Anarchy Online has full IP reset, new zones in the works

    
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Anarchy Online may be fresh off its mighty 18.7.0 patch, but the team is not slowing down to congratulate itself. A new dev update letter by Gameplay Designer Henry Senger reveals that there are a few significant plans in the works to further improve the game.

First up is a mid-May patch that will contain a free full IP (improvement point) reset for all players. When this lands, players will be able to redeem the resets and rebuild their characters if so desired.

Senger said that the next steps for the game involve adding more mid- and endgame content, including new areas: “These new encounters will serve rather different purposes, but both should enrich the experiences of characters within those level ranges. This content will be primarily Rubi-Ka based, and will open up a couple new zones/instances to explore!”

[Source: Monthly development update. Thanks to Ogged451 for the tip!]
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ZenDadaist
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ZenDadaist

tobascodagama TehAcidBaron CastagereShaikura Polys we’re stuck with but textures have been slowly being redone in batches since the new enigne was announced. It means we’re in a rather strange place atm with shiny new textures designed for the new engine in game right alongside textures that were built in 1999.

ZenDadaist
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ZenDadaist

Estranged It’s a character respec :p

tobascodagama
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tobascodagama

TehAcidBaron CastagereShaikura Without an accompanying overhaul of graphics *assets*, I’m not sure the engine overhaul will matter anyway. Low-poly models with low-res textures will still look like low-poly models with low-res textures no matter what fancy shaders you put on top of them.

Koshelkin
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Koshelkin

luxundae CrowingOne ogged451 It is to say that Funcom didn’t stem the whole TSW budget on it’s own.

orionite
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orionite

CrowingOne PurpleCopper I like your analysis and hope you’re right. I logged into AO after the last patch (new newbie experience, etc.) and just couldn’t get into it again. The graphics, the gameplay. It’s just not up to today’s standards, anymore.
If AO2 retains the complexity of nanos, crafting, implants, the world and the general interdependency of the classes outside of combat, I do think they could have a winner. I’d certainly check it out.

orionite
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orionite

ogged451 aarnwed3 I think someone should sign the paperwork and switch off the respirator. Even if the thing makes it out of the coma, it won’t be able to operate at full capacity compare to other modern MMOs, if the screenshots are to be believed.

AilsaN10
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AilsaN10

@StranaFA I disagree. The base game is reasonably priced and the issues are optional. Think of each issue as DLC. Of course, it’s always a good idea to take advantage of sales. Since a subscription is not required, they rely on those sales for revenue.

TehAcidBaron
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TehAcidBaron

CastagereShaikura

It’s not dead in the water but they didn’t have anything substantial to say on it.

ogged451
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ogged451

Paraxamos 
If Funcom had branched out into other genres, like RTS, MOBA, shooters, the “more than one leg” metaphor would fit. But not one, but two other MMOs ? That’s chopping the other leg(s) while growing a new one.

StranaFA
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StranaFA

Paraxamos ogged451 CrowingOne Biggest problem hurting TSW is its WAY over priced.  To buy basic game up to #7 is $60, the #8,#9,#10 run another $80.  So right now without sale discount its $140 to buy all the parts of the game.   Even when its on sale it runs about $90. The total for all of it should never exceed $70 without a sale.