Former WildStar dev Stephan Frost is now WoW’s design producer

    
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WildStar lost a lot of dev talent over the past year, but at least one ex-Carbine staffer has landed on his feet. Former WildStar design producer Stephan Frost has stepped into the same role at Blizzard, according to his Twitter feed.

“Day one at Blizzard has been awesome,” Frost wrote. “I’m excited to start work as the design producer on World of Warcraft.”

Source: Twitter
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Vladamyr
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Vladamyr

Cosmic Cleric wjowski Nate Woodard Because it plays more like a console game than a PC game.  Another reason is that not all people enjoy the exact same flavor.

Vladamyr
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Vladamyr

Cosmic Cleric Vladamyr wjowski Nate Woodard Love people who invent narratives in their head as to what was stated.
I never said that wildstar was not a difficult game to tackle.  It is not for the casual player base.  The fact that it was hardcore is not the reason wildstar failed.  The fact that wildstar was hardcore made it more difficult to succeed due to the fact that they were catering to a smaller player base.  It failed due to many reasons.  Making a statement that it failed, just because it was hardcore, is a horrible generalization that is completely erroneous.

Cosmic Cleric
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Cosmic Cleric

Vladamyr Cosmic Cleric wjowski Nate Woodard 1) Harsh much?
2) Myself, my adult son, his girlfriend, and his best friend and his girlfriend, all of us WoW WotLK level difficulty players, left Wildstar because we couldn’t even complete the first dungeons.
I was in a guild that had members that said they were leaving (and did) the game because of the difficulty.
While my experience is annedotal, it compasses multiple info points, enough so for me to say what I said before, and say it again now.  I stand by what I said.  It was too difficult to keep the majority of MMO players interested.
For what its worth, I’ve made posts here saying along the lines (generally speaking) of “it’s too hard for me but I don’t mind it being like that for hardcore players, they need a MMO too.”  Just because you think its not difficult doesn’t mean it wasn’t difficult for others. /shrug

Sorry if that offends you, but, looking at your reply to me, you may have other issues you need to resolve besides your favorite MMO being the subject of criticism.

Vladamyr
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Vladamyr

Cosmic Cleric Vladamyr wjowski Nate Woodard No, actually dipshit it’s a generalization saying that wildstar failed because it’s was hardcore (instead of a multitude of other reasons).  Only fools and idiots say dumbass shit like “it was hardcore so obviously it failed for that reason alone!”

ElMutharino
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ElMutharino

I don’t see why this should be good news (except for Frost of course). I’d say WS is hardly a succesful or well designed game… weapon-defined classes anyone?

Ceder
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Ceder

I dunno… Frost just strikes me as the Studio equivalent of a guild hopper.

FyreyEnigma
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FyreyEnigma

Cosmic Cleric wjowski Nate Woodard

Based on my observations:

1) Misleading Marketing. 

The earlier Wildstar videos seemed to be based more on the idea of “doing what you want”, with more of a focus on things such as housing, paths, designing the leveling so that there are varied environments to keep you from getting bored, and etc. The later ones (and some twitters, reddits, or whatever thing they used for social media) seemed to emphasize the “hardcore raid or die” mindset, probably due to them being stuck in some kind of echo chamber where this was the only thing they heard and thus believed was the truth (that or they thought they could entice the “do what you want” players into becoming “only do this one thing we want you to do or GTFO” players). Not surprisingly, this kind of thing isn’t exactly the smartest thing to do.

Seriously, looking back at the earlier videos, did ANY of them ever give off the vibe of “HARDCORE”? Maybe dudebro humor and stuff, but “HARDCORE”?

2) Big Investment into a Small Pond. 

Let’s face it; raiders are a VERY small section of the playerbase, and it’s a playerbase primarily dominated by World of Warcraft. HARDCORE raiding is even smaller. Now granted that’s not to say a hardcore game can’t work, since games like Dark Souls exist just fine. But here’s the thing: The developers of Wildstar were not realistic in the SLIGHTEST about how big the hardcore playerbase was, and instead of investing only as much money was needed into Wildstar to focus on that niche, they blew MILLIONS of dollars that they would have almost no guaranteed of actually recouping since the playerbase they are focusing on is already stretched thin as it is.

It’s like if I dropped a billion dollars on a film that would have served better as a niche film for only a million dollars, then literally pitted it against an HD theater re-release of the Godfather, Toy Story 3, the first Lord of the Rings movie, Citizen Kane, and a bunch of other successful films all at the same time! It’s plain suicidal!

3) The Raid they think existed back then might not have been what they think it is.

I’ve seen some stuff floating around that says they were trying to recreate raids based on Vanilla WoW, hence this supposed hardcore mentality. The thing is, I’ve ALSO seen stuff that said that Vanilla WoW’s raids…really were never that difficult. And based on my own limited experiences in there, it’s not hard to see why. Wildstar’s raids were designed (although that’s changed apparently) with 40 players in mind, much like Vanilla WoW, but the difference I’ve noted is that Wildstar expects 40 SKILLED players for the raid, with anyone less than that more than likely to wipe the raid. Meanwhile, Vanilla raids up to a point (not sure when, my memory’s a bit fuzzy) were more like “10-15 skilled players and 20-25 cannon fodder/meat shields”, so despite people saying the contrary, it kinda seems like they weren’t as hardcore as was made out to be. That and the actual mechanics of the raids during the Vanilla years didn’t really seem that complicated to be honest. Don’t stand here, interrupt this every once in a while, etc.

There’s probably more that I’m not thinking of, but that’s what I can come up with.

shayneary
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shayneary

I don’t believe so either, I only say so because I like Frost and am looking for a reason to enjoy World of Warcraft again.

wjowski
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wjowski

doctordake Greaterdivinity 
Ever heard the phrase ‘The Buck Stops Here’?  He chose to make himself the face of the game in a very public way.

wjowski
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wjowski

PaganRites Farg 
The guy has almost nothing but the stain of Wildstar in his portfolio.  Unless you’re confusing him with the comedian from Who’s Line Is It Anyways or something.