The Daily Grind: What’s the most addictive collection minigame you’ve played?

    
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I’ve been playing a lot of Assassin’s Creed: Rogue here lately, and while it’s certainly no MMO, it has managed to remind me of the MMO space’s more addictive mechanics courtesy of its collection minigames. I’ve spent far more time sailing around the North Atlantic (and the rooftops of colonial New York) looking for floating musical shanties and glowing animus fragments than I’ve spent advancing the game’s storyline, and I shudder to think how many hours will be listed under the game on my Steam list when I’m finally finished.

But it’s a ton of fun, so there’s that.

What about you, MOP readers? Have you met an addictive collection minigame in an MMO that’s grabbed you like that?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Drakani
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Drakani

RIIIIIIIIIIIIIIIIIIIIIIIIIFT. omg. I never hit level cap because I was so obsessed with collecting shinies.

spoilofthelamb
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spoilofthelamb

Wow’s transmog system.
Wow’s hunter pets and pet minigames, for collecting things. 
SWTOR’s armor collections have me continuing to save credits for old gear.
Any reputation grind in any game. Favor in DDO that gave store credit.
I just realized I’m a sucker for these things. o.O

ZenDadaist
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ZenDadaist

Armsbend Heh that’s funny, I never considered that a ‘minigame’ – I saw it as completely integral to the game, like Investigation missions!

ZenDadaist
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ZenDadaist

To be honest, Artifcats in Rift when the game was first released got me good. It’s been overdone and oversaturated now with Twisted and Unstable and limited time and event only blah blah.

FeveredDreamer
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FeveredDreamer

Oddly enough probably “Gwent” from the Witcher 3.  I am normally just not the sort to get into mini-games obsessively, I just dabble in them for fun in MMOs.

greywolfe_joystiq
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greywolfe_joystiq

bakkahentai2600
oddly, no.
my problem with triple triad is that – as far as “ccg” games go, it’s pretty light.  there are a handful of very simple rules and the “shortest” path to winning is just to collect cards with the highest value possible.
for me, a ccg is better when i get to make more decisions and when there’s more going on with the cards than just a bunch of numbers.
ccg’s that i’ve enjoyed in mmo’s include:
the everquest ii ccg.
the vanguard ccg.
that sort of thing.
what i would /love/ is for someone to take magic:  the gathering and toss it into a skyrim-like blender.  go anywhere and do anything at any time, but make every battle into a ccg battle [and make your armour be from a bunch of cards and so on.] – i would get completely lost in a game like that ;)

MilitiaMasterV
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MilitiaMasterV

I really liked Rift’s shiny items. (Artifacts) I had 500+ collected on my first toon I think. (I ran numerous, so I’d basically mail them down the line and if everyone had it, I’d sell the excess on AH.)

Also started to get a rather large pile of the mini pets over there. Think I was close to the 50 mark.

Otherwise, I mainly do things that relate to the housing features on games. Collecting all the housing doodads that let you spruce a place up. Too bad many games have started to ‘instance’ them so most people never see them. What a waste.

Loyheta
Guest
Loyheta

my favortie collecting mini game… hmm can’t really think of any. probably rift and their treasure hunting game. Triple triad is fine.. but wish it was easier to get new cards so I could build a non-crappy deck.
Although those are all from mmos and involve minigames… I have a ton more that I enjoy just for collecting sake that are not linked to minigames or mmos.

Werewolf Finds Dragon
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Werewolf Finds Dragon

I hear you. I wish more games actually cared about puzzles and exploration. As someone who lived through the likes of Knightmare, the Crystal Maze, and so many others… I just feel that there’s so much video games are missing out on just to appeal to the lowest common denominator. It leaves me feeling as though the target demographic of almost everything can be summed up as: Unga Bunga Chest-Pounding Barbarians.
I’d definitely be compelled to solve puzzles. The thing is is that so many roleplay shows from the ’90s were perfect in showing how you could have reusable puzzles, all you have to do is include some random element in it. Change up the math or language involved a bit and you have something that the player might have solved before, yet is now unfamiliar.
I think that the youngsters these days think that everything has to be Match-3 or whatnot. I want puzzles like the Crystal Maze or Knightmare, I’d love to have more riddles, too. You could include thousands of riddles in a game, and that’d be glorious. I remember that even 16-bit JRPGs like Landstalker had riddles. And it’s just a shame we’ve apparently all become so painfully dumb since then. Are we? I really don’t want to buy that.
As far as exploration goes… I do wish that more were clever with it, too. The funny thing is is that by far and wide the only really worthwhile place to see in Guild Wars 2 was the strawberry patch. And yet, it wasn’t tied to any achievements, it wasn’t a vista, it was just there. I tend to check every waterfall in The Elder Scrolls Online, hoping there’ll be something there. Every time, I sigh with disappointment as they hide only rocks.
I’d say that the hole in the wall in Wildstar’s aurin area almost counts, but it’s too obvious. So much of Wildstar is far, far too obvious. The best part about that whole thing was that I could easily glitch out the grow/shrink mushrooms to become this giant Mega-Neko Thing. Probably more terrifying than Godzilla, by far. I think I’d be able to deal with Godzilla better, anyway. That’s just me.
I just wish that instead of making it part of a linear system of a job, like Wildstar, MMOs actually had things truly hidden away. Lots of them. With no markers or easy entrances. Similar to the strawberry patch in Guild Wars 2, but rather everything is like that.
So, yes, I concur.

Werewolf Finds Dragon
Guest
Werewolf Finds Dragon

As always, driven by fulfilment rather than reward, my answer is a little different.
I find that most of the time if I’m forced to collect too much, it leaves me feeling irritable. The LEGO games are a great example of this. I love them dearly, but having to grind so much to pay for each thing you’ve already unlocked? Nuh-uh. Bad design from my perspective. I fix it by using CheatEngine to add whatever cash is necessary to buy the things I’ve already unlocked.
I’m not addicted to grinding out collections, I just get fed up of it. Sometimes it works, if the collection is just lying around in the zones you visit as a subtle bonus, rather than the driving force (where you have to make seeking out things your primary focus). Those cases are things like the ‘I like M’aiq’ achievement in ESO and the collectibles just lying around in Free Realms. Though I feel this is unfair, as this is more a system of making exploration itself fulfilling rather than forcing one to seek collectibles.
So… what system would catch my attention?
The most successful isn’t an MMO feature at all. It’s the Librarian addon for The Elder Scrolls Online. It allows you to grab books and read them later. I’m building up a tidy selection of books from the Aldmeri Dominion. I’m quite fond of my meticulously catered to library, that I carry in my pocket. Every now and then, me beau and I will stop by an inn (or more often, Molemir’s Manor) and have a reading session. We’ll usually read back and forth to each other, and learn more about the world and the stories within. I like knowing things, so lore makes me happy.
As such, I feel moderate satisfaction whenever I trip over a bookcase containing something that I haven’t yet added to Librarian. Again, you could consider it more a system of making exploration worthwhile, but it actually has a collection that grows. So that counts… I think. Right?