What's going on right now with the piratey Sea of Thieves? The game is currently in its technical alpha (the best kind of alpha there is!), with the team occasionally posting developer gameplay videos to entertain and enlighten the masses.
In this week's Tales from the Tavern Podcast, the team discusses those play sessions, the recent additions to the game, and a studio update. The team also hinted at some things to come, such as "putting emergent things into the world to mess with the players."
Curious about when Sea of Thieves will be coming out? Previously the team had said "early 2017," but in the show comments, they clarified that "we haven't announced a release date yet. Fully focused on the Tech Alpha for now!"
Check out the full hour podcast below!
"What is the point of making a game if you can't be the best at it?"
In a second (edited) developer gameplay video, the Sea of Thieves team shows that there is no safety on the high seas from devious players. After looting a rare chest, the crew attempts to make it back to port but is ambushed by another ship and then boarded.
It's pretty funny stuff, especially as all of their plans fall apart and they start to panic. Crew mates fight, steer, fire broadsides, and scramble to patch up holes in the hull before the ship sinks. There's also an interesting look at the "Ferry of the Damned," where dead pirates go as they await a return to the land of the living.
Enough wagging our tongues, let's get into the action!
Ahoy maties, there's a new Sea of Thieves Inn-side Story video out this week that discusses the game's voyage system. This system is what the team is using to create cinematic and flexible experiences for crews that go a little beyond your carbon copy quest system.
Voyages use cutscene-style title cards at various points to help immerse players in the story. The devs said that as the system is modular, they can use it to customize voyages in a variety of ways.
The team also announced that it will be holding another technical alpha playtest this weekend, which will expand to include 8,000 new pirate recruits from the testing pool. Check out the down-and-dirty about the voyage system after the break!
The jolly, rip-roaring fun of Sea of Thieves is only going to get crazier as more players and features come in the next alpha playtest.
Rare posted a short video today teasing some of the improvements due to arrive in port in Technical Alpha 0.1.1. In addition to inviting more pirates into the alpha, Rare is creating a skeletal uprising, adding fall damage, and rolling back the world map to reveal more locations, more encounters, and more outposts.
Check it out after the jump and cross your fingers that you might get into the test!
We have certainly heard the Sea of Thieves development team yammer on and on about many of the game's features (some great and some quite minute), but it is another thing entirely to watch the devs jump into the boots (or peg leg) of a pirate and just play the dang game.
For eight wonderful, majestic, and somewhat crazy minutes, you can watch the developers team up for a treasure hunt across the high seas. As the video cuts between the devs, you get a sense of how a team communicates and works together to sail a ship and attempt to wrench booty from the hooks of rival buccaneers.
Check it out after the break!
Sea of Thieves is revving up both its testing and communication after some downtime during the holidays. As such, the team is back for its first Tales from the Tavern podcast, talking about the technical alpha and the imminent future of this co-op pirate title.
Talk about the technical alpha test results begins at 17:40. The team talked about watching the player interactions with the alpha from the control room. Apparently the devs were impressed that some players managed to sink a ship four minutes after the start of the alpha test.
Check out the podcast after the jump!
For those still trying to get a handle of how Sea of Thieves will function as a cooperative online game, look no further than the newest Inn-side Story video. In it, the developers discuss and show how a small pirate crew of three or four must work together to sail ships and hunt for buried treasure.
By deliberately withholding knowledge of certain nautical hazards and directions to each station on the ship, the devs hope that a crew will share their slice of information with each other to navigate to its destination safely. If a treasure chest is found on an island, the crew has to work together to bring it back to the ship, guard it, and deliver it to an outpost in order to claim its bounty. And yes, the chest can be ambushed and stolen in transit by other players.
You can set sail with the Sea of Thieves crew after the jump!
Massively Overpowered's end-of-the-year 2016 awards continue today with our award for Most Anticipated MMORPG for 2017 and Beyond, which was awarded to Star Citizen last year in an incredibly close vote. This year's was close too, but dang, a lot of the games are the same because they still aren't out.
Don't forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Most Anticipated MMORPG for 2017 and Beyond is...
With 2016 drawing to a close and 2017 rushing up to meet us, the Massively OP team has regrouped for another round of bold and goofy predictions for the year ahead. What's in store for the MMO genre next year? Here's what we think.
Right now we are in a strange place in MMORPG history. Following the backlash of WoW clones and several high-profile titles that underperformed, major studios are becoming extremely risk-averse to creating big-budget titles the way that we saw not five years ago. Many former MMO teams are diversifying with shooters, MOBAs, and other safer and trendier titles.
Yet all is not lost! MMO features continue to ripple out into all types of game genres and new titles continue to be produced -- just not from the usual suspects. Instead, most of what is on our immediate horizon comes from either crowdfunded indie teams or eastern giants. The good news is that 2017 should see the culmination of many of these long-brewing projects and adaptations, hopefully resulting in a bumper crop of interesting online RPGs for us to play.
So let's run down the list of games that either are or possibly could be coming to you in 2017. We will provide an overview of each title, why you should care about it, and our best guess at the odds of its officially launching during the calendar year. If an upcoming MMO is not on the list, then it is our opinion that while we'll see it eventually, a 2017 release isn't happening.
Man, how can I not notice this? Out of nowhere we first hear about Ashes of Creation, then we did a little interview asking about what in the world it was supposed to be. We also got a bit more of a look at the game. There are no beta dates or anything just yet, but still... it kind of came out of nowhere. That's sort of awesome.
Other beta news did come in this week, yes. Some of it might even more to you! But we had to give that a top nod. Other news can be listed below, as follows:
About the list past the break where we have everything in testing listed: it's still there. That's all there is to be said. Of course, we might have overlooked something, so feel free to let us know about it in the comments. Alternatively, you could link funny YouTube videos. That won't improve the list, but we like 'em.
After months of waiting and some tongue-in-cheek speculation that the game was nothing but a series of audio design diaries, Sea of Thieves is ready to start letting players on board soon. The game's first technical alpha will start on December 16th, with select players signed up as insiders getting invitations to take part in organized play events with the early versions of the game. And it will be select players; the team estimates that about a thousand players, all told, will be getting into the test events.
Of course, you won't be able to say much about it anyway, as this early stage of testing will be protected by NDA. Still, it means that the game is starting to weigh anchor and get out to sea, something you can see in a more visual format in a video just below. It'll also give you an idea of what to expect for yourself... or the other lucky people who get into the test. Either one.
Ever wondered how it is that game designers actually build the locations you'll be tromping all over in MMOs? The latest Sea of Thieves video from developer Rare gives a glimpse into just that process, with a focus on the outposts hinted at in the last video on islands.
Environment Artist Joe Bradford shows players how the team begins with a design requirement for an outpost, which then goes to the concept art team, and then the environment team turns it into something workable, from a low-res block-out to a terrain-sculpted, properly asset-filled scene.
"The outposts are a really important part of our game," he says, "and we spend a lot of time hand-crafting them so that they're the best experience they can be." Watch along below!