EverQuest II adds mercenary lockboxes

    
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Even EverQuest II isn’t immune to the money siren’s call of lockboxes. The latest entry into the pseudo-gambling purchases came this past week with the new mercenary crates, which can be purchased for 799 Daybreak Cash (approximately $8) and contain random Inquisitor and Monk mercenaries. The most rare drop from these crates is Katastra Vilehex, who has a slim chance of appearing in both types of crates.

Many players have picked up on the fact that these mercs are “no trade” instead of “heirloom.” Daybreak said that if you don’t get the mercenary you want, you can trade it in for bonus status.

[Source: Dev diary. Thanks, Kinya.]
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Pepperzine
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Pepperzine

Bunzi _Ariel_ Slippery Slope arguments are logical fallacies

RicharddeLeonIII
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RicharddeLeonIII

Enikuo RicharddeLeonIII Considering what happened to Apple an mobile purchases refunds, I wouldnt be surprised if SOE just decided it wasnt worth the chance of having to give back a ton of money.

syberghost
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syberghost

Greaterdivinity Paraxamos the upkeep costs are below trivial. As long as you don’t keep your merc out while crafting or something, you’ll be fine.

Even if you do keep it out while crafting, if you’re ever doing anything else or you’re selling even a fraction of what you craft, you’ll be fine.

Radfist
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Radfist

BalsBigBrother  Well, except that it costs RL money to unlock mercs in the first place :P

Radfist
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Radfist

Damonvile  Game is a ghost town on all but one server. Instead of lowering barriers to entry and getting more people in the game they are just price gouging the remaining few. Terrible business model.

Radfist
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Radfist

ManastuUtakata jefreahard  This isn’t a new foray into greed for SoE / Daybreak. They always go too far.  You think after all these years they would realise that you catch more flies with honey than vinegar, but no.
Just look at the current situation in EQ2. If you genuinely want to play the current end game, you need to buy an expansion, buy a DLC and keep a subscription (otherwise you cannot use the highest tier of spells / skills).  Also you probably need the transmuting part of Age of Destiny (unless that has changed since last expansion, I gave up).  To get the highest tier of spells in a reasonable timeframe you realistically need to throw bucketloads of money at them as well.
It’s as if they don’t realise that there are other MMOs out there for people to play.

Jalek
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Jalek

Greaterdivinity Paraxamos  Get the crafting pony and goblin.  I’ve probably logged in 40 times since the last expansion and gotten hundreds of plat selling the rares they bring in when I think of retrieving them.

Jalek
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Jalek

Rozyn BalsBigBrother  That used to be the way many quests worked, though many seemed to only spawn after server reboots.  Making quest mobs always-available was one of many changes that didn’t seem necessary, though some spawns were apparently problematic.

Enikuo
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Enikuo

RicharddeLeonIII KingsIsle gets away with it in Wizard101. They sell lock boxes, gear, weapons, boosts, etc. They even have an energy system, like mobile games. I can’t think of a cash shop shenanigan that they don’t get up to, but they don’t get any bad PR for it. Their players, young and old, don’t seem to care. 
I never understood the Free Realms issue with monetizing kids. Maybe SOE just didn’t want to go there. I don’t know.

RicharddeLeonIII
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RicharddeLeonIII

i dont blame SOE too much on free realms. A game has to make a profit to stay in business. I doubt they couldve monetized it enough without getting into trouble with PR or the govt.