Camelot Unchained has a new wiki, newsletter, and more

    
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Camelot Unchained

As usual it’s an eventful Friday afternoon for fans of RvR fantasy sandbox Camelot Unchained. There’s a new newsletter, and CityState is also testing a new method for communicating about the project going forward. The format looks sorta like a virtual baseball card, with at-a-glance info on the front side and more details on the back.

Finally, the game now has its own wiki, an updated fan site kit, and some new concept art focusing on the female Luchorpan, “who will be making an appearance in a game build in the coming months.”

[Source: Afternoon update; thanks Matthew!]
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CSE_Tyler
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CSE_Tyler

Mark Jacobs Sinaptic PaganRites God. :P

CSE_Tyler
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CSE_Tyler

Scin Karetyr If you haven’t been checking in on us in awhile I can completely guarantee there’s gonna be piles of things to catch up on. I feel like this update was successfully focused on our community, as it had lots of info. Glad to have peaked your curiosity again. :)

Scin Karetyr
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Scin Karetyr

I backed Camelot Unchained at the $50 level, but I haven’t followed its development hardly at all.

This update is interesting enough that it’s gotten me digging around for info again, though.

Mark Jacobs
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Mark Jacobs

Crow God Mark Jacobs Oyjord LOL.

Mark Jacobs
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Mark Jacobs

Akami Thanks! At times it feels like 1999 again, that’s for sure. At other times, well, it is its own special and unique time. :)

Mark Jacobs
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Mark Jacobs

Sinaptic Mark Jacobs PaganRites LOL. No worries. Nothing wrong with being a wise-quacker! :)

Mark Jacobs
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Mark Jacobs

Reht PaganRites Thanks! Much appreciated. We can still do better and will try to do so for as long as we are making games. Hopefully, that’s a long time. :)

Reht
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Reht

PaganRites 
Couldn’t agree more, especially with the unprecedented level of communication.  I am currently following a couple of other games, one that is still trying to get crowdfunding after a failed kickstarter, and keep holding CSE as the example they should try to emulate in regards to direction, transparency and community engagement.  Between the monthly newsletters, Marc’s email updates, the PAT check lists, the design docs on the website, their activity on the forums and the glorious craziness of the BSC days, i have felt incredibly engaged by CSE since the kickstarter and feel like i have a good idea of where they want to go with the game..   Somehow they have managed to do this with a small team while building an engine and developing systems.  Very impressive CSE, keep up the good work.

Sinaptic
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Sinaptic

Mark Jacobs PaganRites 
spill all the beans or the duck gets it!
Sry couldnt help myself.

Akami
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Akami

Game is really shaping up to be a huge hit IMO.  I love the fact that they are really not afraid to break away from trendy design norms, and go out on their own.  The skill system, character creation, stats, are all just the tip of the iceberg on this one.  The network & engine code alone deserves such a massive accolade it’s not even funny.

It’s amazing what happens when a studio of believers can get out from under the corporate thumb.