Players also have access to the new Namazu beast tribe quests for crafting and gathering, new custom deliveries (and you can find out all about deliveries for Kurenai on the official site), and various other improvements to the game. Check out the trailer just below to tease your appetite if you’ve got to wait through several hours of work before you can dive in; don’t worry, it’ll all be there when you get back.
Reading through the patch notes is always a bit like some sort of ersatz holiday, because you already know the majority of the things you’re getting but not all of the details until the patch notes come out… and then the patch notes deliberately obscure some things so you still don’t know everything. But I can live with not knowing exactly what quests are in Return to Ivalice just because I can see that there are a lot of them. So let’s start taking this apart before we get to actually play it.
This past weekend, ZeniMax talked about the latest raid coming to the game with this month’s expansion. Cloudrest includes a lot of choices, such as allowing teams to choose which order to fight the sub-bosses and main boss (a choice, the studio said, which will have ramifications in the storyline). Additionally, players will have to split up in boss fights between the regular and shadow realities and fight the enemy in both simultaneously.
“We’ve received a lot of feedback from our players that they really love bosses like the Maw of Lorkhaj’s Rakkhat, where some players in your group have compartmentalized roles,” said Dungeon Lead Mike Finnigan. “With Cloudrest, we wanted to take that idea and expand it to give everybody in the group unique roles that they need to perform in order to succeed.”
What is Incursion? Producer Chris Wilson and I sat down to discuss the ins and outs of this next step forward for PoE, which in actuality is a step back — in time. While I may not be able to go back in time to quell those hopes of keeping my bestiary, Incursion will have me going back to manipulate my access to an ancient Vaal temple so I can return and loot it for treasure in the present. Wilson described the league as having two layers: one’s a place where you go and kill monsters in every room in a timed trial like Breach, and the other’s a deeply strategic temple building for a customized zone experience.
After we explored the new content, Wilson made the vision clear. “Our philosophy with Path of Exile releases: The two important things to do are to add compelling new content for people to play and compelling new ways for the players to play it.” With every new league I wonder if GGG can hit that mark, and every time I chat with Wilson I think, By Jove, I think they’ve got it! Read more
Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.
Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately? That’s when we put on our detective hats and go sleuthing!
It’s really hard for me to not to gush hard about Sea of Thieves. I know many out there won’t agree, and it’s easy to say why, especially for RPG and theme park fans. It also may be because I’m late to the party, as the game came out while I was at GDC. That being said, Massively OP doesn’t do ratings because we expect the games we cover to evolve, but we do post impressions and hands-on coverage, and as I’ve played the game before and after it’s latest patch, I figure it’s time to lay out some judgments. Don’t worry, we’ll run through the game’s grimy pockets before looking at its actual treasure!
“Fortnite is now the largest free-to-play console game of all time, in revenue generated and monthly active users,” SuperData has declared in its monthly revenue report for the gaming industry for March 2018. The game sits at the tippy-top of the console listing and has now breezed past both PUBG and World of Warcraft to sit at #5 on PC.
“Fortnite had quite a March. The game has overtaken the previous ‘king of battle royale,’ PUBG, in terms of revenue generated and monthly active users across all platforms. It also hit the #1 spot by revenue on iOS in the United States in its launch month, and has the highest conversion rate of any free-to-play PC game in March. […] There’s no other way to say it: the game is a phenomenon. Fortnite generated $223 million across all platforms (console, PC, Mobile) in March, up a whopping 73% from February.”
Hearthstone’s re-entry to the PC side has bumped Far Cry 5 out of the top 10 (though Far Cry 5 on console is at #2). Destiny 2 is now nowhere to be found, Monster Hunter World has sunk to #10 on the console side, and Sea of Thieves debuted at #7 for console revenue. Don’t get too excited about Sea of Thieves, though; the analytics firm says almost half of the game’s two million or so monthly active users were playing the free trial.
If you don’t count the day-one patch at launch a month ago, today marks the first major update for Shroud of the Avatar since it fully shed all its beta and early access trappings. Release 53 – yes, they’re still monthly, like clockwork – includes new zone rebuilds, virtue effects, heraldry, plus the loot overhaul.
“We made massive improvements to loot. Player crafted gear sold to merchants will now appear in supply bundles, decorations have been added in multiple places including toadstools on mushroom enemies (how ironic is that?), worn armor can now be found on humanoids, lot deeds and homes now appear in rare supply bundles, and drop rates have been increased for all items in Offline Mode!”
Maybe the most pressing new addition is the looking-for-group code. “A party leader can add their party (aka ‘group’) to a public listing of open groups for others to join,” Portalarium’s patch notes say. “Players who are looking for a group to play with can use this listing to find an open group.”
There are many things added with Summerset that aren’t single-player focused, like the new Cloudrest trial and the Abyssal Geysers, but I’d hardly call myself an expert in those areas. But we solo players do have many things to look forward to in Summerset besides the story quests, like jewelry crafting, a new skill line, and daily login rewards.
For today, I would like to focus on the main reason I play ESO: the story. I’m not going to spoil any major plot points as I describe my playthrough, obviously, but I would like to make mention of key players and things to watch for as you play through the newest chapter.
A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the “pleasure paradox,” which basically suggests that humans crave certainty, but once we get it, we’re bored. Experiments showed that subjects “said they would prefer to be less uncertain, but the results show that their happiness would have been diminished” if they actually were. We like a good mystery!
Consequently, author Jamie Madigan argues, games should take advantage of this human quirk – say, by rewarding us based on some hidden modifier but not telling us what we did to earn it.
In a weird way, that’s something ancient MMORPGs did by accident: Information was so obfuscated that playing was as much trial and error as anything, and game mechanics were an unintentional mystery. And something like, oh, websites publishing every single mage spell combo in Asheron’s Call? It killed the magic. So does every elitist in your group spamming DPS meters in chat in the modern era.
How much MMO game info should be hidden from the players? And is the “pleasure paradox” the reason?
It is true, Elder Scrolls Online is preparing to run a bonus event from April 24th through the 30th. During this period, players will earn one free crown crate every day just by logging in to the game. If you’re faithful to do this for the full run, that nets you six free crates (which may hold cosmetics, boosters, mounts, and skins).
In addition, ZeniMax is offering a free week trial of ESO Plus to see if you like the benefits that a subscription brings to the table (although it should be noted that trial users will not get a monthly stipend of free crowns). The trial can be found under the “featured” section of the crown store.
Looks like Valve is really going to have to pony up in that four-year Australia consumer protection case, which finally drew to a close today when the courts denied the gaming platform company’s final appeal.
Back in 2014, The Australian Competition and Consumer Commission took Valve to court in the country over Steam’s refund policy. Two years later, the Aussie courts found that Valve had insufficiently advertised and provided refunds to Australian Steam customers such that it violated consumer law in the country, though it did not believe Valve intended to deceive or mislead consumers. It fined Valve the $3M AUD, roughly $2.16M USD (then), which Valve appealed. Then in January of this year, Valve petitioned the Australian High Court for “special leave” for what’s basically a final appeal to set aside the ruling and fine.
Now, that court has denied Valve’s right to be heard, meaning the federal ruling against Valve will stand.
Let the battle royale lawsuits begin! TorrentFreak caught wind of a new lawsuit in California that ought to set all the cloners on edge: PUBG Corporation is suing NetEase for ripping off PlayerUnknown’s Battlegrounds, specifically alleging copyright infringement, trade dress infringement, and unfair business competition. (The Korean PUBG Corp and Chinese NetEase both operate businesses in the US, hence the justification for the venue.)
Given how old this particular genre is, and how PUBG was far from the first to run with it, you might be skeptical about the company’s claims. PUBG Corp believes it has copyrighted the concept of a pre-game lobby where you can test out weapons, among multiple other concepts, including the dynamic air-drop spawning system, the map, the boost bar and consumables, “starting with nothing” and being forced to compete for resources, realistic gear, character paper doll, shrinking gameplay, down-but-not-out incapping, butt-covering frying pan… it goes on like that for a while. Maybe we’ll give them the frying pan. Honestly the screenshots are more convincing than the list. 154 pages of this.