The Daily Grind: How important are different body types in MMO character creation?

    
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I know it’s a pain for the art team to have to figure out how to get gear and weapons to fit different shapes, but I will come out and say that it having the option to select a body size is very important to me. Even if it’s just to make my character a little rounder, a little shorter, or a little stranger, the shape of my avatar’s body is as much a part of my connection with him or her as the face.

Some MMOs provide a wonderful range of body customization, some a nominal effort, and some none at all. I loved how City of Heroes would let you be this teeny tiny pixie or a mobile boulder of a person depending on your preference (and the hero’s theme, of course). Such variety in the world felt more real to me than carbon-copy bodies that we get elsewhere.

How important are different body types to you in MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Observer98
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Observer98

mysecretid 
No, SJW’s force their views upon others about what they should like and cry when they are not welcome.  Voila!  Instant victims!
That mentality is incredibly lame.
Make games the way you want them to be and leave the rest of us alone.   Nothing succeeds like success.  Get to work.

Morreion
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Morreion

John Bagnoli 
AO let you do that a loooong time ago.

melissamcdon
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melissamcdon

Nobody has beaten Second Life’s character builder / shape editor.    You dare not hit “random”, you’ll have a misshapen freak possibly.  So many tweaks over facial features, body parts and body styles and height and girths and fatness and thinness and athleticness and everything-else-ness.   It really bothers me how a 100 million dollar MMO can absolutely fail compared to the LAKROQI skin shop in Second Life, featuring two or three dozen amazingly detailed “skins” photo-referenced from real bodies.    Other MMOs are just lazy compared to SL.  And honestly how hard can it be?   You design your shape editor once, essentially.
Bloody budget it, build it, and make your players happy.

bardamu1999
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bardamu1999

Very important.  If we want these things to be virtual worlds we have to have more than male masturabtion material as the source of imagery.  Even stereotypical “beautiful people” archetypes don’t cut it (looking at you, GW2 – why do all your avatars look like the covers of Harlequin romance novels?) in MMOs.  We need to be able to create any body type that exists in nature.  And the state of tech these days, it’s possible.  The only thing holding us back are dudebros who want to jerk off all over their avatars.  Can I be this crude, non-corporate overlord MassivelyOP?  It’s crude, but essential to say it this way.  It’s foul and disgusting, but no more so than the state of things.

ChristopherPierce
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ChristopherPierce

eLdritchMD ChristopherPierce aliasi I just want to add that it’s silly to expect someone not to speak in generalities, especially when specifics are known and especially on a comment on the Internet. We know what “social issues” are involved when we are talking about the use of SJW. And of course the people who use SJW are the people who say it’s all about Tumblr activism. Also, whatever on the “anyone” bit. I know you think that “social issues” is weasel-y, but context (SJW being a slur is what is being talked about) is important when reading, especially when a helpful “who” phrase is at hand. In fact, the only true weasel I see above is “reasonable opinions.” Read the other comment for clarification.

I agree with Manastu that MOP would be better served by not having this debate. Also, arguing about this kind of stuff just makes me grouchy.

ChristopherPierce
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ChristopherPierce

eLdritchMD ChristopherPierce aliasi And… you proved my vague point. In fact, I was purposefully vague in some spots simply because it’s a tired argument that I am sick of as well, and it’s one we’ve seen everywhere lately. I am also sick of people just throwing around SJW as if it’s some objective thing and not some subjective knee-jerk response to opinions that (weasel word alert!) many people do not like even when those opinions are about as ideological as “can we have some realistic armor, please?”

alexheartnet64
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alexheartnet64

I prefer being able to paint in broad strokes rather then having sliders upon sliders upon sliders.
If you look at some of the Neverwinter Nights (bioware iteration) servers, pretty much all of them have a far variety of options for hair, clothing, armor, and weapons.  Armor appearance in particular is done in an interesting fashion – arms, shoulders, hands, feet, waist, torso, cloak, and helmet were all separate options that you could mix and match.  Similarly, weapons and shields are also customizable – there are three separate appearance categories to mix-and-match with, but the end result is something that still loosely resembles the weapon type it was made from.
There was also a dodgy interface for doing so, and there weren’t any sliders available, but that’s the reality of game modding.  A professionally-made game should be able to do even better.

RagnarTheDrunk
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RagnarTheDrunk

Wow.. this comments section. Zarya really brings out all the winners lol.

eLdritchMD
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eLdritchMD

AdeptusEnginus ManastuUtakata eLdritchMD mysecretid spacetail … I see… uhm… *shuffle*…. alright then.

AdeptusEnginus
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AdeptusEnginus

ManastuUtakata eLdritchMD mysecretid spacetail AdeptusEnginus Aye, linked the video it’s from above. Accidentally split it into two replies because I’m an idiot.