It seems fair to say that Gigantic’s development has had a troubled history, what with the game having hopped publishers, changed platforms, and seen several rounds of layoffs hit its developer Motiga. That last event has come around once more, as the studio has reportedly laid off 15 of its 82 staff members. CEO and founder Chris Chung stated that this was a result of looking ahead and planning for the longer term:
Any kind of layoff is tough, but this was done to reduce our burn rate until we get to Arc launch which will happen in a few months.
Chung stressed that the losses came primarily from business and operations. It’s not good to see another round of layoffs hitting the studio, even if the game is getting close to the finish line. Our best wishes go out to those who have lost their jobs in this latest round of layoffs.