Gone are the days when Chinese companies could get away with ripping off games left and right: Blizzard is going after another one of these alleged copyright-violating piles of crap.
The game in question is mobile title Heroes of Warfare; Japanese publication PC Watch reports that Blizzard’s Chinese conglom and publisher NetEase are suing the the maker, demanding and apology, restitution, and removal from Apple’s appstore, on the grounds of IP violations in China.
Meanwhile, stop cheating, cheaters. Your day has come, as the studio has apparently begun another round of six-month bans to folks who use cheat tools. Stoppit.
And in happier Blizzard news… here’s the whole WoW dev team. The fluffy white dog on the left personally made the no-flying-in-Argus decision, we’ve been informed by the PR collie being hoisted over on the right.
MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good follow-up to a comment thread discussion about the problems inherent in unregulated three-way factional PvP/RvR (and how a game like Camelot Unchained will regulate it). By way of example, she noted that a certain MMO griefer famously argued in favor of strategy that basically made the opponent not want to log in, using tactics like creating timesinks and hassles in a sandbox. “Should the dominant faction on a RvRvR server ‘camp’ the smallest to try to drive them off?” she wondered.
“If it’s about fair PvP, then that is anathema. But if you see the game as being about your faction being at war with other factions, then not doing your utmost to win that war is incompetence. Neither is bad design per se, just a conflict in understanding of the goals. And will Camelot Unchained really be RvR, doing everything legal for your realm to win? Or will it be about PvP battles, with the RvR rhetoric being more marketing fluff than von Clausewitz and Machiavelli? If camping a mine hurts your kill/death ratio but makes the opponent weaker due to hassles or crafting, is that winning or losing? Is an RvR game really about realms vs. realms or is it just another BG?”
I’ve pitched Sally’s comments to the team for consideration in this week’s Massively Overthinking. Is RvR just a more carebear-friendly way to market FFA PvP? Do you play RvR or factional PvP to win or to have fun, and how does that differ from a more open FFA sandbox? How would you design three-way factional PvP to keep people from quitting and stop griefing before it starts?
Last week, MOP’s Justin (friend to man and beast alike) posted his list of MMOs he would recommend people play. It was a pretty good list! It wasn’t the list I would have written, but that’s why we’re separate people and not a single fused mass pulling ourselves along on withered, inhuman appendages. That would cause lots of problems in our respective marriages, for one thing. Also, it’d probably render us ineligible to collect multiple paychecks.
One thing I did not ask, however, was why he didn’t include World of Warcraft as a game he would recommend, even though some of our readers wondered it aloud. I would think that the reason for that would be pretty obvious, given that it was a list of Justin’s recommendations. But because I do love being contrary, there’s a good list of reasons why no one, ever, should recommend World of Warcraft as a game to be tried. Under any circumstances. Let’s even make it a nice round dozen reasons… but then subtract two, for no good reason.
A Demon Hunter should be able to kill demons. That’s their one job description, and so it should be no surprise that World of Warcraft’s Demon Hunters are actually very good at killing demons. But most of them are not nearly as good as Mione, a name you’ll find in no lore compilations who still deserves a nod for soloing normal-mode Gul’dan.
Yes, solo. As in “big boss of the second full raid of the expansion taken out by a single dedicated player.”
Obviously, gear has improved somewhat since Gul’dan’s release, but the fight (which is watchable in sped-up form below) still took over an hour to complete. “Doesn’t Gul’dan hit enrage at 12 minutes?” you ask. And you’re right, he does. He enrages, and Mione deals with that mechanic. Go ahead and watch the video, then check out the video description to see how this was accomplished, including waiting out the enrage. The notes do mention that the “real” fight (after the enrage happens and falls off) “only” took 27 minutes, which is… still insanely impressive.
On this week’s show, Legends of Aria’s Derek Brinkmann returns for another interview about how the indie MMORPG is shaping up as it goes through its “final” alpha and heads toward beta and launch. We also dig deep into the mailbag to gripe about gambling!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
How many of you buy the BlizzCon virtual ticket as much for the in-game swag as for the actual streams? Even if not, you’re still getting the loot, and Blizz has just dished out just what it is.
- In World of Warcraft, you’re getting mounts, one for each faction. Hey, these are actually sweet. Better than the traditional minipet!
- Diablo III fans will be whipping out the Murkomancer minipet.
- In Overwatch? It’s a special Winston skin.
- StarCraft II players are getting three cute SCV, probe, and drone skins.
- Heroes of the Storm fans are also getting a mount.
- And for Hearthstone, who even knows. You’re just being teased with a “mystery goodie.” “The Innkeeper’s not quite ready to show his hand quite yet,” quips Blizz.
So those are the in-game items you’ll score for your $40, which also gets you access to all the live video. The WoW, StarCraft II, and Overwatch items are already live, while the other games have yet to debut theirs. Will you be watching the festivities along with us?
The bankers in Stormwind have seen some stuff, man. You can just see them chilling on their lunch breaks talking about how the Ashbringer used to be whispered in legends, but now banks are just clogged with Ashbringers. That’s the way the World of Warcraft turns, though, and the good news is that you won’t have to stop looking like you’re swinging around Ashbringer or any other artifact weapon once the next expansion rolls around. Yes, you can transmog that slightly better green weapon to look like a mythical artifact, why not?
Of course, the flip side is whether or not you can even obtain the appearance, and the answer to that is also an affirmative… with two caveats. If you’re hoping to obtain the Mythic keystone appearance or the Mage Tower appearances, unlock those before the next expansion comes out; those will be going away once you can make the challenge trivial. If you’re hoping to just have the normal artifact appearance, though? Don’t fret, it’ll still be there with the next expansion, and on through the next one beyond that.
While the heady days of Ultima Online’s dominant position over the industry are long gone, the MMORPG continues to operate and expand, and many players have fond memories of the unique experience that game offered. In fact, some titles like Legends of Aria and (obviously) Shroud of the Avatar are doing their best to claim the unofficial title of “Ultima Online spiritual successor” in the hopes of reuniting veteran MMO players with the special qualities that made this game great.
These aren’t the first games to try to grasp the holy grail of an Ultima Online sequel. There were actually two such projects that went into heavy production in the late 1990s and early 2000s — both ending with premature cancellation and frustration on the part of developers and fans.
The second of these, Ultima X Odyssey, I covered a while back. Today, we’re going to take a look at the first MMO that attempted to mix the Ultima Online formula with a few new twists. Ultima Worlds Online Origin might not be as well-known (or as well-titled), but its history is just as fascinating as UXO’s.
Feeling a little singed and toasty after playing World of Warcraft so long? When you log into Legion these days, is it a case of been-there-looted-that? Welcome to the realm of burnout, population you.
Fortunately, you’re not alone. It happens to us all, which is why prominent World of Warcraft YouTuber BellularGaming cobbled together several suggestions to help you get through this period without destroying your interest in the game. His tips are pretty much divided between alternative activities to get you out of your current rut and several other games that could serve as “palate cleansers” while you take a brief break from the MMO.
Check it out after the jump and let us know your tips in the comments!
There’s been another live community Q&A session with World of Warcraft director Ion Hazzikostas, and if you’re in the “highly frustrated” crowd of fans, the answers received are not going to mollify you. Flying in Argus? No. Randomness? Yes, that’s all good, there’s always been randomness in RPGs. Can we get world bosses more frequently? No.
On the other hand, if you’re pleased as punch with the current state of the game, you’ll probably be happy about minor quality-of-life bumps like the promise to continue using new Druid forms in future expansions or the plans for more realm connections. So take that as you will and adjust your expectations accordingly.
Meanwhile, there’s a strong hint that an Offline mode is coming to Battle.net, since an “appear offline” option has been added to the app in its most recent beta version. So if you’d like to avoid all notice from others, that’s going to be a good thing.
If you have ever visited the MMORPG subreddit, you probably know that one of the most frequent posts that pop up are ones asking the community for recommendations. These are players who have left a full-time game and are now fishing around for a substitute, or those who have “played them all” and are hoping that some undiscovered gem exists, or are having a difficult time finding a good game match for their preferred playstyle.
I am often leery about tossing out blanket recommendations because it’s far better to get to know a player, his or her game history, and the type of game sought before giving my opinion. But if you were to put a fish cannon to my head and threatened me with rapid-codding, I think I would be generally OK promoting the following 10 MMORPGs to most players, sight unseen.
These are MMOs that have earned my personal recommendation and are the titles that I tend to promote the most. Here we go!
Again, we caution our readers, as we did yesterday, that there is not any official announcement of an announcement regarding the next World of Warcraft expansion, except that you can expect one next month. But boy, there is a lot of World of Warcraft stuff on this year’s BlizzCon schedule. It’s up now, and while you’ll have to page through to November 3rd to see the actual schedule, you can see several WoW-themed panels that are also helpfully vague enough to not officially say there’s an expansion while also pretty strongly hinting at it.
Of course, those of you more concerned with Overwatch, Heroes of the Storm, or Hearthstone still have some panels to look forward to. Those of you more concerned with StarCraft II or Diablo III should just feel sad. Check out the full schedule if you want to get an idea of what’s coming; it’s a little too early to formally announce that we’ll be doing our usual liveblogs, but that does seem likely.
My kids, being of a younger age, tend to find dinosaurs pretty darn awesome. They went bananas the other day when they saw a dino mount in Neverwinter and screamed at me for not getting it (“cash shop ploy” does not mean much to them).
Not every MMORPG tosses in dinosaurs, but they get slipped into fantasy worlds more often than you would think. From World of Warcraft’s Un’goro Crater to Trove’s Jurassic biome, there seems to be this thought that dinosaurs can punch up a title and pander to that young, impressionable kid in all of us (and I won’t even get started on the whole ARK phenomenon).
It might be a frivolous topic, but do you think dinos help or hurt MMOs? Are they just too immersion-breaking and bizarre to toss into most fantasy worlds? Does their scale hamper their inclusion? What do you say?