The Daily Grind: Is SWTOR 2.0 a good move by BioWare?

    
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I’m not going to lie to you: I’m almost equally divided between excitement and nervousness for Star Wars: The Old Republic: Knights of the Fallen Empire. I’m still not quite sure why BioWare feels it necessary to all but jettison the game it’s built up to this point and perform a story reset of sorts. I also have no doubt that it’ll be a thrilling and refreshing move even so.

Is this a good move for SWTOR to make? More regular story updates are always welcome, but at the expense of continuing class sagas or being group inclusive? I don’t know. And the pressure to subscribe and stay subscribed is already pressing down on us free-to-play folk, which irks me somewhat.

What do you think about the direction that the game is taking come this fall? Is this a risk worth pursuing in order to revitalize the title?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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JakeDunnegan
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JakeDunnegan

dorn2 JakeDunnegan jeremy2020 Well, I guess it just leaves it up to a lot of conjecture. It’s just that you phrase your opinion in the form of a fact.
FWIW, I’ve seen them refine class balance issues many times over the years, and they HAVE touched the code repeatedly. It was only six months ago, they did a pretty broad revamp of ALL the talent trees, to stream line that aspect of the game as well.
So I have no idea where you’re getting your conclusions from.

dorn2
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dorn2

JakeDunnegan jeremy2020 dorn2 
My comments are all related to what they’re actually doing.  The game is the source.  The reality is that they aren’t changing the core game.  They might have a lot of coders but they’re all doing expansion work.

Being a software developer it’s not hard to guess the problem.  They outsourced a lot of people and fired everyone else who actually made the game. Everyone still working there is probably afraid to touch the code for fear of breaking it.

No matter how many coders they have it doesn’t matter if they are unwilling to let them actually mess with that code.  EA needs to bite the bullet and spend the money to get it working.

dragonwhimsy
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dragonwhimsy

I don’t understand the question of this article. Nothing is being thrown out. It’s just an expansion, it’s not a revamp or sequel. None of the original worlds are changing in anyway other than being streamlined some and old flashpoints and operations are being scaled up to the new level. 

This isn’t SWTOR 2.0 in any way, shape, or form. It is the largest story addition since launch and a promise from Bioware to refocus on Bioware-style storytelling in this MMO with regular story updates, not unlike GW2’s living world season 2. Absolutely nothing is being thrown out.

JakeDunnegan
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JakeDunnegan

jeremy2020 dorn2 Do either of you have any sources at all for all this info as to where Bioware gets their coders/coding  from?
The only bits I ever saw  were that they initially had like 500 coders and when the launch didn’t go well, they had to cut back. Where’s this stuff about 
http://www.eurogamer.net/articles/2012-03-08-665-people-worked-on-star-wars-the-old-republic (I went and looked – it was over 600).
And then the cuts:
http://www.cnet.com/news/bioware-cuts-star-wars-staff/
So.. exactly where are you getting the idea that it’s all outsourced and core this and that, and cobbling different games, yada yada?

jeremy2020
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jeremy2020

dorn2 Much of the initial development was outsourced like the space ship on rails shooter missions. They also have a hard time with the engine since they chose to use an unfinished version of the Hero engine that they were warned likely couldn’t be upgraded. So now simple things like copying keybinds between characters requires a ridiculous amount of investment to try to make it happen.

So basically, they ended up cobbling “different games” from several outsourced development teams in a  broken engine. So even though as I understand it, they have brought development mostly in-house, they’re still stuck with the decisions from early in development that will prevent them from making it into what it could have been.

VikingGamer
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VikingGamer

And once again, why does this site only provide links to itself and not any actual sources?

VikingGamer
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VikingGamer

Ok, I haven’t really been following all this but what do we actually mean by reset and jettison? What exactly are they going to be removing? Will people be able to catch up with future story updates once they are past or are they going to pull a GW2 living world mistake?

BigMikeyOcho
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BigMikeyOcho

I definitely think it’s an interesting move for Star Wars: The Old Republic: Knights of the Fallen Empire: The Return of Jafar: Hit Me Baby One More Time: Electric Boogaloo. I’m curious to see how it’ll all pan out.

syberghost
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syberghost

The INSTANT they announced every class would have its own fully-voiced storyline, the entire industry said “yeah, that won’t work, you can’t afford to produce continuing content like that”. Why would anybody be surprised that continued story content would have to choose:

1) Not fully voiced.
2) Not split by class.

They’re in a corner here; the smart thing to do is give up full voiceovers in favor of class content, but that ship sailed before launch. They don’t really have much choice now but to move ahead and hope they keep making enough money to pay for it. So far they are, once they got past that little “charge a sub for it” misstep.

dorn2
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dorn2

They have the same problem as most other MMO’s.  They’re unwilling to invest in significant coding changes in the core game.  It’s even more blatantly obvious than other companies.  They can’t even find the coder time to do regular balancing.
When they do spend programmer time it’s essentially new games tacked onto SWTOR.  Space ship PvP, housing, galactic warfare, etc.  All the programming aspects of those things are carefully separated from core gameplay.  Like a house expansion tacked onto the side instead internal rennovation.

When they’ve artificially limited themselves to not change the game this move makes perfect sense.  They need to keep pumping out story if they can’t improve the core game.