PAX East 2015: MOP’s Eliot Lefebvre will guest on MMO community panel

    
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January’s Where Did Multiplayer in MMOs Go? panel did so well at PAX South that the organizers have decided to go for an encore at PAX East this weekend, and Massively Overpowered will be part of it once again.

Our own Senior Reporter Eliot Lefebvre (aka the Final Fantasy Storyboard Guy) will serve on the panel, which also includes ZergID’s Alex Albrecht, Camelot Unchained’s Jenesee Grey, The Repopulation’s Joshua Halls, and MMORPG.com’s Bill Murphy. Here’s the topic up for debate:

In early MMORPGs, interacting with other community members in places like taverns and main cities was a necessity for advancement and survival. Today, interacting with random players has become a rare event instead of the tools for survival. Is this what we all wanted to happen?

If you’re at PAX, you can join them on Saturday at 3:30 p.m. EST in the Arachnid Theater. The rest of us will just have to wait for the debrief!

[Source: PAX East schedule]
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Cyroselle
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Cyroselle

captainzor I found your comment pretty suppliesing.

Golden_Girl
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Golden_Girl

Saerain Lethality Golden_Girl CrowingOne NEOGEO75 That will be one of the next major innovations in MMOs – it’s a logical step in the increasing level of game customization that players want.

Golden_Girl
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Golden_Girl

Lethality Golden_Girl CrowingOne NEOGEO75 That’s becoming increasingly optional as MMOs evolve into more sophisticated games.

Lethality
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Lethality

Golden_Girl Lethality CrowingOne NEOGEO75 You already have games – they’re called RPGs. If you want to play MMORPGs, you’ll need to do so with other players.

Saerain
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Saerain

Lethality Golden_Girl CrowingOne NEOGEO75 I think it’s silly to think that either one “is the future”, but the freedom to choose must be. People need to be able to self-curate the experiences that they have; it’s one of the primary appeals of all things virtual, if not the primary appeal. By this I mean not just whether they work in a team or not, but also who populates their world.
Actually, on that subject, I’m surprised to have not yet seen an MMO with basically a whitelisting feature that determines who exists for whom based on a sort of social networking system.
It’s the sort of thing I think we must be bound to see if we want worlds with good content, immersive systems, and playable densities. So far, it’s been very “choose one or two”. Even the MMOs I’m most looking forward to right now.

Golden_Girl
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Golden_Girl

Lethality Golden_Girl NEOGEO75 http://i.imgur.com/hILVdM5.gifv

Lethality
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Lethality

Golden_Girl Lethality NEOGEO75 Actually, they are.

Golden_Girl
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Golden_Girl

Lethality Golden_Girl NEOGEO75 MMOs in their current form are certainty going to be swept away – but limited appeal niche designs like sandboxes aren’t going to take their place ;-)

Golden_Girl
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Golden_Girl

Lethality Golden_Girl CrowingOne NEOGEO75 MMOs don’t seem to agree with your strange assessment ;-)

Lethality
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Lethality

Golden_Girl CrowingOne NEOGEO75 That’s called forward-thinking. Team gameplay IS the future, not solo.