Elder Scrolls Online adds more loyalty rewards

    
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Just because Elder Scrolls Online is going buy-to-play in a month doesn’t mean that ZeniMax is giving up hope that you’ll stay subscribed to the game. Today the studio announced that it is adding two more loyalty rewards for those who have kept a sub up for a while.

The first reward is a delightfully creepy Mask of Cheerful Slaughter for those who have been with the game for nine months. Even better is the addition of the Striped Senche mount. This exclusive bridled tiger will be available to those who are subscribed on March 16th and have already banked 300 days of subscription time at that point.

You can check out a quick video of both of these rewards after the break.

[Source: Loyalty rewards]
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Valkyriez
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Valkyriez

What a load of rubbish. ESO was already a great game with a fantastic story and sub only and apparently they built it but they not enough came.

spaceodin
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spaceodin

The animations in this game are some of the worst i’ve ever seen. graphics are pretty good though

Zeddakis
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Zeddakis

I disagree with how they do their loyalty rewards. They make you complete the time before they give you the reward, e.g. I purchased two 60 day time cards and used them both which means I just paid for 120 days of subscription time. I feel like at that point I should receive the 90 day loyalty reward. I have paid them for that time already. Why not give me my reward for paying for 120 days of your game.

No, they make you wait till after the 90 days has past. When I asked would I get my 90 day loyalty reward if I don’t pass 90 days till after the switch to B2P they sad they don’t know the answer they have to elevated the question. This was an advertised benefit when I purchased the time cards, since the B2P announcement had not be made yet. I love the game, but when ever I talked to their customer support it makes me lose a little passion for the game. That can’t be good.

hults2
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hults2

So, the answer to getting more people not to flee the game when it goes to a buy-only model is… provide even more payable options to people who are already price-adverse. Yeah, let me know how that works out for you. As Satyros said, they took a game with great potential as a community, and turned it into one more pay machine. 

I really wish someone would just go to korea, or san francisco, or wherever else these games are written, and smack some suits around an say “if you write a good story, they will come.” You’ll attract a lot more loyal and supportive customers through a scalable and involving universe than you ever will with pay-to-win schemes that are now becoming prevalent in both cellphone games and PC MMOs. It’s why people still talk about the old games like SWG and COH… those games were built around story and universe, not around “well for only a few dollars more!”

A Dad Supreme
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A Dad Supreme

Huh.
I just shot, killed and skinned one of these in Farcry 4.

Bannex19
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Bannex19

Cool you guys, have the theme park part of this game nailed down. If you really want longevity and people actually feeling motivated to support your customization only cash shop then start dumping your resources into sandbox stuff.
Things that motivate customization:
Housing
Wardrobe
Boats
Non combat events
Large world changing events
Player run functions
Figure it out ZOE, themeparks are locust fodder by nature.

UtopianWarrior
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UtopianWarrior

steakncheese GamesRocket has the Standard Edition on sale for a decent price right now.

Satyros
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Satyros

7BitBrian Digi612
From a company that shot itself in the foot by changing models, nothing is a surprise anymore.
Feels like they hired the same brilliant economists who made Archage such a massive hit..

Satyros
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Satyros

Yeah.. Like they can keep the old players happy and excited for 6-7 months of no content by offering mounts, a new, half-done, overpraised loot system and a skill-tree.
ESO had the potencial. It was killed by greed.

GleefulGrognard
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GleefulGrognard

dirtyklingon My personal issues with pay to win is where they make it INCREDIBLY luck based or grindy to get the objects as opposed to buying it out right in the cash store.
If the game is reasonably balanced I am okay with it, if it takes 200+ hours to get a full set of end tier type gear or abilties and someone can drop $10-$20 and fully outfit themselves I will avoid that game like the plauge.