Eternal Crusade’s launch date nears. Behaviour Interactive announced in a press release this evening that it is “launching in the Americas for PCs on September 23, 2016, with the console version to follow at a later date.”
Behaviour’s Stephen Mulrooney says that “to pause the development of the console versions was a tough decision but will result in an optimized and extended experience when released.”
Meanwhile, Behaviour is putting a halt to Eternal Crusade game updates while the process of updating the game to the latest Unreal Engine is underway.
“Yes, we know melee has bugs making it unbalanced,” writes Senior Producer Nathan Richardsson, “but 4.12 is for the greater good of mankind.”
“The next big patch will therefore contain all the work we’ve done from Wednesday the 10th and Unreal Engine 4.12. That means if this goes well, we’re seeing a patch next week, for the sake of argument on Thursday 25th, and if not as early as Tuesday 30th. We have to warn you though, engine updates, even between minor versions, is a very big operation. We still need to do it get all the latest features, performance improvements, optimizations and general bugfixes.”