Magika: Wizard Wars is shutting down in July

    
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Come this summer, there will be one less MOBA vying for your attention. Paradox announced this past week that it will be shutting down Magicka: Wizard Wars on July 21st:

“When the decision came to halt development on the game, we left the servers open so that our small but passionate player base could still continue to enjoy the game as it was, we hope that this has been a fun time for you all (the odd server gremlin aside)! Unfortunately though we have reached the point where we can’t economically justify to continue running the costly server infrastructure. To make things clear, these last nine months haven’t been a money-making exercise for us (for the most part server costs weren’t covered); we simply wanted to let those of you who loved the game play for as long as was possible.”

In the three months that the game has left, Paradox said that it will disable cash purchases and attempt to dig up any content in development to push it live into the game for fans to experience. The studio said that the original Magicka dev team has been reassigned to work on other Paradox titles.

Source: Magicka. Thanks to Celestial for the tip!
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vicariousfan
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vicariousfan

Defector1980 you beat me to it

alizbth
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alizbth

my best friend’s step-aunt makes $64 /hour on the computer . She has been unemployed for nine months,,.,,.,.,.,.,follow this link…..dtrumpview.comᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵᴵ

Defector1980
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Defector1980

I didn’t even know this game existed.

mmonerd
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mmonerd

It was fun and killing fellow teammate was the best thing about the game.

Armsbend
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Armsbend

schlag sweetleaf Like for anything Doctor S.

Armsbend
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Armsbend

Sorenthaz I suppose the video game industry is just as susceptible to being a one hit wonder as someone with a hit song.  You do well, start to fade then the inevitable…now what?

Jack Pipsam
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Jack Pipsam

I never heard much of this game.
I only remember getting a beta key and I think I only played it once for a Steam summer achievement or something like that.

deekay_zero
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deekay_zero

Sorenthaz deekay_zero Damonvile this is probably what you’re remembering. nevermind incidental pvp in actual magicka

Sorenthaz
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Sorenthaz

deekay_zero Damonvile Which is weird because I could’ve sworn Magicka had a PvP mode added in at some point.

Sorenthaz
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Sorenthaz

The first Magika game was fun but at the same time kind of sucked to play solo (as I lacked friends who had it).  I really can’t imagine how a MOBA would’ve worked with Magika’s system.  Sounds like it was just a way to cash out on the series, which is basically what Dungeon Defenders 2 initially was going to do as well (as they were going to try and make some weird MOBA game rather than an actual sequel to DD, hence why the game went into development hell for several years before coming out as some weird F2P cash out shade of its former self). 
I really don’t understand this trend with smaller games.  Dungeon Defenders, Magicka, and Monday Night Combat were all examples of games that had really fun and unique gameplay elements.   They also got a good chunk of updates and lots of love.   Then they all tried to go the MOBA route to get more $$$ and failed (though Monday Night Combat was MOBA-ish anyway, but Super MNC tried to force a lot of weird junk and the initial game mode made player contributions and skill-based play matter way less compared to MNC).   Magicka at least has a sequel already, Dungeon Defenders 2 did change its course from the initial MOBA plan, and Super MNC is sadly just dead because UberEnt decided to cash out on Kickstarter/Early Access with Planetary Annihilation and the company has been steadily dying from there.
It just really boggles my mind why niche games would try to force MOBAs which need significantly larger playerbases in order to actually make for good and more consistent matchmaking (which isn’t even that great in games like HotS, Smite, and LoL).   It’s like they just saw the newest craze and tried to jump on that boat.  So many other game devs tried to jump on that boat too, only to fail because they wanted bigger.   Like really the only MOBA dev that seems to be successful with niche communities is S2 Games which has made both Heroes of Newerth and Strife.