descend through levels. Combat becomes difficult to follow, unclear, perhaps even oblique. The game stops caring what you’re doing.
So it became clear to me that these different circles of combat hell should be documented. For while there are games where fighting things may be taken as a joy (and this will vary for each person, yes), there are also many games where combat is a tedious chore you have to get through, not because the combat is difficult or not to your taste because it actually doesn’t work. And so you may use this guide to determine which circle you are trapped within rather than just saying combat is “bad.”
Now that Albion Online has officially launched, what’s the verdict? It’s a little hard to get a feel for that, since I haven’t seen a huge crowd heading off to play it, but I do know that there are some that have been waiting for this colorful sandbox MMO.
Occasional Hero posted his launch impressions, saying, “Playing Albion feels a lot like going back to RuneScape. It’s an isometric, crafting-focused, click-to-move game where players have to compete for resources. Even the graphics are similar […] If I get to the endgame and everything I need is walled inside PvP zones controlled by massive, EVE-style guild conglomerates, I won’t be sticking around. Sadly, from a lot of the player feedback I’ve been hearing, it sounds like that’s what a lot of it is going to end up being.”
And SparkoMarkoGaming has done us all a service by blogging through his first few days in the game. “I knew what to expect from playing the beta and nothing seemed to have changed in the gameplay,” he noted.
Continue with us on our journey through MMO blog essays in this week’s Global Chat! On deck is a look at Star Citizen’s alpha, an evaluation of Secret World Legends, and a look at gamers’ “play personalities.”
Motherboard has a fun-slash-depressing piece out this week on an unnamed hacker who claims he’s been cheating at MMORPGs to make a living for almost two decades.
Prior to his recent Def Con hacking conference talk, the hacker dubbed “Manfred” seemingly demoed via video a hack performed in WildStar, one he used to help him accrue nearly 400 trillion gold, which he then allegedly sold to players through various black markets. He argues he wasn’t hacking — he was providing a service by “finding unintended features in the protocol.”
At least some of his claims don’t even seem particularly outlandish, especially if you’ve been around in MMORPGs for a long time and have an understanding of how rampant duping and RMT markets have been over the last 20 years. Manfred claims he got his start in Ultima Online illegally deleting other players’ houses and selling his own on Ebay, funding his days in college. Since then, Motherboard says, he cheated and duped his way through the “wild west” of Lineage 2, Shadowbane, Final Fantasy XI, Dark Age of Camelot, Lord of The Rings Online, RIFT, Age of Conan, Star Wars: The Old Republic, and Guild Wars 2.
On this week’s show, Justin and Bree talk about a beloved MMO going mobile, the end of Guild Wars 2 (in a manner of speaking), the start of Dark and Light, LARPing at Disney World, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Summertime does seem to be ripe territory for MMORPGs to release sizable content updates in the hopes of keeping players occupied and luring back in the bored and nomadic in the larger community.
Making a pitch for your attention today is RIFT, which has just released the latest segment of its Prophecy of Ahnket expansion cycle with Patch 4.2: Celestial Storm. As players head into the newest endgame zone of the MMO, what will they discover?
A few words on that: Beauty. Challenge. Epic feuds. Rewards. And a crapton to do.
isn’t the only game at Trion Worlds
that’s shuffling around its community team these days. RIFT
announced last Friday that it brought on board Jennifer “Yaviey” Bridges
to be the new community manager for the fantasy MMO.
Bridges said she has worked on several MMO community teams to date including EverQuest II, WildStar, and Lineage II and was a RIFT player back in the early days of the title.
“If you couldn’t already guess, MMORPGs are my jam,” Bridges wrote. “They’re my absolute favorite type of game for a variety of reasons. I love the communities in them, I love that you can constantly strive to be better at something, and questing in general always feels so epic.”
This move doesn’t mean that Linda “Brasse” Carlson is out as a RIFT community manager. Bridges confirmed that Carlson will continue to manage the team while doing “cool creative stuff” in the meantime.
If the Oculus Rift’s pricedrop to $400 last week wasn’t enough to get your hands reaching for your wallet, point your eyeballs at this Bloomberg report, which suggests Facebook is angling toward a $200 wireless device, a cheaper version of the more expensive platform. Supposedly code-named Pacific, the new headset is aimed at the middle market between smartphone-hookups and high-end desktop-style PC VR gaming.
Facebook has neither confirmed nor denied Pacific, but that isn’t stopping gaming analysts from weighing in (via MCVUK), including SuperData
“Facebook is not a company for the niche consumer – their selling point is how accessible their services are to anyone, anywhere. So finding something with the potential for mass penetration is a priority, especially with Rift’s bumpy past,” SuperData says. “However, an untethered, self-contained device for $200 seems like either a loss-leader or a highly simplified VR experience (for instance, Google and HTC’s new Daydream device will boast the same conveniences for a much higher price). Pacific may be a combination of both so that Facebook can finally have a long-term stake in the mass consumer market, but it’s too soon to tell.”
Welcome along to Guild Chat, the column through which the Massively commenters can join forces to help solve the guild dilemmas of fellow readers. This time, I have a sad submission from Louise, a guild officer who is at present in the middle of the worst kind of guild wars. She explains that a personal bust-up has been festering within her guild’s ranks between the guild leader and another officer, caused by an inconsequential fallout that she doesn’t know the full details of. The dispute has spilt out to the wider roster as the pair snipe at each other and manoeuvre behind the scenes to undermine the other, which is making members leave the guild, mute chat, and take sides in the row. Now Louise faces a dilemma: How can she resolve this fallout and come away with a still-functioning, harmonious guild at the other end? Read on for Louise’s full submission and my response, and don’t forget to share your advice in the comments below. Read more
The 4.2 patch for RIFT
(Celestial Storm if you’re on a first-name basis with patches) is heading to the live servers on July 19th
. But what if you want to get a peek at class balance changes and a new area before then? You’re in luck, as the patch dropped on to the test server rather unexpectedly yesterday evening.