Paladins is mixing up its cards and champions model to be closer to SMITE

    
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Paladins is mixing up its cards and champions model to be closer to SMITE

The designers behind Paladins had a plan for how the game would work on a whole. It was a simple plan, too. A new developer post explains that the game was to feature a small number of individual champions for players, but each champion would have a large number of different cards to tweak the champion significantly. So rather than having, say, a dozen different ranged champions, the game would have one ranged champion with cards to make her play like a dozen different champions.

It was with this plan that the game went into beta, only to find that players wanted almost exactly the opposite.

Thus, a change. Rather than having a small roster with a wide selection of cards, the game will have a small number of cards amidst an ever-expanding roster of champions. Much like SMITE, the game will allow players access to several champions free of charge at all times, while players can purchase new champions with either real money or spoils from the game. It’s a pretty major shift for how the game is played, but if you were hoping for more champions and less fiddling with the cards, you got your wish.

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blaaznar
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blaaznar

TukutoThePumpkinGod Unless the whole idea revolves around a Gigantic fun sucking mess, best thing you can do is pointing this out before they’re forced to shut the whole thing down.

Celestial
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Celestial

eSports and video game streamers are why we can’t have nice things.

Armsbend
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Armsbend

I really think this was a very poor decision on their part. It is going to be a poor man’s Overwatch.  Seeing how the frees are the most complainey bunch in the world I will choose not to be in their company.

The card thing was a really great idea.  Idea ruined by streamers with an opinion I imagine.  No reason to play this now but now I get to free up some HD space!

TukutoThePumpkinGod
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TukutoThePumpkinGod

thats kind of disrespectful to the game designers, your supposed to help them upgrade/improve THEIR game, not tell them to change things completely. 
i personally liked their original idea.

Sorenthaz
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Sorenthaz

I don’t really know what to think about Paladins at this point.
And no duh a lot of people would prefer something more like SMITE, because – who would’ve thought? – a majority of the people playing Paladins come from SMITE.  
To me the draw of it was that it was a shooter with MOBA-ish elements, and reminded me of something like Monday Night Combat.  The card system was cool and all, but they clearly had no idea how to really balance it or properly make it engaging and strategic without RNG being thrown in.  
In general it feels like they still have no clue what to do with Paladins as far as its direction goes, and it’s really worrisome that they’re trying to force an esport out of it before it’s even had time to grow into its own.  
I really don’t know what the heck HiRez is thinking with this game, but letting the SMITE community dictate its direction isn’t a good idea.

Valkyriez
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Valkyriez

Gamers say that devs need to listen to player feedback. Players give overwhelming feedback on a particular concept, devs go “ok” and change it to cater to that feedback and a bunch of other people then say “well, not what I wanted, bye”.
You really can’t win in game design. The proof will be in the pudding IMO. It’s still a fps team based shooter with a ccg element and they will likely have a big roster and there will still be flexibility in it like there isn’t in Onlywatch and Blizzs snail pace of development means that Paladins will overtake it in hero count pretty quickly.

Armsbend
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Armsbend

tobascodagama Games like Hearthstone have proven that selling card packs is a model that works and without feeling exploitative to most players.

Galaji
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Galaji

FML, well they just lost me.  
Grats to all the MOBA players who wanted another clone of game mechanics.  
Condolences to everybody wanting a fresh game.

tobascodagama
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tobascodagama

This doesn’t surprise me. Games like LoL have proven that selling characters is a model that works and without feeling exploitative to most players.

Kosmic
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Kosmic

How’s the game now? I was interested in it awhile back but I kinda forgot about it. Haven’t really heard much talk about it. Most of the hype for team based shooters coming out seem to be on overwatch.