What Shadow Realms was and what it might have been

    
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Seriously, I can't fit enough praise into a news post about abandoning an idea that didn't work.

Shadow Realms was an idea that didn’t actually make it to “game” stage. It was cancelled a month ago, and odds are high-to-absolute that it’s never coming back. But what would the game have been like if it hadn’t been cancelled, and what led the team at BioWare Austin to start and then shelve it? Would you like to browse a whole bunch of information on it and watch a video answering exactly those questions? Good!

Among the surprising revelations is the fact that the game was being played internally in June of 2014 with lukewarm reception, despite being in a state with decently modeled characters and combat. Character customization in the modern gothic setting — including support for transgender characters — was planned. Jump on past the break for the video, or read through the full article for details on the game’s eight classes and long-term plans.

[Source: Unseen64 via VG24/7]
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jazzbrownie
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jazzbrownie

DPandaren I’d like to think that one day people will realize that Bioware Austin != Bioware.  Bioware Austin is just EA stamping the “Bioware” name on a studio for brand recognition to boost sales.

Walpurgisnacht
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Walpurgisnacht

jeremy2020 Karl_Hungus “An honour to work for Bioware” lol

Saerain
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Saerain

DPandaren Seems unlikely. They were totally different studios.

jeremy2020
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jeremy2020

EO_Lonegun jeremy2020 I wouldn’t have any idea.

EO_Lonegun
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EO_Lonegun

jeremy2020 How much control does EA have over Bioware when it comes to those kind of hiring decisions?

PaganRites
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PaganRites

I ‘was’ looking forward to SR but after seeing this looks like EA actually made a good decision.  Looks uninspired and too much like other games already on the market.  Also some of the combat looks like it was directly lifted from TSW.  Looks like TSW will be the king of modern fantasy for quite awhile.

tominva2012
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tominva2012

Greaterdivinity “Never was fan of the gameplay idea behind it, but damn if I wasn’t sad to see a modern fantasy game get canned.”

These words echo exactly my own thoughts. I admired the story idea for this game and respect Bioware’s ability to convey an engaging story. I would have been far more interested in Shadow Realms had it been structured as a single-player “Secret World (setting)/Mass Effect (structure)” hybrid game. The more I learned about the SR, the less interested in it I was, but I still I hate to see a Bioware game go down in flames, even one I was not personally interested in playing.

Damonvile
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Damonvile

HyperspaceHunk Damonvile The only problem with your truth is the 1.5 million or so ppl still enjoying it. If only they knew you were right and they were wrong everyone would agree. 
I hear what you’re saying though. I hate it when people like stuff I don’t. I mean…don’t they know I don’t like it!

jeremy2020
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jeremy2020

Karl_Hungus I agree. I live in Austin and knew a couple people working there (not directly on SWTOR). They did a mass hiring of people to help with the server management and were hiring some network engineers. I applied, interviewed and was given an offer that was 15k less a year than what I was making. I considered because SWTOR! I ultimately decided that taking a 15k paycut was not something I could do. I called them and explained that was just too big of a hit to take. They basically said that it was an honor to work for Bioware and I should be flattered then proceeded to offer me veiled insults about how my current job couldn’t possibly compare to Bioware.

Turns out my decision was right and they fired pretty much everyone they hired 3 months later after telling them they weren’t temporary positions.

Karl_Hungus
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Karl_Hungus

I wouldnt trust Bioware Austin to make me a sandwich after what they did to SWTOR.