Love and skates: The Secret World offers Valentine goodies and new challenge

    
16

Love is in the air! And according to The Secret World, it’s more of a plague. But players may actually be interested in catching what’s going around; throughout the rest of February, there are various Valentine’s Day-themed apparel and goodies to collects, including corsages and jewelry, stuffed bears, and even a red scooter. Satchels of Amorous Delights, filled with these cosmetics and consumables, are available from both the Merchant of Eros in the city hubs (for Black Bullion or Pax) and the item store (for Funcom or bonus points). Players can also grab a pair of heart pajamas from the item store as well as a Bag of Saint Valentinus to share.

Speaking of love, if you’d love a pair of roller skates but weren’t lucky enough to get one from the RGN bags before, you can earn yourself a pair now. Funcom has introduced a new challenge (remember the Doomboard?), the completion of which nets a spiffy pair of gravity skates. This time you have over a month to complete just 35 challenges. With six different challenges offered each day and eight each week, you could be zipping along on your very own pair before the weekend is out. However, if this week is already busy with *ahem* other stuff, you’ve still got until March 19th before the challenge ends and your chance to get the skates skitters away.

Source: Valentine’s goodies, gravity skate challenge. Thanks to John and Crow for the tips!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
luxundae

Nice screen cap with this article! I should go back and play through the Tokyo storyline again while waiting for season 2 :)

Reader
Hirku

How about selling a Bag of More Damn Story?

Upaya
Reader
Upaya

Yep. Prior to 2016 I still had a lot of hope for TSW, even if I was playing less and less. The combination of slow content updates (one single new issue in the entirety of 2016 plus one little new investigation mission) and a downright plummet in quality and writing just have me so uninterested.

Literally anyone with any standout talent was poached to Conan more than a year ago. That also means that TSW no longer has a dedicated cinematic director nor writer (may have been filled recently?) nor adequate dev staff in general.

The only light on the horizon is that “Season 2” is being hyped to be worth the wait in terms of being meaty and advancing the story instead of diving into sidequests. If TSW can actually do that, they have a fighting chance again. And Conan’s success will drip down to TSW a little, too, probably in the form of allowing them a bit more funding to play with.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

Oh hey Funcom remembers it has other games /shockface

Upaya
Reader
Upaya

I haven’t written TSW off quite yet, though I am close. If “Season 2” exits the gate positively I’ll be right back there, but I am certainly not holding my breath.

Reader
Loyal Patron
Patreon Donor
Cypher

Good god, is it over yet!?!? Feels like we’ve been “celebrating” this valentinius guy for like a week now!!!

When will it end I asks ya, when?

Reader
Raul Gonzalez

This is way better. Wish they made a Darn event mission line for this but at least the Challenge makes up for it. They gotta do something for Saint Patrick’s Day and Easter. So much religious lore,myth and legends and pagan traditions and practice’s they could be using. Ablion Theater could of had some Romeo and Juliet theme mission tied with Venice. Or open up the movie theater in London and use the ingame Flash UI to show movies. Tsw has a darn browser I think they can pull off a in-game movie theater like they used to do in GaiaOnline.

Reader
Kickstarter Donor
Greaterdivinity

While I don’t personally like how they’re handling the challenge (mainly because I know I’ll never complete it), it’s nice that they’re still providing a way for players to earn that stuff without spending money.

I just want to know when the heck Golden Week is. I need me some serious AP/SP farming!

Reader
Koshelkin

You’ve got 30 days to complete the challenge. Is there something I don’t see or why should a challenge per day pose any problem?

Reader
Kickstarter Donor
Greaterdivinity

Mainly, that I’m lazy and can’t sit down over a weekend or two to grind it out – both between that being impossible given the number of challenges required and the fact that I neither PvP nor really engage in group content. It’s my own fault, I know.

Reader
Loyal Patron
Patreon Donor
ogged451

A mission and a solo scenario a day will take care of it in little more than two weeks.

Reader
Dajhryne

When I saw how easy this one was going to be I suspected it was not account wide like the Doomboard. Looks like I was right. Seems you’ll have to do it on every character you want the skates for individually.

Upaya
Reader
Upaya

One of TSW’s huge issues over the years has been their tendency to pull back stuff and make things harder for players. It has been almost entirely about their cosmetic/cash-shop stuffs, too. The holiday bags and such been somewhat limited in a few ways since inception to encourage more grind and more effort than before.

At a certain point I say, “meh” because mindless grinding for a cosmetic is the epitome of a hamster wheel. And as someone who doesn’t play anymore, the idea that I wouldn’t get an account-wide unlock like they did last time just lowers my chance of logging in again at all. And hell, the Doomboard got me back in for awhile. But when the “deal” keeps getting a little worse each time it is self-defeating.

Hell, if they had offered new BiS talis with Hide and Shriek it would have probably sold a ton more copies. Funcom is very good at shooting themselves in the foot and their decisions have felt like a see-saw between extremes of over-monetization/over-grind and showing baffling restraint on stuff that would actually make them money. Like, if you’re going to monetize like that the key is consistency. Once players are used to a model, you find ways to make it better not to take things away. I often feel like TSW lacks any coherent market strategy, which would make sense since Funcom pulled everyone worth a damn off of everything that wasn’t Conan.

Upaya
Reader
Upaya

I’m just saying that the patterns are massively reactive and in retrospect show approaches all over the map. At a certain time it becomes a question more of consistency than of anything else.

The cat was out of the bag with the Woodcutter’s talis. They already went there and they can’t go back.

Knowing this, I just find it surprising that they went completely to the other side of doing a bunch of cosmetics that get lost in their glut of cosmetics (which isn’t a bad thing, just that individual cosmetics aren’t as “valuable” when there are so many things like that to collect, now). Those talis drove sales of The Park to an extent (not being cynical… it really helped and The Park is a great game worth the price alone) and so it is just surprising there wasn’t anything similar with H&S. There’s a huge degree of difference between learning a lesson and offering interesting-but-not-overpowered talis that maybe even were narrowly tailored to be, say, helping for alts and early zones but have little effect on Tokyo+ stuffs. Just one example. I mean, TSW’s whole gear system was designed to expand horizontally, something that hasn’t really been continued since EPE. Another example of kind-of throwing the baby out with the bathwater.

Right? It just feels like an unnecessarily large swing to the other side without trying to both capitalize on what worked while tweaking and adjusting what didn’t.

I mean, I think it was a bad idea to offer those talismans with The Park, but they did and it is done. You can’t un-do that. It sort-of feels like Funcom missed the point of the issue which was that it was BiS, not that it was a talisman.

Reader
Dajhryne

Correcting myself… As per a post on the TSW forums it will be account wide. Can’t say I’m sorry to be wrong on that.