The Secret World is planning an ‘epic’ forum game

    
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The next big thing coming for The Secret World won’t be in the game itself — it’ll be in the forums.

Funcom, which has had a long record of doing out-of-the-box activities for TSW, has been hinting that it’s preparing an “epic contest” for March. The studio’s already put out a call for cabals to contribute a prize package to the proceedings.

Massively OP reader Nordavind passed along a note from one of the game’s community managers about the event, who said, “This is not going to be a one-day event. This will not be in-game. This will only be in our forums. We even have super-secret forums already set up for this! When we say that every facet of TSW is represented in our contest, we’re talking about: PvP, RP, cosplay, audiophiles, fashionistas, social gamers, handcrafters, and even videographers!”

[Source: Official forums. Thanks to Nordavind for the tip!]
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Cujo H
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Cujo H

Ah man, you got me!
Nevermind that I bought the game on day 1 and played it all through the summer that it came out and many times here and there since then and that I love the game, beyond its shit combat that the rest of majority of people who’ve played it agree with me on!

Nevermind any of that!

johnmynard
Guest
johnmynard

Ok, a bit about the combat.  I should note there are spoilers here for the first 10 minutes of the game.
Within the lore of the game, you are a Bee, a member(host?) for a small subset of The Buzzing, which are the programmers/programming of the universe.  Before your (involuntary)addition to the hive, you are just some schmo living your life, not some badass super-soldier who has mastered 14 flavors of martial discipline and 10 weapons.  Seven days later, you get contacted by some shady dude with promises of either power and protection from the greater world in exchange for service or a quick death without their protection and get thrown in the deep end with the weakest of focus(your weapon of choice) for your newly minted, barely understood magic.  The reason your hammer or your shotgun doesn’t obliterate whatever you hit is that you are empowering it with Anima(magic) against creatures who are, almost quite literally, made of the stuff or at least have more of it than you. 
Once you get 50 or 75 skill points in, combat gets suitably deep, get 200 points in and, well, it becomes a bit maddening.  If it’s the animations that you can’t stand, I’m not quite sure why you are able to play any of the games that have been mentioned either.  Like I said, you are just some schmo with no combat or weapon training and it gets better the further into the skill wheel you go, I’ve seen some sword/chaos dudes flipping about like a Power Ranger(right before my death at their hands ;P ) it just takes time.

AilsaN10
Guest
AilsaN10

If you don’t know that there are more than 2-3 abilities at your disposal, then I call BS on you knowing anything about TSW beyond the first 10 minutes of playing the game.

Cujo H
Guest
Cujo H

AilsaN10   I’m sorry, maybe there’s a 3 in there somewhere.

wjowski
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wjowski

Dunno what people are bitching about, didn’t have any problems with the combat myself.

wjowski
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wjowski

Bannex19 
…Didn’t seem to work for Wildstar.

BriarGrey
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BriarGrey

God, I love TSW for this sort of stuff.  I have a twitter account just for my character so I can follow the RP when I want to.  I’m too lazy to RP much now, but I love, love, love how TSW does it, and they always make me wish I had more mental energy to put into it :)  So much done right by TSW – best storytelling out there, or close to it, imo.

AilsaN10
Guest
AilsaN10

I feel sorry for the people who can’t see beyond the end of their noses, therefore in able to appreciate the best storytelling and atmosphere in the genre.

AilsaN10
Guest
AilsaN10

If the only buttons you push are 1 and 2, you’re doing it wrong.

Ekphrasis
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Ekphrasis

Nordavind

Not everyone can clearly articulate what they feel or want in a game and the answer will be different for everyone.

There’s also no need to be defensive – or infer that the fault lies with the player because again, everyone’s experience will be different. I can’t recall the name of the mission I had trouble with using any Sword/Hammer build but it’s in Transylvania somewhere and you had to knock on a door, potentially love hearts or something around it? Then an enemy appears that has a couple of orbs that regen/prevent damage I think. The only way to damage was to impair then separate them – but the impair time/movement was next to impossible for me to damage it hence the switch to shotgun.

I’m not saying it’s a regular occurrence as some builds are pretty cruisy the whole way through. My point is that I’d much rather set/forget and play the game, not waste my time experimenting with builds to be effective when I have limited play time as it is.

I can make do in TSW and the only time I was completely stuck was the most recent Tokyo patch where after much experimentation and frustration I jumped to the forums to find a build that worked well for me.

I’m sure there are plenty of people that can quite clearly express what they dislike about the combat. I’ve read several posts over the years – but this is why *I* dislike TSW’s combat and some of the systems/features around it. It’s not any one thing:

– It’s overly monotonous: Spam builders, fire a finisher, rinse and repeat. I know there are variations across all MMOs/games but it’s far more apparent to me in TSW due to the limited number of active abilities.

– Animation: There’s no impact. Apart from an impair/knock down, enemies don’t flinch when you hit them. Regarding general movement, compare TSW to FFXIV, GW2 etc. for example. It doesn’t feel fluid in TSW. It’s by no means horrendously awful but it doesn’t feel as natural as it could be.

– The underlying systems are convoluted: There’s too many different components and they’re all lumped on top of each other. You have:
   – Builds
   – Gear
   – Glyphs
   – Signets
   – Augments
   – The ability wheel
   – Gadgets/Devices
   – Auxiliary weapons
   – Aegis weapons
   – Aegis shields
   – Barrier, Heal & Buff potions

   With all of those combinations and all that flexibility it still just seems to boil down to a DPS race. 

– Mobs: The absence of levels in favour of horizontal progression is a great idea in theory but Funcom just traded numbered levels for an increasing gear rating. Some ‘red dot’ mobs are easy, others are difficult, it seems inconsistent. Mobs take too long to kill (unless you’re over-geared), bigger health pools don’t make it challenging, they make it monotonous. Mob aggro range when making a ‘strategic withdrawal’ is ridiculous – and mob placement makes it difficult to sometimes run away without dragging everything along behind you for ages. It may be intentional to get you to think about your encounter before committing but it makes it frustrating when you can’t back away.

Perhaps I’m just picky about the combat style I enjoy. CoH was always fun for me, regardless of which class/power selection I picked. As far as a more active, action combat style – Blade and Soul is my favourite. What it boils down to for me is that I don’t find combat fun in TSW and I deal with it because most other things in the game, especially the story, are high quality.