Elite Dangerous disappoints players with paid ship decals and far-off ‘Space Legs’

    
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Holy crap sci-fi MMOers are grumpy. All we want is an absolutely perfect simulation of a space-going future for nearly nothing. How hard can it possibly be?

Apparently pretty hard, hence why Elite Dangerous players are grouchy over several new revelations from the weekend. For starters, Frontier admitted during the game’s weekend livestream that “Space Legs” — that is, the Elite equivalent of Walking in Stations, a fully realized avatar movement outside of ships — is way off on the distant horizon. Players had their hopes up following the tease of the “Holo-Me” character creator, but since “Space Legs is effectively dovetailing a whole new game into Elite,” it’s “a long away off.”

“Crushed my dreams,” one Redditor wrote.

Meanwhile, monetization is another sore spot in the space game. Apparently, some players believe Frontier is going back on its original monetization Kickstarter FAQ promise (“Everything in the game will be purchasable with in-game Credits, earned from trading, bounty-hunting, etc.”) regarding ship name decals, which will be in fact be buyable only with real cash with no free or in-game-money option. There’s even an email campaign to try to get Frontier to change its mind.

Source: Reddit. With thanks to Stuart for cracking us up with his tip!
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Erik Heinze-Milne

(“Everything in the game will be purchasable with in-game Credits, earned from trading, bounty-hunting, etc.”) regarding ship name decals, which will be in fact be buyable only with real cash with no free or in-game-money option.

I’m guessing Kickstarter promises are pretty much unenforceable, but lets pretend we live in a fantasy world where justice actually exists. That seems like a pretty clear cut breach of contract. REFUNDS!

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kgptzac

Can I be disappointed by their ideological hatred of 3rd person camera mode and force players only see thru their cockpit?

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Melissa McDonald

I sort of believe that 1st person view is the foundation of an MMO. the notion of putting you into a game, so that you are “there”. That’s just an opinion and video games have never been held to that standard, only since the rise of 3D graphics have 1st person views been possible. But I do feel like 1st person view is where it starts when you imagine a game that is “immersive”.

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Melissa McDonald

Dear Game Devs: We want an MMO where we have beautiful avatars commensurate with 2017 technology and graphics. We want a large galaxy/universe to explore, and while we understand that means procedurally generated, we expect iconic places you spent time creating too. We want a fair number of choices of spaceships, and the ability to reasonably-seamlessly transition from ground to boarding our ship and walking around in it (ship exploration) and traveling places, in some instances in real time, even if that takes a while, in others using some kind of hyperspace/warp technology. We want the choice of PvE or PvP and we want it to be a Choice.

The first one of you lot who can give us that will get Chris Roberts phat lewts, hell, you can just bloody take my credit card and go to town on it.

“make it so”

Signed, (almost) Everybody

Godnaz
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Godnaz

“It’s a long way off” means more than a year. Could be two, three years. What bothers me that these are serious game changing mechanics you don’t just decide to do after launch. They have to be planned from the initial design stage or else more times than not, the implemented mechanic feels poorly executed, often becoming just a gimmick and cumbersome.

In good faith, I am hoping they can pull this off and it’s not just a ploy to keep us interested. The other thing is Star Citizen, where it’s more than likely going to execute EVA, planet side, avatar mechanics and customization more effectively at the same pace we’ll get avatars in ED. At which point, it’s too late.

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NovaScotiaCitizen

Imagine No Mans Sky did the same. Just imagine. Pay to name your ship. Wonder what’s next, pay 5 bucks to name one of their endless script-generated planets? “Hey we have a bazillion generated planets, we’ll earn 5 bazillion $$$ ! ” Just wow.

edangerous
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edangerous

I don’t think the NMS guys need to worry, they’re all feeling ripped off enough as it is.

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NovaScotiaCitizen

you know NMS is a normal game with a single pricetag, free updates and no cash shop, attached right ?

edangerous
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edangerous

I know it’s a $20 game being sold as a $60 game that is missing a huge amount of stuff that it was advertised to have.

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Dystopiq

Elite: Dangerous has been disappointing players since they charged $60 for so little

edangerous
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edangerous

If that was the case they wouldn’t have made over 2.1 million sales and have a Mostly Positive rating from 16,000 reviews on Steam.

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NovaScotiaCitizen

Whaaa.. so Elite made over 100$ MILLION with such a simple game that required little effort and no servers and they are still nickel and diming? WTF

What are you, their PR damage control employee? What the hell costs money here?

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Crow

Don’t mistake a long-burn, slow-roll universe with simplicity.

My partner has been expressing some interest in trying Elite and my spiel is pretty hardline that, “Elite is a game for space nerds by space nerds and if you’re not a space nerd it is boring.” Stellar Forge is worth it entirely if you’re into astrophysics.

I’ve also really come to describe Elite: Dangerous as a “self-contained ARG” because that’s actually what it is, if you evaluate the gameplay. It has been a very slow-roll of players expanded beyond the “bubble” of human civilization, which represents a tiny portion (19,000 inhabited systems versus 399,999,981,000~ uninhabited) of the galaxy at large. The human “bubble” only extends around 200 or so LY in total.

The firth “phase” of the game was nearly all exploratory. Getting past the bubble and finding things that don’t hit you over the head with exposition. Over time players have discovered amazing ancient ruins from a non-human civilization and have just recently begun encountering unknown (alien) ships in a certain area of the galaxy.

And it is this slow-burn that drives the game. Larger missions and the political system. Exploration and chance encounter. Players actually study the ruins they find to determine data to come to a hypothesis. There’s very little of anything in the game that isn’t a long-term process.

Basically the first element of skill one needs to play Elite: Dangerous is a deep reservoir of patience. It isn’t dangling pavlovian reward loops or rng in your face. You can spend days trading to build up credits and everything then is generally rather predictable and boring unless you shake it up. But the game isn’t going to dangle motivation in front of you, which is a positive to my view because if you’re in the universe it generally follows that people actually want to be there.

But the game is far from “simple”. In fact, it has insanely deep systems which react to player actions in the smallest of ways so that the universe is an aggregate of the actual population in-game and not inexplicably driven by single individuals. Elite is a sim. And has everything that comes along with it.

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Melissa McDonald

And which is more it supports the Oculus Rift for amazing immersion :)

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Crow

I’ve been playing with a controller by pulling my monitor (sometimes swapping to a full 32″) all the way to the front of my desk and then setting up my comfy recliner as close as possible. When I need to do stuff at stations I un-recline and pull out the keyboard, when I lift off I recline the chair back and get a brilliantly comfy and cool perspective. I want to eventually go through the hassle of setting up the three monitors and getting full FOV. And the HOTAS setup I need to grab eventually.

I’m half considering building a sim box, but in reality that’s a huge amount of work.

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Melissa McDonald

You’d probably love the Rift. It’s on sale at Best Buy right now, too. It would blow away any multi-monitor configuration you could assemble, although I realize that has its own particular value too.

edangerous
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edangerous

You do realise they have a pretty large setup on AWS?

You seem exceptionally angry about Elite, did your mom buy you Elite for xmas when you really wanted NMS or something?

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Crow

You should change your username to “NoveScotiaCitizen-WhoHatesElite”.

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Martinez

Who though that the Avatar Face creator was a REAL prelude to walking around??? I don’t get this attitude at all Frontier was very up front about this aspect of the game. As for the monetization of ship names ? They already sell ship skins for real money and have been doing so since launch, why is anyone surprised by this? They need to make money and selling copies of a game just isn’t enough now a days DLC and other purchasable stuff ( mainly cosmetic) is standard operating procedure. I have ED and find it monumentally boring, haven’t bothered to play it since engineers came out, but maybe someday It will add some things , for more money or free I don’t care, though free is nice..). Till then SC is the game that satisfies my Space Fix even in its early unfinished state.

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Melissa McDonald

perhaps it’s just like EVE. Some of the nicest avatars you could make over the last 3 or 4 years, but never used in-game.

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Wendigo Runner

Eh. That’s like the people who somehow expect atmospheric flight to somehow be soon. Somehow. IMO that’s never getting added to ED, but it’s very unrealistic to expect either of these things soon.

Any time that this (or the glacial update progress) is brought up the “true believers” jump in insisting that FDev has a 10 year plan. I kind of feel for that group.

As for the rest of the stuff I’d say that the backers have reason to be unhappy about it. They were promised one thing, they spent money based on those promises, and FDev is doing the opposite. That seems pretty clear to me.

edangerous
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edangerous

I think the 10 year plan thing was a bit daft, from what I remember it was one of those typical dev comments where they said “We have enough ideas to see us working on the game for 10 more years.” How people took that as some sort of plan or guarantee I’ll never know.

Out of curiousity, what was the promised thing that Frontier are now doing the opposite to?

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kidwithknife

“Crushed my dreams,” one Redditor wrote.

I realize most people who say things like this don’t entirely mean it, but all the same it drives me nuts. Their “dreams” are running around inside space stations in a video game? Pathetic.

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Alex Willis

Monoclegate!

edangerous
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edangerous

Meh, I’d be far more worried about $60 lightsaber skins or $750 spaceships than I would be about a $3 nameplate :)

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Armsman

What? You LIKE paying $60 per addition of a game mechanic in an expansion. (BTW you can get full access to SC for a $30 game package +$15 (total $45) if you want Squadron 42 included. There’s no requirement to by a $750 ship.
But E:D DOES require you to pay everytime they have an Expansion with a new game mechanic you might like.

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Crow

What? ED is a b2p box with DLC. Pretty straightforward. SC will be monitized in another way just as bad when it finally goes live. Frankly, SC’s pre-launch sales are far more concerning.

I just checked. E:D is $30. Another $30 for the xpac pass (which is, what, 4-5 DLCs? pretty cheap). Not to mention that they improved the base box game immensely as they added DLC content transforming a bunch of initial systems from barebones to fully fleshed out and wicked complex.

I mean, ED has some issues but being a wallet-breaker really isn’t one of them.

edangerous
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edangerous

Most MMOs I play have expansions which I have to pay for so I’m not sure what the big deal is here?

Expansions for owners of the game are $45, not $60 and they come with 5 major patches not a single game mechanic like you want to imply :)

SC will cost me $72 for the game , a starter ship and SQ42, although I don’t know why you’re bringing this up. The prior point was about perspective over the price of an item in the game’s cash shop, not the expansion price or entry prices to either game.

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Koshelkin

Even if SC is just 30$ it’s not a game atm and SC’s kickstarter even precedes ED’s kickstarter. And SC made more money and continues to do so. And hasn’t released anything worth noting. 5 years and counting. Still you sit here and trying to talk from an imaginary high horse. ED is a full game which constantly adds content.

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NovaScotiaCitizen

your username should be edangerous_damagecontrol

edangerous
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edangerous

There are other posters in this thread with more responses than me but you seem to want to single me out, What’s up with that? Does my username offend you or something silly?

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Iain B

I’m so glad I got a Steam refund after buying this on a whim a few months ago.